Author Topic: Shield slots  (Read 1072 times)

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Offline Penitent

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Shield slots
« on: March 19, 2014, 08:53:40 pm »
+2
Hello,

Last patch or so, some shield weights and stats were adjusted, causing some 2 slot shields to move to the 1 slot category.

Is this is semi-permanent change?  I'd like to know before I fuck up a build or make a loom trade I'll regret later.

THANKS FRIENDLINESS!!!

Offline dreadnok

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Re: Shield slots
« Reply #1 on: March 20, 2014, 12:01:51 am »
+1
That's one I never got. What else do you need to bring?
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Offline Tears of Destiny

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Re: Shield slots
« Reply #2 on: March 20, 2014, 12:39:31 am »
+5
That's one I never got. What else do you need to bring?


Cavalry pokey stick so you can ward off friendly cav before they "help."
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline San

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Re: Shield slots
« Reply #3 on: March 20, 2014, 12:41:45 am »
+1
Eh, I don't think they're being changed any time soon. I personally really only care about shields like huscarl's staying 2slot, many of the other shields were bad at 2slot anyways.

Offline Tears of Destiny

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Re: Shield slots
« Reply #4 on: March 20, 2014, 12:44:25 am »
+2
Is there a plan to add how many slots shields are to the shop?
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline dreadnok

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Re: Shield slots
« Reply #5 on: March 20, 2014, 01:35:29 am »
+2
That's one I never got. What else do you need to bring?
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Offline San

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Re: Shield slots
« Reply #6 on: March 20, 2014, 01:44:19 am »
+2
More 1hs, pocket pike/spear

My loadout:
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Offline Jona

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Re: Shield slots
« Reply #7 on: March 20, 2014, 01:52:16 am »
+5
More 1hs, pocket pike/spear

My loadout:
(click to show/hide)

How does one go about getting that Stat Modifiers toolbar to show up?
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Offline StonedSteel

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Re: Shield slots
« Reply #8 on: March 20, 2014, 02:09:29 am »
+2
How does one go about getting that Stat Modifiers toolbar to show up?

i was just gonna ask that

my page only show as far as upkeep

i actually had to do the math to figure out my total weight ( its fat )
I REMEMBER PLAYING IN RAIN
THROUGH THE NIGHTFALL WITH FOG
THAT CLOGGED UP OUR EYES
BUT IM MORE HORRIFIED OF A MOD
I NO LONGER RECOGNIZE

Offline dreadnok

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Re: Shield slots
« Reply #9 on: March 20, 2014, 03:03:00 am »
+1
Doesn't  that weigh you down a lot San?
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Offline Penitent

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Re: Shield slots
« Reply #10 on: March 20, 2014, 03:06:46 am »
+3
That's one I never got. What else do you need to bring?

Hey man, I always say if you aren't using all your slots, you're not giving it your all.
I like to bring siege shield or wooden stakes if I'm on defense playing siege.  This build I am packing a crossbow and bolts in addition to a shield and weapon.  We'll see how that goes...


Quote
Eh, I don't think they're being changed any time soon. I personally really only care about shields like huscarl's staying 2slot, many of the other shields were bad at 2slot anyways.

I think the shields are pretty balanced right now as well, so I personally wouldn't change a thing.

Offline San

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Re: Shield slots
« Reply #11 on: March 20, 2014, 03:09:20 am »
+4
@Dreadnok
Not by much, it's only 3 extra weight. I used to have a fauchard sidearm back when I was 1h/hoplite at 5athletics and I didn't notice it much. With high wpf, you don't pay much for multiple weapons.

http://userscripts.org/scripts/show/140036
I remember having to add c-rpg.net/* to the list of included pages and something else, but I forget.

Offline Tears of Destiny

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Re: Shield slots
« Reply #12 on: March 20, 2014, 04:03:08 am »
+1
Hmm, I replaced the @match URL with the proper updated one
Code: [Select]
http://c-rpg.net/index.php?page=equipinvgear but I can't figure out why my fields are blank... It seems to be calling the proper URL for the character stats :/


I'm used to VHDL or modding M2TW, not this odd web code.


visitors can't see pics , please register or login
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Jona

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Re: Shield slots
« Reply #13 on: March 20, 2014, 07:59:37 am »
+2
@Dreadnok
Not by much, it's only 3 extra weight. I used to have a fauchard sidearm back when I was 1h/hoplite at 5athletics and I didn't notice it much. With high wpf, you don't pay much for multiple weapons.

http://userscripts.org/scripts/show/140036
I remember having to add c-rpg.net/* to the list of included pages and something else, but I forget.

Sweet, thanks a ton!

Hmm, I replaced the @match URL with the proper updated one
Code: [Select]
http://c-rpg.net/index.php?page=equipinvgear but I can't figure out why my fields are blank... It seems to be calling the proper URL for the character stats :/


I'm used to VHDL or modding M2TW, not this odd web code.


(click to show/hide)

You using tampermonkey? That's what I'm using (have it for a strat-modding script) and it worked no problem. I didn't even have to modify the the URL.
« Last Edit: March 20, 2014, 08:20:11 am by Jona »
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Offline SP1N

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Re: Shield slots
« Reply #14 on: March 21, 2014, 02:15:12 pm »
+1
Script seems to be inaccurate for throwing wpf. (Either that, or I can magically pick up Jarids at 45 wpf)
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