Poll

Who's responsible for lack of players?

Balancers
102 (26.8%)
chadz who left us to pursue career
66 (17.3%)
Exams and school
32 (8.4%)
Mod too old brah
113 (29.7%)
Other games
68 (17.8%)

Total Members Voted: 379

Voting closed: January 30, 2014, 05:28:47 pm

Author Topic: Number of players declining  (Read 19815 times)

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Offline Thomek

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Re: Number of players declining
« Reply #255 on: February 12, 2014, 01:51:05 am »
+1
Wow I thought chadz could barely write Hello World!
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That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline Sean31555

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Re: Number of players declining
« Reply #256 on: February 12, 2014, 01:52:37 am »
-1
Maybe the numbers of players decline when a bunch of players get shit on by one guy demanding change, while dozens of others oppose him.
http://forum.melee.org/general-discussion/bring-back-the-admin-banner-check/
http://forum.melee.org/general-discussion/bring-back-banner-check-continued/

Offline Panos_

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Re: Number of players declining
« Reply #257 on: February 12, 2014, 01:55:30 am »
+1
^ what you fail to understand, is that your banner got removed, not because I wanted it, but because it was breaking certain banner rules.

And trust me, I`m the last person of this community that the devs would satisfy.

Get over it already
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Offline Sean31555

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Re: Number of players declining
« Reply #258 on: February 12, 2014, 01:58:33 am »
0
^ what you fail to understand, is that your banner got removed, not because I wanted it, but because it was breaking certain banner rules.

And trust me, I`m the last person of this community that the devs would satisfy.

Get over it already
Look at the mass opposition in the first and second threads. Yet the second you speak out, a lone neckbear, and some admin (Name not revealed in the messages sent to the leaders of the affected clans which I cant check because no leader on) decides to pull the plug on all of them?

Offline Panos_

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Re: Number of players declining
« Reply #259 on: February 12, 2014, 02:01:32 am »
-2
Look at the mass opposition in the first and second threads. Yet the second you speak out, a lone neckbear, and some admin (Name not revealed in the messages sent to the leaders of the affected clans which I cant check because no leader on) decides to pull the plug on all of them?

I feel like I`m discussing  with  a 10 year old.

You make Berserkardin look smart.
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Offline Sean31555

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Re: Number of players declining
« Reply #260 on: February 12, 2014, 02:04:38 am »
+1
I feel like I`m discussing  with  a 10 year old.

You make Berserkardin look smart.
You just dodge questions and seem to somehow miss every single point I've made against your banner burning crusade.

Offline Sniger

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Re: Number of players declining
« Reply #261 on: February 12, 2014, 02:06:19 am »
+1
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edit: wait a min... sean have no infamy!

*CLICK*

now you are fit for these fora :)
« Last Edit: February 12, 2014, 02:12:11 am by Sniger »

Offline elpigeon

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Re: Number of players declining
« Reply #262 on: February 12, 2014, 12:11:47 pm »
0
i think old players quit, and new players drop.

New players cos there is a deep between a char lvl 35 with 5 or 6 looms and a newbie. Even being brave, old players who spend all day in this game have so many tips and knowledges, added to high level and looms, new players drop quickly.

When i start this game, many players help me to be better. Ts invitation, EU3 invitation, etc.

Today, with a long streak without crpg (i don't have much leisure time, i use it without crpg), i have read when we have a newbie IG. "Not in my clan, we recruit only good players", "i don't help U, you are stupid french (really ?)", "go to read the forum".

Players kill their own game. Not dev. too much high levels players, too much looms. Any interest to continue to play, except the pleasure to fight with a sword. Erase the database, erase the looms, erase the highs levels !

With a long streak, i don't see any difference between crpg 4.3 and crpg 7.9. Ranged are ranged, 2H are 2H, Pike are Pike, Cavs are always cav and split the team make you lose, as always. 
Pigeon shits over you.

