Author Topic: Roman Armor and Weapons  (Read 14575 times)

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Offline Gamerofthegame

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Re: Roman Armor and Weapons
« Reply #30 on: May 23, 2011, 06:18:01 am »
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Because then you're have 20+ weapons, or whatever, to balance?

Think of the devs, now.

Offline Diomedes

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Re: Roman Armor and Weapons
« Reply #31 on: May 23, 2011, 07:29:55 am »
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New weapons aren't balanced by making mock fights against every other weapon but by seeing whether or not its particular strengths overcome the weaknesses inherent in its class.  A gladius with a moderate slash, moderate length, and a wicked stab would still fall prey to longer weapons and be of poor use on horseback (as most 1h should be).  What it would have would be a unique and specific capacity to penetrate tin cans, just like the 1h picks which don't have stab, and 1h spears, which have length but poor manipulability.  It seems to me that even high Roman tier gear wouldn't be so overpowered that it would be unduly painful to balance.  So long as new items are not aiming to be the absolute best (e.g. pre-patch side sword, pre-pre-patch Flamberg, etc.) balancing won't be a very difficult issue.

Offline Joseph

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Re: Roman Armor and Weapons
« Reply #32 on: May 23, 2011, 07:31:41 am »
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Because then you're have 20+ weapons, or whatever, to balance?

Think of the devs, now.

Just copy paste the stats of another sword, less management for the dev. and a nice roman skin. Everybody is happy.
"Dam those peasants bite hard"

Offline Exitialis

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Re: Roman Armor and Weapons
« Reply #33 on: June 01, 2011, 09:27:51 am »
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Been talked for a long time. This was being decided to add, still don't see why they haven't added when it's up to quality. It's an OSP.
http://forums.taleworlds.com/index.php/topic,123765.msg2988663.html#msg2988663

http://imageshack.us/photo/my-images/31/mb3q.jpg/

Please include these. Or if there is space issues it's nice if you could include just the basic roman armor, the normal helm, praetorian helm, legionary armour, the heavy greaves, scutum, gladius.

If this is done, Exitialis will become his true past evil.

Offline Wildling

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Re: Roman Armor and Weapons
« Reply #34 on: June 01, 2011, 03:20:35 pm »
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1+


DOOO EEET DONKEYZ!! We already have tons of Russian and Japaneseee aka Weaboo armor.

Offline Pdogg5954

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Re: Roman Armor and Weapons
« Reply #35 on: June 03, 2011, 03:49:53 am »
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Only if there is Germanic barbarian equipment as well!!!

Bodypaint maybe?

Offline Myltinous

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Re: Roman Armor and Weapons
« Reply #36 on: June 22, 2011, 02:27:00 am »
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Will sell my soul for Roman digs!

+1
"One who thinks is one who conspires"
Ryan Myltoft
1992-present

Offline ToxicKilla

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Re: Roman Armor and Weapons
« Reply #37 on: June 23, 2011, 09:06:45 am »
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North American 19th century cavalry officers?  :lol:
Screw those! We need the Royal Scots Greys outfit and swords. Big fluffy hat all the way!

Offline Lisandro

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Re: Roman Armor and Weapons
« Reply #38 on: June 23, 2011, 09:20:24 am »
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just a lorica and a crest helmet to reach the happiness
Aspirans Aeterna

Offline OoberNoob

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Re: Roman Armor and Weapons
« Reply #39 on: June 23, 2011, 04:00:37 pm »
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+ 1 Ive been wanting this for a while

Offline ifreaky

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Re: Roman Armor and Weapons
« Reply #40 on: June 23, 2011, 04:17:09 pm »
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-1. The Roman Empire armor does not match with all the other items. The other items are coming from around the same time period.
Roman armor don't.

Offline Memento_Mori

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Re: Roman Armor and Weapons
« Reply #41 on: June 23, 2011, 04:39:49 pm »
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-1. The Roman Empire armor does not match with all the other items. The other items are coming from around the same time period.
Roman armor don't.
^ no, it ruins my immersion if armor and items are from 'around the same time period'
'around the same time period' whenever that is, coz that sounds so specific.



more items = better

Offline Hunter_the_Honourable

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Re: Roman Armor and Weapons
« Reply #42 on: June 27, 2011, 09:25:32 am »
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people who bring up this "timezone" shit for cRPG are basically saying no I don't like it personally and all the other armors and weapons were made around the same time so no. I think that if enough people want it in then it should be so who are we to stop new things from being added with no REAL proof that it is flawed  :?:
How can you trust People?
They are Humans
I never trust Humans.

Offline Gheritarish le Loki

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Re: Roman Armor and Weapons
« Reply #43 on: June 27, 2011, 12:38:55 pm »
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What is the time period of Calradia?

But seriously, what respect of time zone do you see on server? We see samurai armor with great helm shield and a axe, scimi with huscarl, katana with hertaldic, where is the respect of time period?

Roman armor will not impact the so-called immersion, it will just add diversity and fun.

Offline Christo

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Re: Roman Armor and Weapons
« Reply #44 on: June 27, 2011, 02:22:16 pm »
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What is the time period of Calradia?

But seriously, what respect of time zone do you see on server? We see samurai armor with great helm shield and a axe, scimi with huscarl, katana with hertaldic, where is the respect of time period?

Roman armor will not impact the so-called immersion, it will just add diversity and fun.

Warband campaign starts at.. 1257? Or something like that.

*Starts a campaign to check.*

Confirmed, Calradia campaign starts at 1257.  :)
« Last Edit: June 27, 2011, 02:27:06 pm by Christo »
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