Author Topic: Effective WPF on c-rpg.net/index.php?page=equipinvgear  (Read 1479 times)

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Offline Utrakil

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Effective WPF on c-rpg.net/index.php?page=equipinvgear
« on: January 31, 2014, 07:53:47 pm »
+24
I want to suggest to show the effective WPF on the Character/inventory/gear page.
it would be very handy to immediately see the effective WPF according to the choosen armour like it is done with the h,b and l armor numbers.
I know that the crpg calc new gen already does the math for me (although I am not shure whether it is right or not). But it is a lot of time and efford to transfer all the numbers from the crpg site to the calc site.
So please consider for the next patch.



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Offline Tennenoth

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Re: Effective WPF on c-rpg.net/index.php?page=equipinvgear
« Reply #1 on: January 31, 2014, 08:08:06 pm »
+5
I must admit, this would be quite nice.

I don't know how much anything reduces, but it would also help newer players to instantly see that their choices effect something other than the speed of movement. (If we do get new players these days)
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Offline Nehvar

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Re: Effective WPF on c-rpg.net/index.php?page=equipinvgear
« Reply #2 on: January 31, 2014, 11:42:34 pm »
0
I like the idea but I don't think it has as chance.  I believe the devs have stated in the past that they don't want transparency.
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Offline Byrdi

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Re: Effective WPF on c-rpg.net/index.php?page=equipinvgear
« Reply #3 on: February 02, 2014, 10:48:20 pm »
0
I like the idea but I don't think it has as chance.  I believe the devs have stated in the past that they don't want transparency.

Yeah ;(

This has been suggested and shot down before :(
Still a good suggestion.

Offline korppis

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Re: Effective WPF on c-rpg.net/index.php?page=equipinvgear
« Reply #4 on: February 04, 2014, 10:36:12 am »
+1
I actually made a greasemonkey script few years ago that did exactly this. Only stopped using it because I never change my gear. But the point is, you can do it on client side.

Offline Utrakil

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Re: Effective WPF on c-rpg.net/index.php?page=equipinvgear
« Reply #5 on: February 04, 2014, 06:30:13 pm »
+1
I actually made a greasemonkey script few years ago that did exactly this. Only stopped using it because I never change my gear. But the point is, you can do it on client side.
only if it can be done with a hammer and a screwdriver.
coding is a closed book to me.  :oops:
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Offline korppis

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Re: Effective WPF on c-rpg.net/index.php?page=equipinvgear
« Reply #6 on: February 05, 2014, 11:43:00 am »
+2
Well here's a quick&dirty Greasemonkey script if it's any helpfull to you: http://userscripts.org/scripts/show/140036

I don't have any thrower/xbow/archer chars atm so haven't tested if the calculation with those work.
Everything's based on the info in game mechanic megathread, not sure how valid those formulas are.

Offline Utrakil

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Re: Effective WPF on c-rpg.net/index.php?page=equipinvgear
« Reply #7 on: February 05, 2014, 12:31:08 pm »
0
The screenshot looks nice. But I would need a complete walkthrough to implement the script.(where?;How?)

And maybe we can persuade a dev or any other authorized person to confirm the calculations. (it's not that I don't trust you, but maybe the infos in the  game mechanic megathread  are outdated)
« Last Edit: February 05, 2014, 12:35:29 pm by Utrakil »
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Offline korppis

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Re: Effective WPF on c-rpg.net/index.php?page=equipinvgear
« Reply #8 on: February 05, 2014, 01:35:55 pm »
+2
1. First you need to install Greasemonkey addon if you're using Firefox, or Tampermonkey if you prefer Chrome.

2. Go to the script page (http://userscripts.org/scripts/show/140036) and click the "Install" on top right corner. On Firefox you may need to enable the script after that, but that should be it.

Edit: fixed broken link to point to mirror site
« Last Edit: September 16, 2014, 07:17:41 am by korppis »

Offline Utrakil

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Re: Effective WPF on c-rpg.net/index.php?page=equipinvgear
« Reply #9 on: February 06, 2014, 02:29:53 pm »
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Offline JasonPastman

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Re: Effective WPF on c-rpg.net/index.php?page=equipinvgear
« Reply #10 on: August 10, 2015, 12:16:46 pm »
0
So, I've been using this, but it doesn't calculate IF's relation to wpf.  I also wonder how up to date it is given the recent changes.

Given that chadz has edits to the site on lockdown (ex. item images).  Perhaps showing effective wpf in game could be a viable option.

Also if someone could post (or link) the formulas for all the factors that effect wpf that would be amazing.

https://googledrive.com/host/0Bzs1vJv0tQLHZ3AwLUQ0Tkt0djg/calc.html (This is the best source I can currently find).
« Last Edit: August 10, 2015, 01:11:31 pm by JasonPastman »
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