Like a year ago, plenty of people asked devs to increase items limit in armoury for account (currently, one account can have only 25 items in armoury).
Topic:
http://forum.melee.org/suggestions-corner/increase-the-number-of-items-one-player-can-put-in-the-armoury/msg765236/#msg765236Original post has 40 upvotes and 0 downvotes. Basically everyone agreed this change is needed. I also sent PM to Harald about this topic, but devs were "too busy" to change it back then.
It's year later now, and limit is still 25 items. How hard is to change this limit, you ask? Well, it's changing 1 value in code, so like 5 minutes of work at most.
You guys need to understand, crpg developement is pretty much dead already. Original devs are working on Melee: Battleground game, and don't want to spend even few minutes on crpg anymore.
BTW: My post from January, about new respec idea:
It would be briliant if you can change attributes/skills anytime for specific, but quite high amount of gold.
For example, decreasing 1 attribute or skill point would cost 100k gold. Decreasing 1 weapon proficiency point would cost 10k.
So let's say you want to change 21/24 build:
Level: 35
Health Points: 62
Weapon Proficiency Points: 15
Strength: 21
Agility: 24
Two Handed: 184
Iron Flesh: 3
Power Strike: 7
Athletics: 8
Weapon Master: 8
To 24/21 one:
Level: 35
Health Points: 67
Weapon Proficiency Points: 11
Strength: 24
Agility: 21
Two Handed: 170
Iron Flesh: 4
Power Strike: 8
Athletics: 7
Weapon Master: 7
Firstly, you will have to decrease AGI by 3 attribute points, which will cost 300k. Then Weapon Master/Athetics/Two Handed weapon proficiency points will turn red (you can't have 8 WM/ATH and 184 2h WPP with 21 AGI), so you will have to take off 1 WM and 1 ATH point, which will cost additional 200k. Then you need to decrease Two Handed WPP from 184 to 170, which will cost 140k gold (14 WPP points x 10k gold = 140k gold). Then confirm button appears and you can make whole change for 640k gold - if you need just slight build adjustment, it's fair price imo.
Buying training lessons for 2+ mln just to change your build by 3 attribute points makes no sense atm, so it would be cool to have this kind of alternative.
This quick build change feature will be expensive enough to keep training lessons popular for full respec, just like they are now. This will also solve the problem of putting wrong attribute or skill point to your build - for the price of 100k you will be able to fix the build again (right now you have to stick with broken build).
And my opinion from March about current crpg development situation:
The whole problem is, devs capable of implementing such ideas are making new game atm (Melee: Battlegrounds), so they don't care about crpg anymore.
Only changes you can count on are: new items (thanks to Zagibu), more broken animations (thanks to Tydeus), some DTV changes (thanks to Fips) and bad balance changes (I guess mainly Tydeus/Paul ideas?).
What I learned in last months, writing on this forum is waste of time. I'm trying to be as inactive as possible now.