Poll

Should the lock stagger be enabled again??

Yes, but with some tweaking first
19 (32.8%)
No, it`s a useless feature
39 (67.2%)

Total Members Voted: 58

Voting closed: March 05, 2014, 01:40:17 pm

Author Topic: Re enable the lock stagger for melee hits.  (Read 1568 times)

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Offline Panos_

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Re enable the lock stagger for melee hits.
« on: February 18, 2014, 01:39:23 pm »
0
I`m not saying it should happen at every hit, but I find it really stupid when someone gets hit with a big ass sword, or an axe to the head and keeps walking like nothing happened, with some tweaking I think it should be re enabled again.

Discuss.
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Offline Jack1

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Re: Re enable the lock stagger for melee hits.
« Reply #1 on: February 18, 2014, 01:44:21 pm »
+9
No

Just no
We're all nerds here, so it doesn't really matter.

Offline jtobiasm

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Re: Re enable the lock stagger for melee hits.
« Reply #2 on: February 18, 2014, 01:45:18 pm »
+1
yeah and bring back kiting anorl

Offline Panos_

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Re: Re enable the lock stagger for melee hits.
« Reply #3 on: February 18, 2014, 01:48:16 pm »
0
No

Just no

then it should be removed enterily from ranged aswell.
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Offline Prpavi

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Re: Re enable the lock stagger for melee hits.
« Reply #4 on: February 18, 2014, 02:34:29 pm »
+3
No. discussed
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Kafein

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Re: Re enable the lock stagger for melee hits.
« Reply #5 on: February 18, 2014, 03:27:22 pm »
+1
This never ever happened with anything but polearms and ranged.

Offline Panos_

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Re: Re enable the lock stagger for melee hits.
« Reply #6 on: February 18, 2014, 03:33:06 pm »
0
Thats why I`m asking for it to be re enabled for all melee classes, not polearms only.
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Offline Kafein

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Re: Re enable the lock stagger for melee hits.
« Reply #7 on: February 18, 2014, 05:37:44 pm »
+1
Thats why I`m asking for it to be re enabled for all melee classes, not polearms only.

I believe that would further increase the importance of numbers in combat, which is in my opinion a very bad idea given how already overwhelming a numbers advantage is.

I'd much rather see melee damage increased instead.

Offline Grumbs

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Re: Re enable the lock stagger for melee hits.
« Reply #8 on: February 18, 2014, 05:45:55 pm »
+1
Personally I find the game more fun when it is responsive and you have control over your character. The game improved with polestagger removed imo, and I was pole at the time. I don't want free hits on someone, wheres the fun in that? And taking a random hit then chain stunned would suck



There is a slight movement speed change when hit by a strong attack I believe, thats enough I think
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Offline QuisUtDeus

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Re: Re enable the lock stagger for melee hits.
« Reply #9 on: February 19, 2014, 11:27:55 am »
+3
The movement impairment caused by spear hits was one of the few things which made the Hoplite worth playing. Furthermore, in my perception, it was a nice gimmick to add to the diversity of combat.

Now, with the "tweaked" sweetspots of the pole stab i glance all the time in situations i would never glance before. Add to that the hightened difficulty of kicks, the fact that shields can take way less hits than before, and this stagger remove ( note that is was only movement that was stopped, you could still block perfectly well ), and you realize that hopliting has been "tweaked" to uselessness- All with one patch.

Needless to say, that this was not needed at all, the few guys that bother with the tedious one-directional gameplay did not need more frustration added - We are only a handful and now i fear that more people will drop it.

As to the OP: I would revert the stagger changes for pole / shield mode so that a spearman has an actual role on the battlefield.

Offline Grumbs

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Re: Re enable the lock stagger for melee hits.
« Reply #10 on: February 19, 2014, 02:10:49 pm »
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Don't think its clear in the thread what type of stagger we're talking about. I say no to pole stagger type locking in place/disable but not sure about the slight slowing effect that poles had before
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Offline Kafein

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Re: Re enable the lock stagger for melee hits.
« Reply #11 on: February 19, 2014, 02:28:54 pm »
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Needless to say, that this was not needed at all, the few guys that bother with the tedious one-directional gameplay did not need more frustration added - We are only a handful and now i fear that more people will drop it.

In my opinion hoplites are just as dreadful to fight as they are to play. Killing hoplites is tedious and boring compared to other melee fights.

Don't think its clear in the thread what type of stagger we're talking about. I say no to pole stagger type locking in place/disable but not sure about the slight slowing effect that poles had before

There's no "slight slowing effect". There's the upper body long stagger that prevents blocking, which got removed a long time ago. And there's the lower body stagger which brings your horizontal velocity to zero, nada, niet, nothing. It roots you in place. That one got removed in the latest patch. There's no middle ground between that and what 1h and 2h do, which is not affecting movement at all (with the exception of interrupting "sprint" maybe, but that isn't relevant during fights).

Offline Gravoth_iii

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Re: Re enable the lock stagger for melee hits.
« Reply #12 on: February 20, 2014, 05:54:59 pm »
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I was wondering why teamhitting is now doubled since before patch, and now i realised that i dont lock people in place anymore. Why this was removed i have no idea, all it does is make people teamhit so much more. Add it to every melee class but maybe a slightly shorter duration. It is needed in melee, otherwise if you are fighting 3v1 the lone guy can just keep maneuvering around making teamwork impossible. Outnumbering is useless, just let someone duel and hope that they are better.

Please re-add, atleast one melee class should have this, if not all.
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Offline Kafein

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Re: Re enable the lock stagger for melee hits.
« Reply #13 on: February 20, 2014, 05:59:27 pm »
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Outnumbering enemies already gives a clear advantage in melee, and it's not like teamplay was completely impossible using 1h or 2h only before this change.

Offline Gravoth_iii

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Re: Re enable the lock stagger for melee hits.
« Reply #14 on: February 20, 2014, 06:10:15 pm »
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Outnumbering is an advantage but its too risky, teamhits happen almost everytime i see a 3v1 or whatever. Support weapons are now useless aswell, its basically just for killstealing now instead of staggering and helping.
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