In other words I'm trying to start a reasonable discussion about archery
http://i.imgur.com/UECwkUA.png << this pic is a clear showcase of the situation
Maybe it would look like a repost of this thread:
http://forum.melee.org/game-balance-discussion/how-to-nerf-archery-without-destroying-it/But as it has got into nothing I'm posting my opinion on this.
Now there is not a problem with how good/bad archery is, it's the problem about how much ranged there is on the battlefield. There are a few reasons for this:
1. Avalaibility of bows, everyone can take a bow and start effectively shooting people. When loomed bows were better than non-loomed it was harder to play an un-loomed archer, but it was possible, and much less players created 1 day archer characters.
2. Short bows are much more annoying, easy to handle, and practically useless bows for real damage unless you can deliver headshots on a regular basis. But many people take them because they are very easy to handle and fast. Tbh it looks like native archery to me which isn't good. Solution? Of course make missile speed depend on damage. Also increase the penetration ration for bows to make them an actual weapon. Longer bows already do a lot of damage to higher armor so that won't affect them.
Overally:
don't nerf damage of bows, it is not a problem, the problem is the amount of ranged and the annoying way of how the short bows work.
Another major problem is that HA is very powerful atm. Now I can just join with my 27 lvl HA (Victory_SouthernWolf) and have a top score. Why? I don't need a loomed bow, my fire ratio is the same as of a foot archer and I can use op short bows (though I use Yumi
).
What needs to be done:
- Reverting loomed bows patch 'check
- Reducing missile speed of shorter bows 'check
and making HA shoot slower by the ratio of for eg. 1.5, 2 is too much for HA imo.
(Just think about how less HX are now because of that nerf)
Now look at this pic again after reading this:
http://i.imgur.com/UECwkUA.pngand again.