Author Topic: MOTF at first round  (Read 3203 times)

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Offline Panos_

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MOTF at first round
« on: December 22, 2013, 06:31:01 pm »
+10
I don`t know if a genius dev though it would be a good idea to implement this totally broken feature, or if it`s a simple bug, but it needs to gtfo of the mod, and the reasons are plenty, but ill just stick to the biggest.

The positioning of the flags is retarded

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10 meters away from our spawn, if you want to do something else about the balance, add a one minute warm up round.

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Offline Carthan

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Re: MOTF at first round
« Reply #1 on: December 22, 2013, 06:33:52 pm »
0
While it does make things interesting (NA here) it seems that either one team will reach the flag first and lock it down.
Or that one team will reach it first, have half the team stay, while the rest charge and get steamrolled by the entire enemy team and then the remaining half suffers the same.

EDIT: I doubt flags were ever meant to be placed evenly, by the time flags come it is usually just somone delaying while the entire remaining players are scattered throughout the whole map.

tl;dr: Flags uneven, can be completely one sided when they appear on new map.
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Offline Panos_

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Re: MOTF at first round
« Reply #2 on: December 22, 2013, 06:34:46 pm »
+4
While it does make things interesting (NA here) it seems that either one team will reach the flag first and lock it down.
Or that one team will reach it first, have half the team stay, while the rest charge and get steamrolled by the entire enemy team and then the remaining half suffers the same.


thats my point, if you want to keep that feature, put the flags on the middle..
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Offline jtobiasm

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Re: MOTF at first round
« Reply #3 on: December 22, 2013, 06:37:31 pm »
0
Sometimes yesterday even if you got the flags up it still didn't end the round.

Offline bavvoz

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Re: MOTF at first round
« Reply #4 on: December 22, 2013, 06:37:47 pm »
0
Even if its broken its fun :)

Offline Panos_

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Re: MOTF at first round
« Reply #5 on: December 22, 2013, 06:39:36 pm »
+7
Even if its broken its fun :)

"Oh, you fought hard for that X5 at the previouw map eh??
"Yeah I did"
"Good, let me spawn that MOTF near the enemy spawn"
"but why??"
"BECAUSE FUCK YOU, THATS WHY".


I hope you see my point.
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Offline Fips

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Re: MOTF at first round
« Reply #6 on: December 22, 2013, 06:40:36 pm »
+3
Having them spawn at the first round instantly is not a intended feature of the last patch. So noone really ever thought about changing the motfs. Will do ofc once it's decided to be a permanent thing.

Offline jtobiasm

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Re: MOTF at first round
« Reply #7 on: December 22, 2013, 06:41:21 pm »
0
Even if its broken its fun :)

Yeah it's hilarious losing X5 when you don't even get the chance to fight shoot.

Offline bavvoz

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Re: MOTF at first round
« Reply #8 on: December 22, 2013, 07:06:46 pm »
0
"Oh, you fought hard for that X5 at the previouw map eh??
"Yeah I did"
"Good, let me spawn that MOTF near the enemy spawn"
"but why??"
"BECAUSE FUCK YOU, THATS WHY".


I hope you see my point.

Yes and i definitly do. And my point is that even the ranged have to move forward if they wanna win :) Its simply alot of action, i like that even though i seem to spawn in the wrong team 3/4 times :D

Offline Chris_the_Animal

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Re: MOTF at first round
« Reply #9 on: December 22, 2013, 07:13:54 pm »
0
Its a good feature when it would not be broken.
Would the flags spawn in the midddle of the map where both teams need quite the same time to reach them, it would bring teamwork and a huge massfight in the first round, which normally isnt given due to no bannerbalance in the first round.
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Offline wanteds

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Re: MOTF at first round
« Reply #10 on: December 22, 2013, 07:19:26 pm »
+1
Quote
god praise the flags
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Offline Grumbs

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Re: MOTF at first round
« Reply #11 on: December 22, 2013, 07:28:44 pm »
+1
It was explained that flags spawn now when a team has less than 5 players, so it happens at the start of a map before everyone has joined

Kind of like it as it speeds up the team balance, but flags don't spawn very fair atm. I would like the flags to have a wider area of effect and spawn more centrally
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Offline San

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Re: MOTF at first round
« Reply #12 on: December 22, 2013, 07:35:51 pm »
+5
Makes me look forward to first rounds, especially if it spawns at an equal distance between spawns. That's not the case most of the time, but it does mix things up a bit at least.

Since MotF is looking to be a more integral part of the game-mode, I think it's worth moving them around even with the 1st round bug removed.

Offline Chasey

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Re: MOTF at first round
« Reply #13 on: December 22, 2013, 07:37:52 pm »
+1
the team that spawned next to the flags actually lost that round btw.
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Offline Horns_Archive

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Re: MOTF at first round
« Reply #14 on: December 22, 2013, 08:00:09 pm »
+1
This should be fixed sooner rather than later, it is starting to be really shitty.