Author Topic: Ranged stagger removed (Update: made much more rare)  (Read 11583 times)

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Offline oreshy

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #135 on: February 17, 2014, 07:15:15 pm »
0
...nice k/d ratio against 12-20 player's (nothing against astralis' ..you're doing well).
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Offline Ronin

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Re: Ranged stun removed
« Reply #136 on: February 17, 2014, 07:19:21 pm »
+3
Imma have to agree with Jack here. I had also recently tried archery on a STF, so only lvl 30, and I have to say it was more than easy to get valor with it.
I even epeen'd some screenshots of doing well even against astralis stack(they have really good archers for EU who dont know them)
I used a longbow with tartar(yes even without the OP bodkin archers do dmg)
(click to show/hide)
(click to show/hide)
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Long story short, if you want to do dmg as an archer get a dmg'ing bow.
You should play an archer character. Seriously. I saw the potential.
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Offline PsychoTwins

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Re: Ranged stun removed
« Reply #137 on: February 17, 2014, 07:57:13 pm »
0
You should play an archer character. Seriously. I saw the potential.

I dont know, maybe once I get bored of trying out everything else. Will definitely play archer before I play HX tho.
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Offline Spleen

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #138 on: February 17, 2014, 08:30:23 pm »
+1
This is bullshit, I actually have to calculate the running paths and escape routes now...unless ofc I interrupt the attack and I only have around 80 tries for that...
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Offline karasu

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #139 on: February 18, 2014, 12:15:51 am »
+3
Did some heavy testing on my archer and I don't see all the QQ and ruckus about it. Still easy peasy to top scoreboard and have a great K/D.

If one thing this patch did, was to force even more teamplay, cause now either you're a god and stunshoot a rusher in the legs, or there's no more hero mode single archer, so you stick to your team and do what you're supposed to do: support.

Offline PsychoTwins

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #140 on: February 18, 2014, 12:19:09 am »
0
Did some heavy testing on my archer and I don't see all the QQ and ruckus about it. Still easy peasy to top scoreboard and have a great K/D.

If one thing this patch did, was to force even more teamplay, cause now either you're a god and stunshoot a rusher in the legs, or there's no more hero mode single archer, so you stick to your team and do what you're supposed to do: support.

But...but...archery is unplayable now  :cry:

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huehue  :mrgreen:
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Offline Inglorious

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #141 on: February 18, 2014, 12:28:21 am »
0
http://forum.melee.org/general-discussion/love-for-new-devs/msg956539/#msg956539

It is still normal to see archers top the boards. What's all the fuss about. And yes the Astralis when they range troll roll with all their members is slightly mod population killing in NA. You bastards  :mad:

Offline Dach

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #142 on: February 18, 2014, 01:31:45 am »
+1
Bob can you at least confirm all the kill you showed on these killboard have been done with a bow?  :wink:

Because I know you're capable a murdering a lot of people with only a stick.

Or it's like when Cyranule was playing on his Best Archer NA alt... was topping the scoreboard but 2/3 of his kill were done in melee.....  :lol:
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Offline Tydeus

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #143 on: February 18, 2014, 01:57:14 am »
+1
Or it's like when Cyranule was playing on his Best Archer NA alt... was topping the scoreboard but 2/3 of his kill were done in melee.....  :lol:
He's still the best NA archer, regardless.
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Offline PsychoTwins

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #144 on: February 18, 2014, 01:59:52 am »
+2
Bob can you at least confirm all the kill you showed on these killboard have been done with a bow?  :wink:

Because I know you're capable a murdering a lot of people with only a stick.

Or it's like when Cyranule was playing on his Best Archer NA alt... was topping the scoreboard but 2/3 of his kill were done in melee.....  :lol:

Lol yes 90% of kills were from my bow, I only had 4 wpf in 1h and MW wakazashi(which is surprisingly good) but yeah I avoided melee as much as possible.
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Offline Smoothrich

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #145 on: February 18, 2014, 02:14:26 am »
+1
So will this make Longbow/Rus bow the only bows that do enough damage to inflict stagger?  And will they be able to consistently do it?

Or is it up to RNG speed bonus gods and Horn bows will still be randomly staggering folk?

Would be nice to see a buff to Rus and Long bow at fighting other archers and infantry, but making them weigh more/inflict a length-based sprint nerf, making them more damaging/accurate but less mobile. Nice internal balance (kind of how it used to be with Long bows only doing pierce)
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Offline Adamar

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #146 on: February 19, 2014, 08:18:17 pm »
0
Did some heavy testing on my archer and I don't see all the QQ and ruckus about it. Still easy peasy to top scoreboard and have a great K/D.

If one thing this patch did, was to force even more teamplay, cause now either you're a god and stunshoot a rusher in the legs, or there's no more hero mode single archer, so you stick to your team and do what you're supposed to do: support.

Hero mode single archer, are you being sarcastic? Melee players don't want to teamplay with other classes, they want to zerg, and the way this game is ballanced encourages that further.

Offline Tydeus

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #147 on: February 20, 2014, 01:10:36 am »
-1
Hero mode single archer, are you being sarcastic? Melee players don't want to teamplay with other classes, they want to zerg, and the way this game is ballanced encourages that further.
Whether or not they want to, makes no difference. If melee does teamplay with other classes, they're much better off. As is the case with anything else. While stuns and staggers can be used by coordinated archers to keep a target stunned forever, it can also be done by the skill-less. Meanwhile, the removal of leg stun and reduced chance to stagger, increases the skill requirement for archers as it makes landing every shot that much more important.
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Offline Panos_

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #148 on: February 20, 2014, 01:42:31 am »
-1
Tydeus, you keep nerfing 4d polearms, while on the other hand you buff 2h class.

You removed the stagger lock of all 4d polearms, while on the other hand every 2h got a +1 speed, like they werent fast already.

I knew since day 1 that the mod favours  bundle of sticksry 2h class, but for fucks sake, don`t make it THAT obvious. 
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Offline Rebelyell

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #149 on: February 20, 2014, 02:38:29 am »
0
Tydeus, you keep nerfing 4d polearms, while on the other hand you buff 2h class.

You removed the stagger lock of all 4d polearms, while on the other hand every 2h got a +1 speed, like they werent fast already.

I knew since day 1 that the mod favours  bundle of sticksry 2h class, but for fucks sake, don`t make it THAT obvious.

panos bec can now rear horses and have knockdown and high pierce dmg
stafs are just fuking awesome
hoplite is best class for big battle
pikes
alwpikes
that berdiche that you use is probably best axe in the game
there are almost no Unbalanced weapons in class
poleaxes are omniweapons with good in everything


just stopb biching
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