Poll

Who's responsible for lack of players?

Balancers
102 (26.8%)
chadz who left us to pursue career
66 (17.3%)
Exams and school
32 (8.4%)
Mod too old brah
113 (29.7%)
Other games
68 (17.8%)

Total Members Voted: 379

Voting closed: January 30, 2014, 05:28:47 pm

Author Topic: Number of players declining  (Read 19808 times)

0 Members and 1 Guest are viewing this topic.

Offline no_rules_just_play

  • King
  • **********
  • Renown: 1401
  • Infamy: 384
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
  • Faction: HRE; Peasants United; Burg Krems
  • Game nicks: CapraAegagrusHircus_HRE; no_rules_just_play_HRE
  • IRC nick: norulesjustplay
Re: Number of players declining
« Reply #90 on: January 19, 2014, 11:32:33 am »
0
just make normal servers more rewarding for xp, or atleast make the first two gens so.
However, this might not work at all as it would kill the grind kind of gameplay that makes crpg so addictive for a lot of starters.

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Number of players declining
« Reply #91 on: January 19, 2014, 11:38:48 am »
+8
visitors can't see pics , please register or login

visitors can't see pics , please register or login
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Prpavi

  • King
  • **********
  • Renown: 1525
  • Infamy: 402
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • 私 わ 変態 です
    • View Profile
  • Game nicks: Prpavi, Prpafeee
Re: Number of players declining
« Reply #92 on: January 19, 2014, 11:45:35 am »
+1
Funny how I took the same screens just now

visitors can't see pics , please register or login


visitors can't see pics , please register or login


My solution: I joined with HA
And now he can't play because of "common sense" and he doesn't understand how this common sense works
visitors can't see pics , please register or login

Offline Prinz_Karl

  • Earl
  • ******
  • Renown: 383
  • Infamy: 112
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: HRE
  • Game nicks: Fridericus_II
Re: Number of players declining
« Reply #93 on: January 19, 2014, 12:11:47 pm »
+4
Imo HA and HX are killing the mod and I've lost any respect for everyone of them, I mean it's a multiplayer game and there's players who can kill you and you can't do anything against it?!? That's one of the biggest flaws in any multiplayer game to be honest. And anyone playing this class doesn't give a fuck if they're playing the most hated class of all (hated by all). I'm mainly referring to the end games ofcourse when there's only like 2 horsearchers left and one inf, or when cav is hunted by horseranged and simply can't do anything but lose horse.

I mean what of an ass can you be to keep on playing if you give the other player no damn chance?

Offline Viriathus

  • Count
  • *****
  • Renown: 273
  • Infamy: 23
  • cRPG Player
  • !TI SLLIW DOG
    • View Profile
  • Faction: Crusader_Alliance
  • Game nicks: Templar_Viriathus
Re: Number of players declining
« Reply #94 on: January 19, 2014, 12:59:47 pm »
-1
Archer dmg must be nerfed, im not sure if crossbows need to be nerfed too

Offline Algarn

  • King
  • **********
  • Renown: 1230
  • Infamy: 268
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Algarn, Jorick
Re: Number of players declining
« Reply #95 on: January 19, 2014, 01:13:55 pm »
0
im not sure if crossbows need to be nerfed too

uh ? So, arbalest users aka snipers who are camping in bushes and kill you with a body shot if you wear less than 45 body armor is correct ? It's idiot as the same title that Short bow missile' speed is 42 whereas longbow's one is 40, same goes for nomad bows and tatar bows. How can bows that look so weak can have more speed than the horn bow...

(click to show/hide)

« Last Edit: January 19, 2014, 01:19:41 pm by Algarn »

Offline Falka

  • King
  • **********
  • Renown: 1257
  • Infamy: 423
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Number of players declining
« Reply #96 on: January 19, 2014, 01:35:38 pm »
+3
(click to show/hide)

Lol, simply retarded :P

My solution: I joined with HA

Gay  :P
visitors can't see pics , please register or login

Offline Prpavi

  • King
  • **********
  • Renown: 1525
  • Infamy: 402
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • 私 わ 変態 です
    • View Profile
  • Game nicks: Prpavi, Prpafeee
Re: Number of players declining
« Reply #97 on: January 19, 2014, 01:41:40 pm »
+1
And now he can't play because of "common sense" and he doesn't understand how this common sense works
visitors can't see pics , please register or login

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 503
  • Infamy: 2909
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Number of players declining
« Reply #98 on: January 19, 2014, 02:44:17 pm »
+1
If I had to guess, one reason we don't very many new players is because the leveling/retiring system is atrociously fucking boring.
I'm lobbying for serious speed-up, but no one cares. Maybe because this mod has way too many german players and others with similar mindset. Players describing their playing experience with words such as work and effort.

