Author Topic: Score system  (Read 1731 times)

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Offline Lennu

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Score system
« on: January 14, 2014, 02:02:23 pm »
+34
So, the previous system was based on raw damage, while the new system uses the actual damage dealt.

New system seems to treat ranged and melee more equally and bla bla bla = many good things.

However, just now on EU_1 I landed a full combo of hit(knockdown) + hit + kick + hit on Latviano aka. Potato whose  overall body armor is 77 (+3 heavy plate armor and heavy gauntlets). Later on I noticed that I only got 3 points from that. So beating the shit out of him wasn't worth my time (especially since I got shot there, but that's another story), instead I should be brutally murdering lightly armored enemies to get easier points.
= IMO the new score system favors peasant hunters, while punishes those hunting the real "high priority" targets wearing heavy armors. Maybe there is more room for improvement.

Discuss.

Offline Latvian

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Re: Score system
« Reply #1 on: January 14, 2014, 02:05:13 pm »
+2
i think you just teamhit someone, some while ago you could get valour from beating me alone + horse.
people are like potatoes, they come in different shapes and sizes and they all are beautifull
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Offline Lennu

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Re: Score system
« Reply #2 on: January 14, 2014, 02:07:54 pm »
0
i think you just teamhit someone, some while ago you could get valour from beating me alone + horse.

Nah, that was on the very first round I played today, spawned late, ran to you. Got one hit that triggered the knockdown. Got shot. I probably got really bad luck with the damage on all of those hits. But still, if the score is based completely on hp-removing, killing peasants and lightly armored horses will rise way above all other priorities.

Offline BlueKnight

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Re: Score system
« Reply #3 on: January 14, 2014, 02:24:23 pm »
+5
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Offline darmaster

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Re: Score system
« Reply #4 on: January 14, 2014, 02:36:36 pm »
+2
:C change exp system
« Last Edit: January 14, 2014, 03:12:20 pm by darmaster »
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Offline Armpit_Sweat

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Re: Score system
« Reply #5 on: January 14, 2014, 02:44:22 pm »
+4
I like hunting peasants :) As a defender, when i shoot one peasant dead, i often run back to the wall and look after the same peasant running out of spawn, so i can take few more shots :D

If you don't feel like smashing your keyboard againts the wall - you are not playing cRPG! Just giving a helping hand to the new players, so they can get in a proper battle mood.

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Offline Teeth

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Re: Score system
« Reply #6 on: January 14, 2014, 02:50:06 pm »
+3
Serves you right for getting 3 hits for the price of 1.

Offline Harpag

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Re: Score system
« Reply #7 on: January 14, 2014, 02:51:27 pm »
+4
I feel that I still see the same people on top of scoreboard, so effectively it is rather a cosmetic change. Middle of clusterfuck (XP barn hehe) always gave the most points, so maybe this new  master of the field system has a greater impact than method of scoring. BTW I really like it - it's a form of pressure on K/D ratio whores to play more for the team.
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Offline Kafein

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Re: Score system
« Reply #8 on: January 14, 2014, 05:32:16 pm »
0
qq can't farm 20 points out of Butan anymore.

This new system fails to detect how much more difficult getting net damage on armored targets is. I don't really know what was the rationale for changing that, except nerf cut weapons :/

Offline Prinz_Karl

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Re: Score system
« Reply #9 on: January 14, 2014, 05:46:05 pm »
0
Really derailing this but does anyone else see the 4-hit combo mentioned above as a bit excessive? It means that just because of the special abilitry knockdown you're getting 3 free hits which is in no correlation with other weapons really.

Offline Lennu

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Re: Score system
« Reply #10 on: January 14, 2014, 05:57:11 pm »
0
Yeah, the wombo-combo with knockdown and kick is kinda lame, but on battle I'm gonna keep using it until they change it  :lol: Altho I don't really use knockdown weapons.

I was thinking that maybe add a small % multiplier on score gained from wounding high-tier equipped enemies, horses not taken into account, but looms maybe. This way you'd get 1 or 2 points more from killing a fully loomed kuyak hero than what you'd get from killing an unloomed one. This way beating down a fully loomed tincan would give much more points than killing a peasant wearing ragged tunic.

So basically, the more your equipment is worth, the more your hitpoints are worth. And the overall score from a 50hp peasant to 50hp loomed tincan would increase by max 50% or so. This might go horribly wrong tho  :lol:

Offline Kafein

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Re: Score system
« Reply #11 on: January 14, 2014, 05:58:00 pm »
+2
Really derailing this but does anyone else see the 4-hit combo mentioned above as a bit excessive? It means that just because of the special abilitry knockdown you're getting 3 free hits which is in no correlation with other weapons really.

I think surviving 4 hits is excessive, most players should die with fewer hits. Besides, you can roll away now. You utterly failed at blocking a knockdown weapon and get knocked down, but you still get another chance at not being dead. That's extremely generous.


By the way my personal record is 3 chained kick combos (I believe on Butan). So basically hit knockdown hit kick hit knockdown hit kick hit knockdown hit kick hit. Now imagine the same thing but without knockdown. That'd be 7 good hits, which can easily be equivalent to 30 blocked ones if we talk about good (or boring) players such as Butan (or Skono, respectively).
« Last Edit: January 14, 2014, 06:04:35 pm by Kafein »

Offline Lennu

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Re: Score system
« Reply #12 on: January 14, 2014, 05:58:44 pm »
+1
Oh yeah, kafein has a point. Rolling completely counters the kick-combos

Offline Nehvar

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Re: Score system
« Reply #13 on: January 14, 2014, 06:18:54 pm »
+5
So the system now favors hunting down lightly armored targets like archer scum?  We need to get this information to the masses NOW!
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Offline ecorcheur_brokar

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Re: Score system
« Reply #14 on: January 14, 2014, 09:20:28 pm »
0
Yeah, the wombo-combo with knockdown and kick is kinda lame, but on battle I'm gonna keep using it until they change it  :lol:
They already did something about this combo, he could have rolled over, especially after the second knock-down.  :lol:

This new system fails to detect how much more difficult getting net damage on armored targets is. I don't really know what was the rationale for changing that, except nerf cut weapons :/
I was just thinking that it's funny that they change the system to nerf cut damage now that everybody has already quit cutting weapon for piercing weapon (especially 1h). And the ranged, that already never used cutting bolts/arrows, will even use them less.

Anyway, going back to the subject, I think your right lennu.  :rolleyes:
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