This is pretty accurate.
cRPG is basically 90% throwing (and polearms) now.
Speaking of, someone mentioned recently it's harder to fight in groups now and ganking is more prominent. I'd say this has a lot to do with the increase in polearms, especially stabby spear ones - because they can easily stab in on you while you are fighting a group of people (yes yes, block down, but then there's 4 other people attacking you from OTHER directions)
I'm not sure what it is about throwing, but I do think that it's funny that it tends to do a good bit more damage than arrows, which [should be] projected at a much higher velocity - although in cRPG arrows have the flying velocity of nerf darts.
Here would be my suggestion with throwing, ONE of the following:
- lower damage
- slower "reload" speed
- less viable when used in melee
Just saying...