Offline Riddaren

  • Duke
  • *******
  • Renown: 601
  • Infamy: 298
  • cRPG Player Sir White Pawn
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Riddaren, Matthaus
Re: Number of players declining
« Reply #99 on: January 19, 2014, 03:01:58 pm »
+3
High upkeep currently keeps the amount of heavy horsemen at a minimum.

Why not just triple the upkeep of bows and crossbows? It will still be cheaper than playing as cavalry.
Horse archers and horse crossbowmen would of course be affected as well.

Nothing needs to be nerfed.
Archers are definately not OP at the moment. Same thing with crossbowmen.

Offline kinngrimm

  • King
  • **********
  • Renown: 1026
  • Infamy: 320
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • The Betrayer of Nations
  • Faction: Wolves of Fenris
  • Game nicks: kinngrimm, Karma
  • IRC nick: kinngrimm
Re: Number of players declining
« Reply #100 on: January 19, 2014, 03:11:58 pm »
0
... playing experience with words such as work and effort.
who says that way cant be fun,too  :oops:
also look at your renown/infamy counter, then you know what it means to put work and effort into something and at least i am like "wtf is that dude doing all day long"  :lol:
learn from the past, live the moment, dream of the future

Offline Bronto

  • Head NA admin
  • King
  • **********
  • Renown: 1339
  • Infamy: 268
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Number of players declining
« Reply #101 on: January 19, 2014, 03:47:32 pm »
+1
The most amazing archery ever was was when the only bow that did pierce was the longbow. The stats of all the bows made sense and you could still kill someone with 5 shots from a Tatar bow. Now the stats make no sense. They are just randomly selected numbers that have nothing to do with the rank of the bow at all. Nomad bow stats make no fucking sense. It should be a shit bow but instead it's OP as fuck. Super accurate, stupid fast, and with the wpf change can be exploited easily. I don't know why bows were even touched in the first place....oh wait.... that's right all you nerf archer shitbags that still cry about ranged because they can't block arrows with their longswords.

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: Number of players declining
« Reply #102 on: January 19, 2014, 04:01:38 pm »
0
Balancing gear shouldn't take looms into consideration. Not everyone uses looms. If so just try to decrease the stats increases you get by looming items instead of nerfing the +0 non loomed item itself.
visitors can't see pics , please register or login

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 624
  • Infamy: 1005
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Number of players declining
« Reply #103 on: January 19, 2014, 04:28:38 pm »
+1
who says that way cant be fun,too  :oops:
also look at your renown/infamy counter, then you know what it means to put work and effort into something and at least i am like "wtf is that dude doing all day long"  :lol:

I have no control over renown/infamy gain, so it can't be work. It's a chain of events, just like when out of frustration you call someone irl a my old friend and then he: a) ignores what you said, b) hit you with a fist, c) call you my old friend as well. You never know what's going to happen.

Posting on these forums may grant you renown/infamy or may not. But when you play, you know very well what you get in return. Also don't make fun of me, at least I don't have crazy ideas how devs will use cRPG player database in cRPG2 made for Bannerlord...

Offline Sir_Firebus

  • Count
  • *****
  • Renown: 264
  • Infamy: 210
  • cRPG Player
    • View Profile
  • Faction: FCC-BRD, Unicern, Narwhals, Cavaliers.
  • Game nicks: firebus Cavaliers_SwagBus Suberif Juggernot
  • IRC nick: firebus
Re: Number of players declining
« Reply #104 on: January 19, 2014, 04:34:17 pm »
0
I told Tydeus he should nerf ranged. He said he is probably gonna nerf damage of all ranged. Cheers! I just retired my archer alt.
BRD BRD BRD, BRD is the word!

When you lose a duel you are improving; when you win a duel you are measuring your improvement.