Author Topic: DTV Changes - some infos  (Read 8629 times)

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Offline Viktarion

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Re: DTV Changes - some infos
« Reply #90 on: February 20, 2014, 08:14:16 pm »
+1
My question is, what was bot count based on before player levels?
Only number of players i think ?
Would you believe?

Offline Fips

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Re: DTV Changes - some infos
« Reply #91 on: February 20, 2014, 10:17:46 pm »
+1
My question is, what was bot count based on before player levels? Like the formula and what not.

Sum of level of all players/20 + amount of players/2

Also, NA get some skillz.

Offline Tojo

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Re: DTV Changes - some infos
« Reply #92 on: February 20, 2014, 10:28:35 pm »
+4

Also, NA get some skillz.

Fips, come on man really? DTV is a place where new players used to be able to go level up and have some fun while learning the combat system of the game, now it is hard for the newbie player in battle, siege, and dtv.

If you really feel that NA should just "get better", I would like to see a scene manager for NA appointed who actually cares about the other half (NA) of crpg community. I find the uncaring attitude to be extremely disappointing.

Offline Fips

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Re: DTV Changes - some infos
« Reply #93 on: February 20, 2014, 10:33:17 pm »
0
Do i have to slap you with sarcasm in the face for you to notice it?

Jeez, and i thought we germans were unhumorous basterds.

Offline protox2k

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Re: DTV Changes - some infos
« Reply #94 on: February 20, 2014, 10:54:42 pm »
+3
Do i have to slap you with sarcasm in the face for you to notice it?

Jeez, and i thought we germans were unhumorous basterds.

Not the best place to try to be funny Fips when people who really care about the game mode feel like they aren't being heard!

So the whole point of this was to try to get people to use better armor? I still see peasants at level 30 (including myself sometimes) who may make it harder for the rest of the team and the team can't do anything about it. I like the weapon box and the ability to use cav at least :D.

Offline Tojo

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Re: DTV Changes - some infos
« Reply #95 on: February 20, 2014, 11:44:21 pm »
+1
you can slap me in the dick with sarcasm if you can keep the horses alive throughout the Rounds, and figure out a way to fix NA.

Offline Jona

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Re: DTV Changes - some infos
« Reply #96 on: February 21, 2014, 12:13:05 am »
+1
Last wave always has more bots... what is the altered formula for this wave? When I was playing DTV solo, on peasants there were 8 bots the first 2 waves, and 10 the last.

For comparison, there used to be only 2 bots when soloing DTV in the first two waves (a nice 400% increase :?), and 4 in the last. Does the last wave always get 2 extra bots? 
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Offline Moncho

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Re: DTV Changes - some infos
« Reply #97 on: February 21, 2014, 11:21:17 am »
+1
Why bringing cav back into DTV is a terrible idea:
-Making bots circle around them endlessly: This is the reason it was forbidden in the first place, and is still valid. Some bots may go to V, but often a lot are still lured by this making rounds too easy (first slaughter the 10-20 that do not get lured, then the rest)
-Abusable: Bots do not kill horses, which is why they being killed after every single round had to be included. Otherwise you get things like these:
Again gamebreaking (it basically allows the team to ignore almost every narrow pasageway).
(click to show/hide)

There are probably more uses that I cannot recall atm, but there was a reason they were removed, and it was a good one. Adding V helps a bit, but not enough imo.

Offline Fips

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Re: DTV Changes - some infos
« Reply #98 on: February 21, 2014, 01:26:02 pm »
+1
=/

Offline Ronin

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Re: DTV Changes - some infos
« Reply #99 on: February 21, 2014, 01:31:34 pm »
+2
If possible, making bot waves dependant on the current scene would be nice. If only possible.

Higher levels -> more bots -> more xp and gold ?
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Offline Moncho

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Re: DTV Changes - some infos
« Reply #100 on: February 21, 2014, 03:25:35 pm »
+1
Also, regarding cav, since horses were disallowed, riding acted like athletics, which I do not know whether it is fixed, and would make riding skill op in DTV atm.

Offline Fips

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Re: DTV Changes - some infos
« Reply #101 on: February 21, 2014, 03:27:23 pm »
+1
Also, regarding cav, since horses were disallowed, riding acted like athletics, which I do not know whether it is fixed, and would make riding skill op in DTV atm.

I think it replaces the cav skill with athletics if the riding skill is higher. Not sure, need to test that, not that 5 ath and 5 riding make 10 ath now =D

Offline Moncho

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Re: DTV Changes - some infos
« Reply #102 on: February 21, 2014, 03:41:27 pm »
+1
Yeah that's what I meant, still makes riding count "double" if it is higher than your athl

Offline Tojo

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Re: DTV Changes - some infos
« Reply #103 on: February 21, 2014, 08:47:09 pm »
+2
Moncho, let the horses stay. DTV should be a fun place where you can use any build to kill BOTS. The amount of bots is staggering right now, especially for na1. Allowing horses evens the field a bit. Although when abused they can block a few passageways, there are more maps where this is not possible to do.

Have horses live all 3 rounds if spawned by player and is not killed. Please. Thanks.

Offline Moncho

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Re: DTV Changes - some infos
« Reply #104 on: February 21, 2014, 09:17:27 pm »
+1
As if I had any power to make them go :D
It am just saying my opinion, fips can and will do whatever he wants (with the rest of the dev team if somebody else cares about dtv).