Author Topic: Team balance is well analy fuked  (Read 1712 times)

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Offline spiritus

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Team balance is well analy fuked
« on: February 16, 2014, 04:25:58 am »
+1
Well when you and or your clan mates get switched it isnt the most pleasant thing.(aka fucking namo horse archer switchs to other team still shoots me even tho im yelling at him in teamspeak) Tydues fix please ty.(fuk namo)(fuk horse archers) TY I LOVE U ALL LOTS OF LOVE.

Offline Sniger

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Re: Team balance is well analy fuked
« Reply #1 on: February 17, 2014, 04:49:04 pm »
+1
wut? you complain that your team mates got switch? and complaining that your switched team mate is attacking the enemy (you)? and did you tell him not to attack you on teamspeak while you were his enemy?

 :lol:

Offline Moncho

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Re: Team balance is well analy fuked
« Reply #2 on: February 17, 2014, 04:53:47 pm »
+3
Focusing clanmates in the enemy team was one of the perks of being in a clan!
Not only you get to kill someone, but you also get to hear them rage in TS :D

Offline Rico

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Re: Team balance is well analy fuked
« Reply #3 on: February 18, 2014, 01:41:09 pm »
0
Focusing clanmates in the enemy team was one of the perks of being in a clan!
Not only you get to kill someone, but you also get to hear them rage in TS :D
Thats how I learned to headshot yellow-dressed people all across the map =D
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Offline Breidr

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Re: Team balance is well analy fuked
« Reply #4 on: February 19, 2014, 04:49:53 am »
+1
Yes, I agree team balance is screwed up.  It should not stack clans on the same team.  You want to play with your clan, go play strat or organize something.  The Pub stomping is ridiculous.  I don't know how many rounds I've seen end with 20+ players on the enemy team in a 60 player game.

The fact that I stay at 1x almost ALL the time is killing the game for me.  Why keep playing if I'm just going to keep losing, rack up repair bills and not be able to wear any decent equipment.  Yet I see people in full plate all the f*** time.

You want to ease the grind for new players, balance the teams for Christ sake.  It's bad enough I'm behind on looms, but this is just ludicrous when I can't progress because of team balance.

Offline Sandersson Jankins

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Re: Team balance is well analy fuked
« Reply #5 on: February 19, 2014, 07:20:16 am »
0
I don't know how many rounds I've seen end with 20+ players on the enemy team in a 60 player game.

I only very rarely set foot in EU but holy fuck who has 20 players on the server at once with only 30v30? Even greys or byz banners can't be that huge. If you're NA you're tripping on some good shit.
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Offline Sniger

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Re: Team balance is well analy fuked
« Reply #6 on: February 19, 2014, 07:31:49 pm »
0
Yes, I agree team balance is screwed up.  It should not stack clans on the same team.  You want to play with your clan, go play strat or organize something.  The Pub stomping is ridiculous.  I don't know how many rounds I've seen end with 20+ players on the enemy team in a 60 player game.

The fact that I stay at 1x almost ALL the time is killing the game for me.  Why keep playing if I'm just going to keep losing, rack up repair bills and not be able to wear any decent equipment.  Yet I see people in full plate all the f*** time.

You want to ease the grind for new players, balance the teams for Christ sake.  It's bad enough I'm behind on looms, but this is just ludicrous when I can't progress because of team balance.

sorry but its a lost cause man you should just forget about fair matchmaking and try build the biggest most crazy clan and stack the server 24/7. it will ruin the mod, but so be it. its bat country.
« Last Edit: February 19, 2014, 07:37:51 pm by Sniger »

Offline Vanthor

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Re: Team balance is well analy fuked
« Reply #7 on: February 19, 2014, 09:21:10 pm »
0
Just wanted to point out that a good auto-balancer wouldn't help with you 1x problem. A perfect auto-balancer ( one that matches player skill/class/banners/map bias) would have either side winning 50% of the time making it highly unlikely you would ever see a 5x again. On top of that, you would be running a 1x-2x for longer, as a well balanced team wouldn't get rolled quickly.

On a side note, I'm pretty sure the problem isn't the auto-balancer, its whatever algorithm they use to determine a players worth to the team. After the round you can see the total value of both teams, and they are normally within 2%-5% of each other.

Offline Sniger

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Re: Team balance is well analy fuked
« Reply #8 on: February 20, 2014, 02:24:42 am »
0
gameplay > gain

Offline Breidr

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Re: Team balance is well analy fuked
« Reply #9 on: February 20, 2014, 03:19:13 am »
+1
Just wanted to point out that a good auto-balancer wouldn't help with you 1x problem. A perfect auto-balancer ( one that matches player skill/class/banners/map bias) would have either side winning 50% of the time making it highly unlikely you would ever see a 5x again. On top of that, you would be running a 1x-2x for longer, as a well balanced team wouldn't get rolled quickly.

On a side note, I'm pretty sure the problem isn't the auto-balancer, its whatever algorithm they use to determine a players worth to the team. After the round you can see the total value of both teams, and they are normally within 2%-5% of each other.

Why not just change the EXP system while your at it?.  Make it more player centric rather than team centric?  I'm not saying scrap the auto balance idea, but I'd be more apt to play, even when getting rolled, if I was in charge of my progression more.  Right now too much weight is placed on the team as a whole.  On a pub server this just doesn't work.

Offline Tears of Destiny

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Re: Team balance is well analy fuked
« Reply #10 on: February 20, 2014, 05:22:58 am »
0
Focusing clanmates in the enemy team was one of the perks of being in a clan!
Not only you get to kill someone, but you also get to hear them rage in TS :D


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Offline Sniger

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Re: Team balance is well analy fuked
« Reply #11 on: February 20, 2014, 01:18:47 pm »
0
Why not just change the EXP system while your at it?.  Make it more player centric rather than team centric?  I'm not saying scrap the auto balance idea, but I'd be more apt to play, even when getting rolled, if I was in charge of my progression more.  Right now too much weight is placed on the team as a whole.  On a pub server this just doesn't work.

nope. for some reason someone thought it would be genious idea to implement strategus rule/feat on the pub FFA servers. loads of conspiration theories spawn  :|

devs is member of the clans, some of them is in charge of their own clan indirectly afaik. admins and mods is in clans as well.

devs, admins and mods should be in their own dev/admin clan. they have access to meta info and i wouldnt be surprised if they also use it to their advantage. one should believe in the good in mankind, but, lol, this is gaming. i do not believe in the good in mankind. :)

Offline Butan

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Re: Team balance is well analy fuked
« Reply #12 on: February 20, 2014, 01:59:10 pm »
0
The balance in place is called "Banner Balance" for a reason...  :rolleyes:

Offline Sniger

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Re: Team balance is well analy fuked
« Reply #13 on: February 20, 2014, 02:00:10 pm »
0
nothing to do with balance tho x)

banner unbalance would be more proper

off: this should be moved to game balance discussion btw?