Poll

Who's responsible for lack of players?

Balancers
102 (26.8%)
chadz who left us to pursue career
66 (17.3%)
Exams and school
32 (8.4%)
Mod too old brah
113 (29.7%)
Other games
68 (17.8%)

Total Members Voted: 379

Voting closed: January 30, 2014, 05:28:47 pm

Author Topic: Number of players declining  (Read 19722 times)

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Offline BattalGazi

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Re: Number of players declining
« Reply #165 on: January 21, 2014, 07:46:13 pm »
0
One way or another it was one of the causes for players losses. Some came back some didn't.

Offline Leshma

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Re: Number of players declining
« Reply #166 on: January 21, 2014, 07:47:06 pm »
+1
Chagan probably found a better game to enjoy, I simply can't play other games. Otherwise I wouldn't be here. Always was telling people how I won't buy Bannerlord, but truth to be told with Bannerlord at least I know what I'm getting. chadz's game seems so distant atm, not sure will they be able to pull off melee combat right.

Offline BattalGazi

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Re: Number of players declining
« Reply #167 on: January 21, 2014, 07:48:50 pm »
+1
I missed Chagan and all these old GKs ... :cry: :cry:

Offline Osiris

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Re: Number of players declining
« Reply #168 on: January 21, 2014, 07:52:00 pm »
+5
I dont :D Massive cav stacks who specialize in spawn raping people with slow pcs or late starters was worse than any mass ranged :D
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Offline BlueKnight

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Re: Number of players declining
« Reply #169 on: January 21, 2014, 07:56:49 pm »
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I dont :D Massive cav stacks who specialize in spawn raping people with slow pcs or late starters was worse than any mass ranged :D
No, no, no. Totally opposite! Mass ranged way worse than mass cav.
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Offline The_Bloody_Nine

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Re: Number of players declining
« Reply #170 on: January 21, 2014, 08:32:29 pm »
+1
Studies, work, family, band. Not playing any games at all and when I will do again, it will be crpg or Battlegrounds  :D

Offline Armpit_Sweat

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Re: Number of players declining
« Reply #171 on: January 21, 2014, 09:03:23 pm »
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Studies, work, family, band.
   
Band?.. I was about to express my condolences regarding not playing games in favor of unimportant things, but band sounds like fun :D
Any links to a live performance of any sorts? What instrument are you playing?
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Offline CrazyCracka420

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Re: Number of players declining
« Reply #172 on: January 21, 2014, 10:09:18 pm »
+2
Yeah I agree, also they ride with their arrows in left hand rather than quiver. Imagine holding 20 arrows in your bow hand...
I was just using it to illustrate that HA can fire fairly quickly.

Also what's the poundage on the bow they are using?  How much damage is it doing to someone with armor on? 

And bagge for crpg president.  Ranged counter ranged.  Shielders and cavalry can kind of counter ranged (if used in conjunction with teamwork of other players).  The problem is that there is a terrible balance system on the public servers.  Yes, I said it, PUBLIC servers.  They are public servers, not a place for clans to stomp the randoms.  Class balance should be the way teams are balanced (doesn't need to be 100% balanced). 
« Last Edit: January 21, 2014, 10:25:12 pm by CrazyCracka420 »
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Offline Leshma

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Re: Number of players declining
« Reply #173 on: January 22, 2014, 01:01:59 am »
+1
Servers used to be public, but then some smartass decided to implement banner balance. That smartass implemented many things and I must say it's much better with him around than without.

Offline NejStark

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Re: Number of players declining
« Reply #174 on: January 22, 2014, 01:11:07 am »
0
Also what's the poundage on the bow they are using?  How much damage is it doing to someone with armor on? 

Not sure what exact poundage these guys are using, but I've seen them up to 110lbs. I reckon best irl HA Kassai must use one of those!
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Re: Number of players declining
« Reply #175 on: January 22, 2014, 01:33:23 am »
+1
Agreed we need events.


No more of these stupid duel tournaments either. Egos are big enough in cRPG.


We also need a 1-2 hour AMA with item balance team....
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Re: Number of players declining
« Reply #176 on: January 22, 2014, 04:42:59 am »
+3
They need to try bring back the mode where you build the defenses as you play and as people get kills/gold more of their own equipment gets unlocked.

Could be a lot of fun. As people get better gear the other team will have to gank them to stop them powering onto full plate.

Perhaps the mode could give no gold only xp and cost say 1k per round... I don't know just spit balling.

Seriously though, it's the same old game from 2010! It's 4 years fucking old, and it's a mod for a 4 year old game that is more or less a rehash of an 8 year old game!

It's basically a miracle it's lasted this long.   
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Re: Number of players declining
« Reply #177 on: January 22, 2014, 06:26:39 am »
0
They need to try bring back the mode where you build the defenses as you play and as people get kills/gold more of their own equipment gets unlocked.

Could be a lot of fun. As people get better gear the other team will have to gank them to stop them powering onto full plate.

Perhaps the mode could give no gold only xp and cost say 1k per round... I don't know just spit balling.

Seriously though, it's the same old game from 2010! It's 4 years fucking old, and it's a mod for a 4 year old game that is more or less a rehash of an 8 year old game!

It's basically a miracle it's lasted this long.

awesome idea!!!!
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Offline Xhandor

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Re: Number of players declining
« Reply #178 on: January 25, 2014, 12:10:19 pm »
+1
Reading this thread just strengthens me in my decision to quit Crpg for good...

Well who to blame?
In my opinion its not just a single cause, but the causes have added up over time....

- getting bored by the game
- beeing frustrated with the nerfing and buffing lottery of weapons and armor
- lack of decent maps in map rotation

The fighting system was and still is one of the best I have experienced (compared to similar games) - especially the speed of the game was fascinating me.
But that has changed over the time - the game felt rather slow and has lost its unique fluency.
This unique fighting system was the main reason for me to keep playing and to overlook the other shortcomings (mentioned above) but without it....there isn't much left to stay for.








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Offline Awea

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Re: Number of players declining
« Reply #179 on: January 25, 2014, 12:16:07 pm »
+1
Just keep fighting. Players will come.
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