Offline nilloc93

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Re: Number of players declining
« Reply #263 on: February 12, 2014, 12:38:11 pm »
+3
account wipe will bring in more people?
no it fucking won't, everyone would just leave becasue all their hard work was trashed and thrown ontop of a silly DTV.
You are correct in that the community is extremely hostile, the only reason i play is because I already had friends who played. The player base is very COD like in their elitism and while I don't expect veterans to step up and host training events or some BS there is no need to be mean, or give sarcastic answers to every noob asking an innocent question on a game that is hard enough to get into on mechanics alone.

Offline elpigeon

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Re: Number of players declining
« Reply #264 on: February 12, 2014, 01:04:09 pm »
+1
I like extreme answers
Pigeon shits over you.

Offline kinngrimm

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Re: Number of players declining
« Reply #265 on: February 12, 2014, 01:18:26 pm »
+1
Depending on how we are treating new members of the community they more or less likely will stay.

Those who are choosing to flame and insult them we can point out to the admins.

We ourselves still can try to help the new guys and make them feel welcome and overall show them there are not only asshats here but a few human beings who still care for the game and the fun it may provide us all with.

A few simple phrases you all can do when you become aware of someone who just joiend.

"Welcome to cRPG :"
"Do you need some help?"

Pointing out the cRPG website and the crpg forum, is a good thing when done in a polite way and to the point of a problem whihc could be solved there.

Inviting them into teamspeak if you get the feeling that he seems like an ok guy, that way clans can take on the task to take in a new member and give him straight away all help he would need.

Or you stick with him ingame, play/protect him, show him a few tricks you youself think maybe beneficial for him ...

Many good ways how to help the new guys and which makes him remember this game as a time worth spending.
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Offline darmaster

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Re: Number of players declining
« Reply #266 on: February 12, 2014, 01:43:46 pm »
+1
I still don't get how noone is playing only for exp, but a wipe would definitely kill the mod. Afding to that a new exp system ofc. Also nerf body armor loom, it's ridiculous :l .
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Offline Berserkadin

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Re: Number of players declining
« Reply #267 on: February 12, 2014, 02:04:15 pm »
+2
Well you can't have a proper argument with Panos, he'll eventuelly just call you an idiot for not being a dickhead, wich is excactly what an idiot like Panos will do.
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Offline korppis

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Re: Number of players declining
« Reply #268 on: February 12, 2014, 02:22:42 pm »
+1
...


my god is this how everything works in the module system ? The horror.

Btw I miss rabbit mode :(

I think that in "script_cf_crpg_autobalance_get_level" this :

Code: [Select]
(val_add, ":level", 5), #add 4 levels to everyone so every player counts higher
should be lowered (and the comment fixed ? I'm not sure if this 5 actually means 4 or something), to give a bigger advantage to lower levels.

Also if I get this right those lines :

Code: [Select]
(player_get_score, ":kill_count", ":player_no"),
(player_get_death_count, ":death_count", ":player_no"), #get_death_count
(val_div, ":kill_count", 10),
(val_sub, ":kill_count", ":death_count"),
(val_mul, ":kill_count", 3),

Will get the kill amount, the death amount, divide the kill amount by 10 then substract by the death amount and multiply by 3. Shouldn't kills have a little more value than this compared to deaths ? I mean, it would seem more fair to me, at least in siege. Anyway, working with this system must be a pain in the ass.

I agree with Kafein about putting more weight on kill amount.

Also... this seems a little confusing to me:
Code: [Select]
(troop_get_slot, ":kd", ":troop_no", slot_troop_crpg_kd_ratio),
(val_div, ":kd", 100),

Does autobalance use permanent (=Battle) k/d in this player "power" calculation?

Also that second line, if you divide it by 100, doesn't it become negligible? Ie for level it does (level + 5) * 10, which produces a whole lot bigger value.

Offline oreshy

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Re: Number of players declining
« Reply #269 on: February 12, 2014, 06:16:14 pm »
0
...forum kills the mod star.
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