Poll

Should long 1 handers be rebalanced to account for cav usage?

Yes, they need lower cut damage.
No, they are fine. (I'm cav)
No, they are fine. (I'm infantry)

Author Topic: Cav and long 1handers/nerf long 1 handers.  (Read 2852 times)

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Offline Thomek

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Cav and long 1handers/nerf long 1 handers.
« on: April 01, 2014, 02:00:17 pm »
+6
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(at mw level, 36 cut)

In current c-rpg it is so, that some of the longest 1h swords are also the ones with most cut damage.

This is something 1handed cav has been benefiting from 4 years. With a headstrike and good speed they can one shot tincans, nvm everybody else, and because of animations have extreme range. This weapon is one of the main reasons 1h cav is so effective. Its length allows them to hit targets with great power in all directions around a big horse.

I think the longest 1h should not also be the one with most cut. There should be a rebalance of the long 1handers, so if you want cut, you need a shorter weapon. If you want length, you have to sacrifice cut.

It even makes sense from realism perspective. A cav sword is meant to use the inertia of the rider, not primarily to be a well balanced sword able to deal great cut damage on foot. It is probably heavier and more unwieldy than a normal 1handed sword when used on foot. It would be harder to deal max damage with such a sword on foot, than it would be using a sword designed for infantry use.

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Offline San

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Re: Cav and long 1handers/nerf long 1 handers.
« Reply #1 on: April 01, 2014, 02:16:47 pm »
+2
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Offline Macropus

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Re: Cav and long 1handers/nerf long 1 handers.
« Reply #2 on: April 01, 2014, 02:18:22 pm »
+6
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However it's a good point about ACS and 1h cav in general, but I think a better way to nerf them would be nerfing the animation sweetspots.
Right now you can hit your enemy even when you hit too late or too early, with bad angles etc

Offline Thomek

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Re: Cav and long 1handers/nerf long 1 handers.
« Reply #3 on: April 01, 2014, 02:21:57 pm »
+3
Perhaps, if that is realistic and someone will do it. Then yes.

All of the above weapons are not suitable for cav use though. The only one I've seen used with some success is the military cleaver. The problem lies not with great cut, the problem is when great cut converges with length and a horse.
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Offline MURDERTRON

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Re: Cav and long 1handers/nerf long 1 handers.
« Reply #4 on: April 01, 2014, 05:31:51 pm »
+8
It's already long which means it glances a lot in melee, slow, expensive and has an awful stab.  Also why are you still an admin?
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Offline Tibe

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Re: Cav and long 1handers/nerf long 1 handers.
« Reply #5 on: April 01, 2014, 06:15:14 pm »
+1
Have seen little to no infantryplayers use it which makes me belive it doesnt really do well outside its cavalrycomfortzone, which I think means it is good at where it is atm.

Offline AntiBlitz

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Re: Cav and long 1handers/nerf long 1 handers.
« Reply #6 on: April 01, 2014, 06:37:47 pm »
+2
Wouldnt the substantial weight of a cavalry sword inflict more damage then a lighter infantry sword?  why wouldnt it cause more damage when swung from horseback.  I think if anything it doesnt need a reduction in its power, but increased weight and a reduction in speed, nerfing its speed makes it shit while on foot while still useable on horseback.


Offline Tydeus

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Re: Cav and long 1handers/nerf long 1 handers.
« Reply #7 on: April 01, 2014, 07:28:10 pm »
+1
Isn't this how all weapons are balanced? Long, heavier weapons hit harder, but are slower. Likely the issue is just in perception due to the fact that the range in stats on 1hers is much lower than other types. Non integer based speed and damage values would be nice, but that's limited by the module system, and therefore won't change.
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Offline Penitent

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Re: Cav and long 1handers/nerf long 1 handers.
« Reply #8 on: April 01, 2014, 07:30:36 pm »
+2
The long 1h are slow as hell, so they are really only subperb as cav weapons imho.
They are mediocre infantry weapons, and I think they are balanced this way.

Offline Macropus

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Re: Cav and long 1handers/nerf long 1 handers.
« Reply #9 on: April 01, 2014, 08:23:28 pm »
+1
My screenshot was mostly adressing to this point:
I think the longest 1h should not also be the one with most cut. There should be a rebalance of the long 1handers, so if you want cut, you need a shorter weapon. If you want length, you have to sacrifice cut.
Just to show the longest swords are not having the best damage and that you already have to choose a shorter weapon if you want to do more damage.

Offline MURDERTRON

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Re: Cav and long 1handers/nerf long 1 handers.
« Reply #10 on: April 01, 2014, 08:25:36 pm »
+1
I think Thomek is saying he wants longer picks and hammers.
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Offline Kafein

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Re: Cav and long 1handers/nerf long 1 handers.
« Reply #11 on: April 01, 2014, 11:58:55 pm »
+4
The ACS is horrible once used on the ground or when stabbing. It's an extremely specialised weapon and is the best at what it does but junk at everything else. The only problem with 1h cav is that the ACS is by far the least shitty option, and the class therefore lacks variety.

Offline MURDERTRON

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Re: Cav and long 1handers/nerf long 1 handers.
« Reply #12 on: April 02, 2014, 12:14:45 am »
+1
The ACS is horrible once used on the ground or when stabbing. It's an extremely specialised weapon and is the best at what it does but junk at everything else. The only problem with 1h cav is that the ACS is by far the least shitty option, and the class therefore lacks variety.

I think the Knightly Arming Sword and Nordic Champ Sword are better options overall, really.
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Offline Gurnisson

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Re: Cav and long 1handers/nerf long 1 handers.
« Reply #13 on: April 02, 2014, 01:27:14 am »
+2
I think the Knightly Arming Sword and Nordic Champ Sword are better options overall, really.

I liked Paramerion the most! Stabs can be useful for dealing with other cav, and it's also got very good cut and length.
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Offline Life

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Re: Cav and long 1handers/nerf long 1 handers.
« Reply #14 on: April 02, 2014, 01:41:10 am »
+6
i have yet to see an arabian cav sword 1 hit a tin can.
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