Many good points i have seen here.
@Rumblood
i hope that your suggestion about shield formation will be implemented, surly then keeping in mind to adjust somehow the movement speed of the dudes taking part in those formations so they can approach in sync ranged nests, without killing combat ablities when engaging in a fight.
Mauls have always crushed through shields if you hold them a sec, don't think it changed much
Can't say i've noticed the block stun. If you are getting your shield hit on by a great long axe you're in deep trouble anyway. Put the shield away
I think the buffs to shields have only improved the game, but 1 handers are still a bit too strong imo
I can live with the current way or the way before the patch, how crushthough effects shields. What i still dislike is that 3 feets away from a visual effect, the maul/mallet hits the floor while still hitting me, is that because of the shields coverage or because of the hitbox of the maul/mallet or why? Devs cant there anything be done about this?
I think there should be more reasons to get shield skill above requirement. What about a -0.5 kg/shield skill weight reduction bonus, plus -1 kg/shield skill over requirement ? Of course the problem with this is that you shouldn't be able to reduce your weight maluses with shield skill beyond what your shield actually weights.
The benefits of shieldskill, is for me also complettly open for debate, narrowing down the durability, if at the same time we would gain some better melee capabilites, i am all for it. Perhaps we can collect a few more idears, how to exchange or differentiate the shieldskill bonus.
And this topic is a discussion about how to properly balance shields. I'm sure there are those even among shielders that may not fully agree with how the buffs turned out (I'm personally trying to get some of the 4-5 tier shields to get tweaked back, change was already in place by the time I became a balancer). It'd be nice if people can come up with a solution that isn't just buffing shield stats everywhere. ...
this, also san, within all discussions i have seen you taking part in, you always kept a clear few on the subject at hand, i am glad that you are in the ballancing team congratz to that!
...
IMO you should:
- buff 1h mode of bastard-type weapons
- decrease weight of shields carried on the back
...
ok with me too, anything which would make a shield a viable choice for any class, and not restricting it onto a "specialised" class system, is ok with me. A shield always was not a weapon, but a choice of defense in this game and this mod, so it should go with pretty much any other weapon flawlessly and without restriction in that sense.
Shieldskill what should it be in the future?
It could in/decrease stats of shields or players. Which once would make sense to bind to this skill?
It could allow certain game mechnics to be more effectiv, like f.e blocking, nudging, withholding crushthrough in comparison to a 1h weapon only, having a chance of deflecting kicks, having better formation abilities, ... more idears please!