Author Topic: Strat ticks and alternatives.  (Read 1971 times)

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Offline FRANK_THE_TANK

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Re: Meta game bullshit resulting in a stuff and things`
« Reply #15 on: March 08, 2014, 12:43:31 am »
+3
I like the novelty of that Joe. It would be hilarious to see.

You could actually have robber barons.

But perhaps your total renown = max army cap and you can simply hire troops at castles and towns.

It would also have the added bonus of boosting the speed of the opening shit fight.

The only problem would be when a player is about to attack a fief and the clan of said fief goes onto the forums and down votes everything they ever posted lol but then you could simply make it JUST renown and leave out infamy. Or even more dastardly make it R+I = total.
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Offline Nyu

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Re: Meta game bullshit resulting in a stuff and things`
« Reply #16 on: March 08, 2014, 10:58:06 am »
+1
Problem with total renown as troop cap would be that people are forced to join the forum, and if people don't have much renown, because they
1. Don't use the forum
or
2. Didn't use it for some years
can't play strat, because their renown isn't high enough to use more than 200 troops for around 80% of the playerbase.

Offline BlindGuy

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Re: Meta game bullshit resulting in a stuff and things`
« Reply #17 on: March 08, 2014, 12:19:02 pm »
+1
Im not worried.
I don't know enough

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Offline KaMiKaZe_JoE

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Re: Meta game bullshit resulting in a stuff and things`
« Reply #18 on: March 08, 2014, 09:05:14 pm »
+2
Problem with total renown as troop cap would be that people are forced to join the forum, and if people don't have much renown, because they
1. Don't use the forum
or
2. Didn't use it for some years
can't play strat, because their renown isn't high enough to use more than 200 troops for around 80% of the playerbase.

Well I guess we could use in-game renown too. And renown could be boosted by Strat fight performance.
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Offline ArysOakheart

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Re: Meta game bullshit resulting in a stuff and things`
« Reply #19 on: March 09, 2014, 08:20:54 am »
+1
Well I guess we could use in-game renown too. And renown could be boosted by Strat fight performance.

I'd say it should be based on performance and reliability. Nobody likes unreliable shits such as myself.
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Offline FRANK_THE_TANK

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Re: Meta game bullshit resulting in a stuff and things`
« Reply #20 on: March 09, 2014, 09:58:44 am »
+3
Also winning a battle should give you 50 renown and taking a village should give you 75 a castle 150 and a town 300.

If you have to boost your cap buy fighting on the map and winning it should make the whole strat things, ye know, more strategic. Not to mention it would cause a blood bath at the beginning because you will need to win fights to jack up your army size to a point where you can assault a town.

Then you just make tickets cost 100 silver and allow them to be gotten at castles and towns. You also give them an S&D rate and a max cap of say 1000.
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Offline chesterotab

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Re: Meta game bullshit resulting in a stuff and things`
« Reply #21 on: March 09, 2014, 10:38:46 am »
0
Also winning a battle should give you 50 renown and taking a village should give you 75 a castle 150 and a town 300.

If you have to boost your cap buy fighting on the map and winning it should make the whole strat things, ye know, more strategic. Not to mention it would cause a blood bath at the beginning because you will need to win fights to jack up your army size to a point where you can assault a town.

Then you just make tickets cost 100 silver and allow them to be gotten at castles and towns. You also give them an S&D rate and a max cap of say 1000.

Wow. Now that sounds like what Strategus should be. Just like in Native single player, increase renown, and purchase troops from fiefs with currency. It just seems a lot more engaging and logical than having troops magically appear in your army at specific intervals. Would take a lot of effort on the dev's end to balance it and see if it is actually a functional concept, but we can dream.

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Offline Butan

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Re: Meta game bullshit resulting in a stuff and things`
« Reply #22 on: March 09, 2014, 03:38:29 pm »
+1
The problem would arise that someone who keep winning would keep winning even more : a steam rolling process that would kill all hope.

One can argue that with the actual mechanic, there is already a steam rolling problem when you definitely have more people recruiting than the other side.


I dont know which idea is superior. In doubt, keep actual gameplay choice  :mrgreen:

Offline Garem

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Re: Meta game bullshit resulting in a stuff and things`
« Reply #23 on: March 09, 2014, 06:46:48 pm »
+3
Tank, the title of this post sucks. Otherwise, spot on.

Grinding troops is a serious grind. It's just too high a bar.

Buying troops from the S&D pool might be a better way of going about things. Or create a new "recruit" pool like S&D but it can't be raised with PP.

Then again, overhauling the entire recruitment and gear-buying system is better in my book. Managing armies with spreadsheets has gone too damned far, when you have at least 200 item choices, multiplied by 8 for the range of -4 to +3. Jesus, what a nightmare.
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Offline FRANK_THE_TANK

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Re: Meta game bullshit resulting in a stuff and things`
« Reply #24 on: March 10, 2014, 12:20:50 am »
+1
I don't think items should degrade, they should just be broken and tossed in a heap.

I'd rather just loose a lot of gear post battle.

----

@Butan one solution could be a hard cap of say 2k for an army. That way no one can become an unstopable goliath. But you could still get steam rolled if you're on strat players sucked and didn't take risks in the early game to get renown.

----

If fiefs produce troops at a PP related replenishing rate then you would create a situation of limited troop capacity so people would have to be very strategic. It could be kind of interesting.

I'll try make a paper desktop version and we can play an email version of it for a few "turns" and see how it rolls.

----

@Garem - Renamed it.
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Offline Butan

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Re: Meta game bullshit resulting in a stuff and things`
« Reply #25 on: March 10, 2014, 01:39:32 am »
+2
@Butan one solution could be a hard cap of say 2k for an army. That way no one can become an unstopable goliath. But you could still get steam rolled if you're on strat players sucked and didn't take risks in the early game to get renown.


Good idea, its kinda like in SP where you have a hardcap renown and shit. Some mods tinker with it and so could strat devs.
Actually there is a lot of forgotten mechanics in warband SP that would do very well in strat.

Offline CrazyCracka420

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Re: Strat ticks and alternatives.
« Reply #26 on: March 11, 2014, 06:15:37 pm »
+3
As has already been suggested, requiring x2 or higher for strat ticks is most likely to stop people from sitting AFK in an empty server overnight getting strat ticks.

It is a shit system though when you're actually playing the game for long periods of time, not getting any strat ticks cuz you're stuck at x1.  I generally am able to play crpg in 20-30 minute intervals (If I'm lucky).  So it makes it crucial I get valor and/or my team wins rounds when I'm playing. 

What is really retarded is that you don't get strat ticks while you're fighting in strat battles...that should have been changed a long time ago.  Strat ticks should be given while fighting in strat battles...this is so obvious it's painful.
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Offline PsychoTwins

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Re: Strat ticks and alternatives.
« Reply #27 on: March 11, 2014, 06:35:32 pm »
+4
They should make it so you can sell your strat ticks on the market  :twisted:
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Offline FRANK_THE_TANK

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Re: Strat ticks and alternatives.
« Reply #28 on: March 13, 2014, 12:06:45 am »
0
Yes to both.

Bundles blocks of 100 together and sell them.

And you should get 50 for being in a strat battle then get another 10 per strat tick.
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Offline Taser

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Re: Strat ticks and alternatives.
« Reply #29 on: March 13, 2014, 02:55:38 am »
+1
They should make it so you can sell your strat ticks on the market  :twisted:

You have a slight bias here methinks.
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