This shall be a place for signing or cancling treaties, for first contacts, invitations and how people see their relations in the terms of the defined Diplomatic Categories and Definitions below, with the Wolves of Fenris.Please keep other stuff to other threads.
Diplomatic Categories and Definitions:- War the last tool of diplomacy, the first rule to superiority
- Hostile Your actions have revealed yourselves.
- Cease Fire There had been war and hostilities, since then there is not really peace.
- Unsure Having them at my doorsteps makes me uneasy, they didnt even offer a cup of tea and cookies.
Everyone who has no relation isn't neutral but has the default "unsure" out of my position, unsure or worse are the only relations from where an attack would be made without a declaration of war. - Neutrality - Peace ( the state of tranquility, balance and stability, presses to compromise ), If we had talks and come to the agreement that we are neutral to each other and we would want to attack you, you will get a declaration of war before the first attack
- None Aggression Pact - NAP enough bloodshed, there shall not die another soul, if we would want to break this treaty and also go to war with you, you get a 1 week warning, only if you would start hostilities within this time we too would attack sooner.
- Trade Agreement, cooperating to increase both sides economy without expanding the realm into each others terretory. If you don't have this your caravans will be attacked, a NAP doesn't count there as you are bringing troops for whatever reasons to our lands. Travelers without clan affiliation have this with a troop count equals or below 150 or in a number count personally agreed on. If we would find out the traveler is a proxy a spy, we will show no mercy. Caravans from faction for now shall not have more then 200 tickets, wich will increase at a later state of the game
- Coalition - Contract ( a common target/operational goal, but no further bounds ), this and the following treaties allow military presence and free passage for them.
- Defense Pact (if attacked without first aggression, we come to aid in each others darkest hour, if Partner attacks on his own, the others need not to join in and need not to help if it all goes wrong for the aggressor)
- Alliance (Same as the Defense Pact, only that the members which are allied act in sync through a council and votings, either by Leader or Leader and Diplomat. Basicly your enemy will be our enemy and vice versa.
- Vassal and Protector - Vassalage We die for each other and I take offence to the title "Master", as a Vassal would do, as they are those we give our blood as spouses to be joined in marriage.
- Brother in Arms standing back at back, keeping each other safe, nothing will devide us, noone will stand between us.
Implied Relations & consequences:
- conditions may alter depending on negotiations and would made public to the extent each party would agree upon.
- The stated types of relations, build up on each other, f.e. Trade Agreements includes NAP as does DP, Alliance and Vassalage.
- If our allies are allied to a third faction, then that does not include we are in the same bond to the third faction, but it is likely that we agree onto a NAP with the third party. Therefor any possible new allies of an existing ally should be proper introduced.
- Vassals will have no vote on Diplomacy, you can talk and reason with your Protector but the final word has the Protector.
- To keep your honor, you will ahead of time give notice if you decrease realtions and break agreements or treaties. A weeks warning and grace period is the bare minimum for anything above Neutral. If you break a treaty instantly and even would goto war instantly, this will be seen as backstab attempt and you will be shuned for at least till the end of the round, if a chance given would be neglected to repair relations the shun continious indefinetly. If your faction/clan meanwhile joins another faction or into an alliance,those too will be included into the shun. This will be reflected with the stance hostile towards you, we may not come after you, but you better stay away from our area of influence.
Treaties & Relations:at war with:
none
Hostile:
The Cooperation(ask bzzzzzz)
Unsure with:
all others not having an established realtion to or not named here
Cease Fire:
none
Neutral to:
The Mercenaries
NAP with:
Quincies
Nords
Shogunate
Trade agreements with:
in progress
in coalition with:
none
Defense Pact:
none
allied to:
- will be updated -
Protector of
none
Brother in Arms
Caravan Guards
If a listed clan feels misrepresented or there had been a misunderstanding, please contact me or any active diplomat(MacBeth) of the Wolves of Fenris via pm to clarify our relation.
Fenris claims:Curaw, Rebache, Khudan, Tismir, Reyvadin, Ayike, Rivacheg, Vezin, Yruma Castle, Slezkh Castle
All others would be temporary Fenris holdings to safe keep till the claiming party would arrive.
Battle History (When i have the mind for it, i intend to write very short stories, to encourage the troops, which i will be posting in our briefings. Those i will add then here and hopefully a half nice story would evolve out of it over time, doing this the first time so keep your estimations low
Tismirr And so it begins. A Wolf standing on the snowy plains in the north, searching his surroundings, there now, there is his pack. Far too long they had been devided now finally the hunt can begin. Teeth grinning, grinding, griting. A taste of iron on the tongue, one last deep breath .... with grunting gurutal voices you hear the warcries ... then the rumbling moving sound of pelted boots running accross the snow ... then an explosion of agression, farmers lieing in their blood on the ground, crying and whimering .. then nothing.
Ayike After the massaker of Tismirr, the gore and the whimmering of their enemies was still fresh in memory, yet the hunger for more was greater then the disgust of the terrible scenes at Tismirr. So the pack moved on in hopes for easy pray they now reached Ayike. A certain scent from long ago still lingering, familiar still different, have they been here before or had it been their ancestors? In the end it would not matter, as a swords day awaits, death often only missed by an inch of the tip of a weapon and Fortuna smilling down on us.
Ulburban Ayike, the ale,the barmaidens, the food, everything was perfect and plentiful ... well perhaps a little too much of the ale. After leaving Ayike a short visit in Tadamesh proofed pointless and after lots of headscratching and discussions while still in the after fog of the good ale of Ayike an idear was born. Ulrburbahn, not the most welcoming place it was said, rough men and even rougher women, some Fenris listened more closely now others were just rolling the eyes, nevertheless it would provide us with a nice campfire ... hopefully.
Milz asked, so where is this Ulburban , more headscratching .... after a subjectivly rather long way, with lots of stops to watch nature letting time pass and rivers of piss spilled ... late at night, Ulburban came in sight. Rather cranky, sour stinking like piss, sweat and ale the pack grabed their rusty hatchets and had murder in their eyes.
Rebache,
Vezin,
SlezhkRestless roaming the north, the pack lusts for more, at times those who run away in the one place fought you in another, at times people from far away try to stop the pack with good mercenaries helping the villagers in their struggels, still the outcome stays the same. The pack grows, like in the fortellings, the pack grows.
Trade & Border Guide lines:closed borders: Even though that half of our claims are still AI controlled, we have patrolls active and anyone been seen stealing from our claims, will be brought to justice as we see fit.
If you want special trade deals, permanent agreements, please contact for
EU Guard_BD_Bjarky and for
NA Fenris_Iwein(QuisUtDeus).
Trade Outpost New Shulus:It is cold in the world of the north, a harsh climate where only the strongest survive. Still there is an urge for exploration and so the pack ventured far east, further then any would have thought possbile.
Out of nowhere we then met new people, partly strange looking fellows, nevertheless full of hospitallity, kind words and honorfull actions.
As we got to know them and they us, we couldnt but notice that we may have things they dont know and the other way round and as we spoke we saw possibilites arise and made our first deal. New Shulus a trading outpost, so goods could flow both ways unhindered. For the balance to stay in tact, EU Fisdnar shall belong to the Free Peasents. Peace, friendly & fruitfull relations to all NA clans we hope for ... and lots of silver for anyone willing to exchange goods with us.
As the pack has no ill intent in this new world, there is hope for acceptance and mutual beneficial trade, therefor anyone who has goods shall send a messanger and we maybe able to make profitable deals with each other.