Poll

Do you like this idea?

Yes
6 (60%)
No
4 (40%)

Total Members Voted: 10

Voting closed: January 14, 2014, 11:25:36 pm

Author Topic: Remove the native names from the armours.  (Read 541 times)

0 Members and 1 Guest are viewing this topic.

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Remove the native names from the armours.
« on: January 04, 2014, 11:25:08 pm »
0
This thing always annoyed the shit out of me, we are proud that c-rpg is quitte the opposite of native , yet we keep some native armour names.

I suggest this.

Sarranid to Saracen

e.g Sarranind Guard Armour to Saracen Guard Armour


Khergit to Mongol

e.g Khergit Elite Armour to Mongol Elite Armour


Vaegir to Rus or Druzhina

e.g Vaegir Elite Armor to Rus Elite armour or Druzhina Elite armour


Also the Strange armours should be renamed to Samurai armours.


I know that these arent some serious game changing addons, but it improves the immersion a LOT.
visitors can't see pics , please register or login

Offline Life

  • Marshall
  • ********
  • Renown: 763
  • Infamy: 281
  • cRPG Player
    • View Profile
  • Faction: Mod is dead.
  • Game nicks: Assassin_Life, Efil, iK_Life
Re: Remove the native names from the armours.
« Reply #1 on: January 04, 2014, 11:30:14 pm »
0
Speaking of immersion...
(click to show/hide)
these arms just dont look right.  :?
Assassin Video
My custom crosshair
visitors can't see pics , please register or login

Offline DaveUKR

  • Supreme Overlord
  • *******
  • Renown: 1456
  • Infamy: 242
  • cRPG Player
  • Small rain lays great dust
    • View Profile
Re: Remove the native names from the armours.
« Reply #2 on: January 04, 2014, 11:30:37 pm »
+10
I would actually do it vice versa as c-rpg uses Calradia realm and most of these armours don't fit actual European armours (especially native models). So I vote to change all Arabian to Sarranid, Mongolian to Khergit etc. just to underline that it's not about realism.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1903
  • Infamy: 2495
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Remove the native names from the armours.
« Reply #3 on: January 04, 2014, 11:30:44 pm »
+4
How about no?

Rus Bow back to War Bow yo!

Danish to Cookies and German to Tears. Good times.

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Re: Remove the native names from the armours.
« Reply #4 on: January 04, 2014, 11:34:50 pm »
-1
I would actually do it vice versa as c-rpg uses Calradia realm and most of these armours don't fit actual European armours (especially native models). So I vote to change all Arabian to Sarranid, Mongolian to Khergit etc. just to underline that it's not about realism.

I suggested to remove the native names because everynew OSP that gets addon to the mod, has RL names and not calradian ones, doing what you said would be good aswell, but seeing that the majority of the weapons is non native names I suggested this.
visitors can't see pics , please register or login

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2530
  • Infamy: 2017
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Remove the native names from the armours.
« Reply #5 on: January 04, 2014, 11:46:19 pm »
+1
That's because makers of those items want them to be called like that. Native items are made by TW and should stay as they are. I wish Zimke didn't give real life names to his work, but that is his decision and we should respect it.

Offline DaveUKR

  • Supreme Overlord
  • *******
  • Renown: 1456
  • Infamy: 242
  • cRPG Player
  • Small rain lays great dust
    • View Profile
Re: Remove the native names from the armours.
« Reply #6 on: January 04, 2014, 11:56:49 pm »
0
That's because makers of those items want them to be called like that. Native items are made by TW and should stay as they are. I wish Zimke didn't give real life names to his work, but that is his decision and we should respect it.

Ok, hands down, we add Serbia to Calradian map. :mrgreen:

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Re: Remove the native names from the armours.
« Reply #7 on: January 31, 2014, 03:22:09 pm »
-1
Bump because I noticed all the native names were gone, well done to the man who did this!

It helps the immersion a bit! Cheers
visitors can't see pics , please register or login

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: Remove the native names from the armours.
« Reply #8 on: January 31, 2014, 03:33:01 pm »
-1
Actually screwed up. Sarranid for example sounds far better than Saracen or whatever.
Miwiw_HRE - Two Handed
Trade with me