Okay guys, compromise time...
How about we implement both ideas, the lower movement speed at lower health and adrenaline/bloodlust? Not buying it? Okay, just hear me out...
As you accumulate damage, your adrenaline meter begins to fill. For every hit you take, you lose some health (and therefore speed) and gain some adrenaline. However, as your adrenaline meter fills, you begin to ignore the effects of your pain, and can move faster. You gain 1 adrenaline for every 1 health you lose. You
lose .5% of your max speed for every 1 health lost, and
gain .5% speed for each 1 adrenaline gained.However, it should be noted that if your adrenaline meter is full, you die, due to the fact that it can only be full when your health is all gone.
And little did you guys know, that these two features are already in the game!
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