Poll

Do you think they should eliminate the crosshair from the ranged weapons?

No, we shouldn't even try it.
48 (50.5%)
Yes, we should try it and up the damage 2x
47 (49.5%)

Total Members Voted: 95

Voting closed: March 10, 2014, 11:20:18 pm

Author Topic: Eliminate the Crosshair or No?!  (Read 1943 times)

0 Members and 1 Guest are viewing this topic.

Offline Jordach545

  • Knight
  • ***
  • Renown: 33
  • Infamy: 119
  • cRPG Player
    • View Profile
  • Faction: Hospitaller
Eliminate the Crosshair or No?!
« on: March 03, 2014, 11:20:18 pm »
-4
 :idea: Just a fun poll to make the archer class more of a skill. Thanks for taking part, f(r)iends.
"I'd fuck me"

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline jtobiasm

  • Duke
  • *******
  • Renown: 567
  • Infamy: 328
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Tobi
Re: Eliminate the Crosshair or No?!
« Reply #2 on: March 03, 2014, 11:26:17 pm »
+2
Renown: 20
Infamy: 111

pls

Offline Leesin

  • King
  • **********
  • Renown: 1009
  • Infamy: 230
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Leesin
Re: Eliminate the Crosshair or No?!
« Reply #3 on: March 03, 2014, 11:49:51 pm »
+3
It is too simple to get around, even with something as simple as a tiny ball of blu tac, you can stick it to the screen where the center of the crosshair is.

Offline Prinz_Karl

  • Earl
  • ******
  • Renown: 383
  • Infamy: 112
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: HRE
  • Game nicks: Fridericus_II
Re: Eliminate the Crosshair or No?!
« Reply #4 on: March 04, 2014, 12:22:49 am »
+1
Just don't increase the damage anymore, please.

Offline SirCymro_Crusader

  • King
  • **********
  • Renown: 1095
  • Infamy: 134
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
Re: Eliminate the Crosshair or No?!
« Reply #5 on: March 04, 2014, 12:26:37 am »
+1
So basically remove the crosshair and double the damage?

However all you need to do is put a bit of blu-tac or sticky paper where your crosshair was and then you still have a crosshair and have just gained double damage. Not a smart plan by any means.....

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Eliminate the Crosshair or No?!
« Reply #6 on: March 04, 2014, 12:45:30 am »
+1
So basically remove the crosshair and double the damage?

However all you need to do is put a bit of blu-tac or sticky paper where your crosshair was and then you still have a crosshair and have just gained double damage. Not a smart plan by any means.....
yea and seag will meake mod that add that back


and since ranged are  bich!@# they will all install that
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline BlindGuy

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 583
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
  • De oppresso liber et plus ultra.
    • View Profile
Re: Eliminate the Crosshair or No?!
« Reply #7 on: March 04, 2014, 02:25:40 am »
+7
This OP is fucking dumb:

1/ Bobby is right, Segd will make a mode to implement a crosshair, and many will use it. Just as currently many are using mids that: remove fog, remove all non-solid foliage, add big coloured sticks to all player models so they are visible behind walls/trees etc, add high-viz arrows etc. Since nothing is ever done about this, or the persistant use of macros by some players, we must assume modding the game in ALL ways except autoblock is 100% allowed. Personally I consider all these things cheating and should be a permaban, thats not the official stance.

2/ NOOBS! You never put blutack or some shit on your screen: A small piece of sellotape (or any transparant tape) over your screen's center, and then use a soft tipped marker to draw in your crosshair (You do this in native or any FPS game to ensure your crosshair is accurate). This takes 30 seconds and costs nothing. Source: used to play DoD for cash-money.


So, no.
I don't know enough

visitors can't see pics , please register or login

Offline //saxon

  • King
  • **********
  • Renown: 1339
  • Infamy: 181
  • cRPG Player Sir Black Bishop
  • I'm just to dam goood 😎
    • View Profile
  • Faction: Vanguard
  • Game nicks: Saxon
Re: Eliminate the Crosshair or No?!
« Reply #8 on: March 04, 2014, 02:33:11 am »
+2
ye i use the DIY Crosshair trick while playing rust, because rust doesn't have crosshairs.

this idea will never work.

also wrong section, needs to be in suggestions category.
visitors can't see pics , please register or login

Offline Ramza

  • Earl
  • ******
  • Renown: 344
  • Infamy: 17
  • cRPG Player
  • @aeonslife
    • View Profile
    • Aeonslife
  • Faction: Remnant
  • Game nicks: Trisection_Ramza
Re: Eliminate the Crosshair or No?!
« Reply #9 on: March 04, 2014, 04:40:27 am »
+2
So basically remove the crosshair and double the damage?

However all you need to do is put a bit of blu-tac or sticky paper where your crosshair was and then you still have a crosshair and have just gained double damage. Not a smart plan by any means.....

That's what I did on CS: Source. Took a very small piece of tissue, rolled it into a ball, wet it with my saliva (although water would have worked just as well in hindsight [what the fuck was I thinking]) and stuck it to the center of the screen so I could no-scope for days.

And for those who don't know, you can get a better crosshair instead of that wacky circular shit that looks like a butthole. You can find better crosshairs here:
http://forum.melee.org/beginner's-help-and-guides/mods-compatible-with-crpg-(updated-sticky)/

I personally use #4 and my accuracy was literally 25% better on a longbow after switching.

Offline Soulreaver

  • Count
  • *****
  • Renown: 241
  • Infamy: 48
  • cRPG Player Sir White Knight
    • View Profile
  • Game nicks: WWWWWWWWWWWWWWWWWWW
Re: Eliminate the Crosshair or No?!
« Reply #10 on: March 04, 2014, 05:52:57 am »
+2

Offline Tindel

  • Earl
  • ******
  • Renown: 333
  • Infamy: 238
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Tindel
Re: Eliminate the Crosshair or No?!
« Reply #11 on: March 04, 2014, 09:24:21 pm »
+1
Use the force Luke

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Eliminate the Crosshair or No?!
« Reply #12 on: March 05, 2014, 12:23:14 am »
+1
I get what your saying, but like people said, its not gonna work. Scrubs will just find some way to bypass it...
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Eliminate the Crosshair or No?!
« Reply #13 on: March 05, 2014, 12:40:44 am »
+1
The main problem with ranged in this game is the actual mechanics of it. Doesn't matter if you have a crosshair if the shots are still based in the centre of the screen with very little else involved

For a realism style game they should really have a free-aim system that makes it so the centre isn't always the point where the shot releases from. The release of the shot should be based on more variables, like movement speed, turn speed etc. There is a lot of development that could go into making a more indepth shooting system, like the depth we have with melee combat. Just having the point of release be based on more than just the centre of the screen with RNG would be a start like games like Red Orchestra
If you have ranged troubles use this:

visitors can't see pics , please register or login


Offline Tuetensuppe

  • Event Manager
  • *
  • Renown: 1057
  • Infamy: 88
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Tuetensuppe Tojtensoup_throwing_spoons Merc_cry_me_a_soup
Re: Eliminate the Crosshair or No?!
« Reply #14 on: March 05, 2014, 12:51:59 am »
+1
:idea: Just a fun poll to make the archer class more of a skill. Thanks for taking part, f(r)iends.

you played to much Rust!  8-)
visitors can't see pics , please register or login

Quote from: Gnjus
yes thats the problem, no more nice clans, everyone acts like theyre the real thing but all are just greedy backstabbing arrogant sons of bitches