A charger that cant charge is as powerful as an archer without a bow but with a small dagger or something for melee protection.
Charge damage is for pussies. Go get a weapon and actually earn your kills. Bumpknocking is fine, wounding or killing this way is not.
Infantry has always been easiest to play, but nowadays the new easy mode is a thrower/2h hybrid.
Infantry was always easiest to play? Really? Are you sure?
Then all those players in this
survey certainly were only whining?
(Pure meele) Infantry is the hardest class in cRPG, there is NO DOUBT.
Before the patch, you could use the charger, to charge shielder and archer. You could use a lance to feint an attack, stab, or just raise your shield in the very last moment and charge. So you could kill shielders.
You know how I kill shielders on horseback? I knock them over and then ATTACK THEM WITH MY WEAPON. So the +1 in my frags is deserved, as it needs at least timing and aiming. Running someone over only needs your left middle finger on [W] all the time and the ingenious insight to avoid pikes and spears.
And the average horseman has more skill than the average footman, many horsemen own footmen on ground, their own domain, after their horse is dead, just to clarify.
Wrong conclusion. They don't have skill because they are horsemen (as you like to imply), they are horsemen because they have skill. This doesn't mean horseman needs skill! They decide for cavalry, because the horse grants them the biggest potential of all classes.
Most horsemen already were horsemen in the old cRPG, and you needed a lot of grind to buy a good horse at that time. A lot of grind means a lot of playing, and a lot of playing means a lot of exercise.
After the last archer buff, on all those anti-cav archer heaven crpg maps even with a charger is risky.
After the last cavalry-nerf,
the heavy plated charger I had to sell, it was too slow, unplayable, even at field by the river totally useless.
This is the best thing about this patch. Plated charger (and most armoured horses) are GONE! Great!
If people complain about something, that it's really annoying them, then it has to be removed. If most players would complain about the peasant sickle, although it would kill noone, but annoy them on some way, then the best thing the developer can do is simply remove it, as this would make most players happier!
And most players complained about heavy horses. Period.
When a footman thinks heavy cavalry is overpowered, he is a bad bad player, thats the truth.
I don't want to explain the whole goddamn cavalry thing again, so just the short form:
[heavy cavalry] = [infantry] - [riding skill] + [armoured horse]
With a perfect balance there should be
[heavy cavalry] = [infantry] = [archer] = [crossbowman] = [pikeman]....
So the follwing thing should be true:
- [ridingskill] = + [armoured horse]
In words: the investment of some points riding skill should be worth the benefits of an armoured horse. Worth EXACTLY.
An armoured horse grants:
- higher mobility => protection
- hiher mobility => flexibility
- higher mobility => increased speed bonus
- knockdown
- bump damage
- it's fuckin' unkillable
I think this is worth more than the few skill points in riding skill. And you said yourself, many good cavalry players also pwn on foot. So they are pwn infantry + heavy horse. But it's still balanced or what?
(I left the upkeep system out of this argumentation, as I think it has its flaws, and almost totally eliminating (heavy) cavalry is one of it)