Author Topic: horsearchers and native.  (Read 766 times)

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Offline STR_aD_Sargon_eqv

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horsearchers and native.
« on: January 29, 2014, 05:24:13 pm »
+1
HA was not allowed in native. guess why.

so why HA still pissin off 100+ ppl on EU1? ffs
« Last Edit: January 29, 2014, 07:02:34 pm by Kalam »
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Offline no_rules_just_play

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Re: horsearchers and native.
« Reply #1 on: January 29, 2014, 05:27:41 pm »
+5
10/10 would read again.
Your arguments for this all known topic that already has 100 threads will certainly help the devs to find a solution.
Especially the one where you said HA isn't allowed on native

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Offline STR_aD_Sargon_eqv

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Re: horsearchers and native.
« Reply #2 on: January 29, 2014, 05:37:58 pm »
+2
but still, there is no any sollution about that...
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Offline SirCymro_Crusader

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Re: horsearchers and native.
« Reply #3 on: January 29, 2014, 05:41:29 pm »
+1
HA was not allowed in native. guess why.

so why HA still pissin off 100+ ppl on EU1? ffs

HA was not allowed because they dragged out every single round. However they were mainly disallowed in things like the NL because everyone complained about them. Plus they are allowed on most servers except for the 'good' clan servers such as IG where they only follow the native league rules.

Yes they maybe annoying here however thank goodness they do not have the accuracy or the damage that they do in native.

Offline Prpavi

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Re: horsearchers and native.
« Reply #4 on: January 29, 2014, 05:43:57 pm »
+2
hah 100+ ppl on EU1, nice try
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Prinz_Karl

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Re: horsearchers and native.
« Reply #5 on: January 29, 2014, 05:46:19 pm »
-1
Just remove it if it's so unpopular.

Also the damage can be high if it sums up...

Offline SirCymro_Crusader

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Re: horsearchers and native.
« Reply #6 on: January 29, 2014, 05:47:24 pm »
0
Just remove it if it's so unpopular.

Also the damage can be high if it sums up...

You can add that theory to any class

Offline Prinz_Karl

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Re: horsearchers and native.
« Reply #7 on: January 29, 2014, 05:49:10 pm »
0
You can add that theory to any class

Look at the difference between a player running at save distance shooting you and a player you're fighting in close distance. Before you hit an horsearcher (if you do at all) he probably shot you few times already.

Offline Leesin

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Re: horsearchers and native.
« Reply #8 on: January 29, 2014, 06:29:00 pm »
+7
Bitch please, it costs a lot of gold to run HA, theyre squishy, suffer maluses, are a prime target for just about everyone and theyve suffered some of the heaviest nerfs to balance them. The only issue is team balance which can put too many HAs on one team and not enough counters on the other, but that can be said about any ranged and cav in general.