Any archers and supporters reading this give your opinion and plead with me. San made a nice point earlier in the post about cavalry just steam rolling archers. Cavalry was the normal counter to archers,now they pretty much dominate them. Heavy cav. eats them up pretty good as long as the horse can take a hit it can ride right in and kill. I am talking about one horse here killing,couching etc. multiple archers. The main reason why I say this is because the archer just cannot accelerate out of the way anymore just too slow.
If only there was a built-in system that limits running speed but keeps good acceleration for ranged.
With the recent changes, I think it'd be fine if arrow weights were reduced to what bolts are now, at least. Medium/Heavy 1h cav destroys them pretty badly right now, the extra acceleration would help them in quite a few areas. Hopefully a more elegant solution in the future could be crafted.
Tydeus says it is fine and honestly it's not. 18/18 build is the only real build where you can play as a melee fighter,and an archer at the same time sacrificing all or most wpf from a melee weapon. So I would go 155 archery wpf and 1 for like a 1 hander. Or 139 for the bow and like I think 45 for 1 hander. With the Agilty/Strength patch it is too hard to hybrid wpf for melee as an archer.
Pretty much if you want to play a pure archer you would have to be saul canner in order to defend yourself with a shit 0 slot sword with 0 power strike and 1 wpf. AND you run slower then shit so footwork is out of the question unless you drop your bow.(Your only damage)
Another point I have to make is it is not as easy as you think to shoot a bow it takes time and skill. I can see some of the earlier nerfs like damage and the balance of the bows;sure I liked that but the arrow weight has to go it's bull shit. 10 weight can kiss my ass. I am not playing archer anymore until it is buffed....
As a pure archer build standpoint running around with plate armor on your back is an unbalanced nerf. With all the damage,stun nerfs I think you guys can give a little love to the archers for once. Also archers have to wear little or no armor so they don't slow down to nothing even with 4-6 ath.(Some have to go 18/24 just be faster reducing all chance for melee damage until around level 32-33) The only real way to get speed is too throw down all the quivers. That is like throwing out all the ammo in a ship and that is not nice precious,no it isn'ts.
Throwers on the other hand. WP too pt reduction,they can jump throw,throwing speed is faster then a bow draw and their tossables do not weigh anything compared to 10 per. I don't think it is balanced to have throwers be able to skirmish and run around with 18/24 builds 8ath and get away from melee,but archers cant. You might as well give throwers 50 missile speed so then you don't need any other thing.
Originally it was nerfed because archers would skirmish run faster then the melee guy then shoot. BAAAT what is the difference between an archer skirmish shooting and a guy with war darts doing the same thing?I am blunt,ignorant but I have a point some where in that mess. ty for reading MAC
This armor is the equivalent of what I am wearing on my entire body as an archer.
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