I meant the actual coding, testing, rebalancing etc. of the entire game. Not just items. Not just crpg things. M&B engine from the ground up. Doing this would require a ton of time. crpg patches would grind to a halt. Melee: Battlegrounds would have to be cancelled. The devs aren't going to do it. You're basically saying "I'm the ideas guy, I'll just give you a list of fighting techniques and facts to keep in mind while you make a videogame for me."
It is not like "Lol go and make videogame for me". It is like "I'm the ideas guy, I'll use your code, change the items' stats, add one animation, and rebalance the combat system totally by that. But the problem is, I am not allowed to use your assets without permission." And, actually, not only for me - a lot of people lack realism in cRPG.
Gameplay > Realism
If you want to go and simulate real life, go LARP medieval combat. Otherwise, please leave our already easy to learn yet hard to master combat and mechanics system alone. Real life doesn't make a good game (the last words of people dying on a medieval battlefield were "fukin op cav ill rek ur shit m8 i swear on me mum"). Sure, we're inspired by the romantic aspects of swordplay, but nobody wants to play a game in which you consistently die because everything is unbalanced in order to accommodate for "realism".
By the way, if you want an ultra-"realism" game - next time you get wounded, stop playing for 6 months. Next time you die, throw your PC out the window and build another one.
I'm not saying that there shouldn't be realistic aspects to the game, it's just that (I know you have all earned degrees in medieval combat) many of these "realism" posts are redundant to say the least.
Add this thread to the graveyard.
Edit: If you only have a problem with some of the weapon statistics Dima, I understand. "Realism" is an often overused and oddly interpreted word to use when describing what it is that you want to change about the game.
I do LARP combat. It is fun, sometimes more fun than M&B, sometimes less. But you can't simulate some things in real life. You, of course, can, but it is very hard, sometimes dangerous.
1) Horses. You can only use them for transport in real life, because in real life you can one-hit your friend RPing your opponent with an (un)lucky horse bump or attack while galloping. You will just crush his bones, like you do it with a mace.
2) Ranged. We have to use very light bows, because we could kill each other otherwise. The arrows don't fly far, they are very slow and hard to aim. Ranged are only effective in very close range. You can't simulate (non)penetration, because you have to protect yourself as good as possible.
3) Shields. You can't crush them, because one shield costs like $100. Too expensive to throw away several per week, given that there are already a lot of things that break.
4) Huge armies. When big LARP events happen, they are dangerous, because people hit very strongly and don't think about people they hit. Some people also bring stronger weapons than allowed, like heavier swords, stronger bows etc. It is also very hard and expensive to host such events, and you need much better armour for them, that is also very expensive.
Etc., etc.
The bonus of going LARP or cRPG is that you don't really die, as you would do in a real army, you don't have to heal wounds, don't suffer from bloody flux etc.
If you make something pretending to be a real life balance, it is often unrealistic at all. For example, you have only one way to thrust in M&B, IRL you have a lot of them. You should balance realism and arcade if you want a good game. cRPG item balancers forgot about realism, every topic with something like "Do that stats edit, it is realistic" will go the realism discussion area and be left there forever.
As for me, "realistic" game is a game that looks similar to real life, and that doesn't make me cry "LOL HOW???//" too often. That is actually why any "realistic" game about fencing becomes unrealistic when some pros learn it's mechanics too good and use glitches of engine. In Chivalry, for example, every fight with noobs only will look realistic, and any fight with pros only will look like a lot of teleports, magic etc. So is it in M&B, any pro will just outspam a noob and onehit him by turning in the same direction in which he moves his blade.
And item stats is not the only thing I need. I also need some animations to be changed/edited, but I can learn to do it myself. The only thing I want from cRPG is it's code added to Warband.
Its not all nerfs now, throwing got buffed, a bunch of polearms got 1 more speed etc.
And what are the changes that are needed to make this game more realistic then?
For example, boosting plate, so it really does protect from projectiles and swings, nerfing some weapons like knife (that penetrate plate now), nerfing cutting damage against armour (possible in cRPG), adding upper thrusts for polearms etc. The list of changes will be discussed after devs say something.
Although i agree with Ronin, the playerbase prefers it because anyone who didnt will have stopped playing here long ago.
If such a version appears, a lot of people can go and play it. There are not so a lot of mods that are still supported for now.