-->
peasant gear and upgrading/repairing...
-->
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Free Respec for
ModDB Review!
Home
Chat
Help
Search
Login
Register
cRPG
»
Strategus
»
Strategus General Discussion
»
peasant gear and upgrading/repairing...
Print
Pages: [
1
]
Author
Topic: peasant gear and upgrading/repairing... (Read 468 times)
0 Members and 1 Guest are viewing this topic.
juv95hrn
Baron
Renown: 149
Infamy: 17
peasant gear and upgrading/repairing...
«
on:
March 07, 2014, 03:28:01 pm »
0
I would like to know, do attacking armies receive peasant gear or only defending AI armies?
And how do you upgrade gear? Only after battles or can you upgrade the stuff with -2 quality that you buy on map right now? How do you do it?
Logged
juv95hrn
Baron
Renown: 149
Infamy: 17
Re: peasant gear and upgrading/repairing...
«
Reply #1 on:
March 07, 2014, 04:17:42 pm »
0
Ok. You have to own one to upgrade to that level. Gotcha!
Logged
Print
Pages: [
1
]
cRPG
»
Strategus
»
Strategus General Discussion
»
peasant gear and upgrading/repairing...
\n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t
%body%<' + '/textarea>
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t<' + '/div>\n\t\t\t\t\t\t\t\t<' + '/div>', sTemplateSubjectEdit: '
', sTemplateBodyNormal: '%body%', sTemplateSubjectNormal: '
%subject%<' + '/a>', sTemplateTopSubject: 'Topic: %subject% (Read 468 times)', sErrorBorderStyle: '1px solid red' }); aJumpTo[aJumpTo.length] = new JumpTo({ sContainerId: "display_jump_to", sJumpToTemplate: "
Jump to:<" + "/label> %dropdown_list%", iCurBoardId: 6, iCurBoardChildLevel: 0, sCurBoardName: "Strategus General Discussion", sBoardChildLevelIndicator: "==", sBoardPrefix: "=> ", sCatSeparator: "-----------------------------", sCatPrefix: "", sGoButtonLabel: "go" }); aIconLists[aIconLists.length] = new IconList({ sBackReference: "aIconLists[" + aIconLists.length + "]", sIconIdPrefix: "msg_icon_", sScriptUrl: smf_scripturl, bShowModify: true, iBoardId: 6, iTopicId: 59303, sSessionId: "d492e18cd06c3619e7318a319b303911", sSessionVar: "d064622bd9", sLabelIconList: "Message Icon", sBoxBackground: "transparent", sBoxBackgroundHover: "#ffffff", iBoxBorderWidthHover: 1, sBoxBorderColorHover: "#adadad" , sContainerBackground: "#ffffff", sContainerBorder: "1px solid #adadad", sItemBorder: "1px solid #ffffff", sItemBorderHover: "1px dotted gray", sItemBackground: "transparent", sItemBackgroundHover: "#e0e0f0" }); } var oVotePost = new PostVoting({ sSessionVar: "d064622bd9", sSessionId: "d492e18cd06c3619e7318a319b303911", iBoard: 6, iTopic: 59303, sButtonSet: "_3", sVoteDownAlt: "Vote Down", sVoteUpAlt: "Vote Up", sVotedDownAlt: "Voted down.", sVotedUpAlt: "Voted up.", sVotedDown: "You have voted this post down. Click to un-vote.", sToVoteDown: "Click to vote this post down.", sVotedUp: "You have voted this post up. Click to un-vote.", sToVoteUp: "Click to vote this post up.", sNoVoters: "No one has voted.", sScriptUrl: "https://forum.c-rpg.net/index.php?PHPSESSID=96iq7brfsaen29s2o60jn967f5&", sImagesUrl: "http://forum.c-rpg.net/Themes/actualism_202/images" }); // ]]>-->