Author Topic: Sonyers Norman mails  (Read 1935 times)

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Offline Panos_

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Sonyers Norman mails
« on: April 05, 2014, 10:22:28 am »
+10
Please, forgive my pure quality screenshots, but for some reason, Zagibus c-rpg viewer appears dark on my browser.


Norman Mail A
(click to show/hide)

Norman Mail B
(click to show/hide)



These two norman mails, were ruled out by the dev team, because we already have a norman mail armour. BUT I want to point out some things.


First of all, both of these armours, have worse leg protection than our current norman DOUBLE mail armour.
and also
If you notice, the second armour, has also some leather(?) beneath the mail, so saying that these 2 armours are the same with our current armour, Stat wise, is wrong.


Also, ruling them out because of their style, is also wrong, and in the spoilers I can show you why


(click to show/hide)

also

(click to show/hide)


I think you got my point by now, but in case you`re a 2hander one more example for you.


(click to show/hide)


So, ruling them out, was a bad move IMO, thats why I`m putting them on the table again, devs and balance team I`m kindly asking you to rethink  about adding those 2 armours.



I can also post my stat suggestion if you want.
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Offline Panos_

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Re: Sonyers Norman mails
« Reply #1 on: April 16, 2014, 06:46:40 pm »
0
arrqw
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Offline Panos_

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Re: Sonyers Norman mails
« Reply #2 on: April 25, 2014, 10:40:17 pm »
+1
Afina mad cause dumb  :lol:
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Offline Sir Gilinor

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Re: Sonyers Norman mails
« Reply #3 on: April 25, 2014, 11:13:29 pm »
0
I think these would be a pretty good addition to the game, as I definitely help advocating different maille shirts (especially the full-length Norman style). They both have spots though that kind of look awkward, which might just be from the picture quality, but if they looked a lot smoother and didn't seem to pop-out at points they shouldn't , then +1.
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Offline 722_

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Re: Sonyers Norman mails
« Reply #4 on: April 26, 2014, 05:42:14 pm »
+2
i like B, but A really bugs me not having a belt
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Offline San

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Re: Sonyers Norman mails
« Reply #5 on: April 26, 2014, 05:48:01 pm »
+6
Norman mail B was voted in. Norman mail A was voted out.

Norman mail A:

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Norman mail B:
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When I voted, I thought B looked superior, so there wasn't much point to having A.

Offline 722_

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Re: Sonyers Norman mails
« Reply #6 on: April 26, 2014, 07:30:47 pm »
0
noice
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Offline Gurnisson

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Re: Sonyers Norman mails
« Reply #7 on: April 26, 2014, 07:46:19 pm »
+1
There was issues with some armours that were voted in. That's why Norman Mail B and a a few others weren't added, I believe. Norman Mail A was voted out, don't know if there was issues with that armour too though.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Dionysus

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Re: Sonyers Norman mails
« Reply #8 on: April 27, 2014, 08:42:03 pm »
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Wait, so are any in, or are they all out?
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Offline San

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Re: Sonyers Norman mails
« Reply #9 on: April 27, 2014, 08:47:20 pm »
+4
A good number of armours got voted in. Even so, zagibu had to fix many of them, so there were a few that weren't added to the game yet. Zagibu has been MIA the last few months, so there's no progress with stuff like that right now. Kind of odd how balancers had to vote in the first place (texture imperfections I barely even notice, I'm not a good candidate to make these kinds of choices), should've just given zagibu supreme rule over new stuff and just made us figure out stats.

Offline BlueKnight

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Re: Sonyers Norman mails
« Reply #10 on: April 28, 2014, 02:53:51 am »
0
A good number of armours got voted in. Even so, zagibu had to fix many of them, so there were a few that weren't added to the game yet. Zagibu has been MIA the last few months, so there's no progress with stuff like that right now. Kind of odd how balancers had to vote in the first place (texture imperfections I barely even notice, I'm not a good candidate to make these kinds of choices), should've just given zagibu supreme rule over new stuff and just made us figure out stats.

I checked norman B armour and tried to fix 'imperfections' but it all looks like a big-ass bug at the bottom. When you're standing still, armour stretches at the bottom and looks meh aka bad :-\ Simple Texture fixing ain't doing it. Armours just shouldn't be this long, else they get ragged. Also mail is too HD which makes you look like a disco-ball. (mail might have been my fault though)

Still better than heavy plate or pilgrim disguise...

I'll try to modify A version so it looks better as it doesn't have the buggy bottom.
« Last Edit: April 28, 2014, 12:22:12 pm by BlueKnight »
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Offline protox2k

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Re: Sonyers Norman mails
« Reply #11 on: April 28, 2014, 03:13:43 am »
0
Wow it's always nice to see someone with high power respond to all our needs  :mrgreen:


+1 San, chadz should hire you


Subject wise i would say just add a lot more gear. What can go wrong even if we end up with 500+ body armor sections?

-It will help the dieing value of +3's on the market
-New fresh unique looks

Offline Afina

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Re: Sonyers Norman mails
« Reply #12 on: April 28, 2014, 10:36:24 am »
0
Madness…? This is Sparta!

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Offline Panos_

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Re: Sonyers Norman mails
« Reply #13 on: April 28, 2014, 10:46:24 am »
0
not bad armor :D

Apart the fact that your models are 10 times worse, you`re mad because you went and downvoted all my suggestions.

Suka bliat pidara.
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Offline Afina

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Re: Sonyers Norman mails
« Reply #14 on: April 28, 2014, 01:12:28 pm »
0
Apart the fact that your models are 10 times worse, you`re mad because you went and downvoted all my suggestions.

Suka bliat pidara.
it me?
« Last Edit: April 28, 2014, 02:06:21 pm by Afina »
Madness…? This is Sparta!

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