Poll

Will it be better than bannerlord?

Yeah, way better
97 (43.1%)
Don't think so
128 (56.9%)

Total Members Voted: 225

Author Topic: Kingdom Come: Deliverance  (Read 70805 times)

0 Members and 2 Guests are viewing this topic.

Offline Jacko

  • OKAM Developer
  • ***
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: Kingdom Come: Deliverance
« Reply #180 on: February 11, 2014, 08:48:52 am »
+3
For what it is, a single player RPG closer to Skyrim and Witcher rather than Warband, it looks great . The combat in both Skyrim and Witcher was easily the worst part of the games for me, so this looks like a refreshing take on medieval RPG combat. A compromise between freedom of movement, authenticity and playability, very much what you'd expect from the previous videos.

Edit: Just noticed the poll. I don't think it's comparable to Bannerlords, it's a different game all together.
Monkeys!

Offline IR_Kuoin

  • King
  • **********
  • Renown: 1761
  • Infamy: 331
  • cRPG Player
  • What too write here?
    • View Profile
  • Faction: Fallen Brigåde
  • Game nicks: KuoiN, Ziath
  • IRC nick: Simply Kuoin
Re: Kingdom Come: Deliverance
« Reply #181 on: February 11, 2014, 08:51:15 am »
0
For what it is, a single player RPG closer to Skyrim and Witcher rather than Warband, it looks great . The combat in both Skyrim and Witcher was easily the worst part of the games for me, so this looks like a refreshing take on medieval RPG combat. A compromise between freedom of movement, authenticity and playability, very much what you'd expect from the previous videos.

Edit: Just noticed the poll. I don't think it's comparable to Bannerlords, it's a different game all together.

Dodge-roll combat all the way baby
visitors can't see pics , please register or login

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #182 on: February 11, 2014, 12:17:49 pm »
+2
People seem to expect this to be some sort of a Warband spiritual successor just because it's set in medieval times. It's a singleplayer RPG. For what it is, the combat seems more than adequate.

The problem is that the comparison is natural and will happen whether you like it or not. For example, Warband is the reason I can't stand playing melee characters in TES games anymore. Right now it seems combat in KC:D will have less depth than that of Warband and be based more on character sheets than skill. Yes, to me those things are drawbacks. I'm not saying they are worth not playing this game, I'm just saying it could be so much better.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Kingdom Come: Deliverance
« Reply #183 on: February 11, 2014, 12:44:05 pm »
+1
I'm with Kafein.

Like I wrote before: a good step forward from things like Witcher and Skyrim but it ain't the huge leap I was hoping for. Especially considering their advertisement for the combat being so innovative and new. Well, it ain't like that, is it?

The only new thing are the attack directions. Other than that it's not much different to Skyrim except for the presentation. Skyrim has a normal attack, a heavy attack and a pummel/shield strike. KC:D has a stab, a swing and some grappling... except for the presentation, you don't get that much more complexity, it seems. And both have the "one button to block them all".

I stand by it: I expected more but at least there seems to be a little improvement.
When west germany annexed east germany, nobody moved a finger too.

Offline Leesin

  • King
  • **********
  • Renown: 1009
  • Infamy: 230
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Leesin
Re: Kingdom Come: Deliverance
« Reply #184 on: February 11, 2014, 12:51:14 pm »
0
I hoped for more but didn't really expect more, the combat is still more than sufficient for a first person singleplayer RPG imo.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #185 on: February 11, 2014, 12:57:23 pm »
0
Right now it seems combat in KC:D will have less depth than that of Warband and be based more on character sheets than skill.

Well, no shit? That's obvious and has been obvious forever. They are not making a Bannerlord contender. The combat should be compared with the likes of Witcher and Skyrim.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #186 on: February 11, 2014, 02:48:22 pm »
0
Well, no shit? That's obvious and has been obvious forever. They are not making a Bannerlord contender. The combat should be compared with the likes of Witcher and Skyrim.

Well the combat is going to be better than in those games, I have very little doubt about that. It all comes down to what you compare it to. I liked playing LA Noire a lot, even though I wish it had driving like that of Mafia. It's the same thing here.

Offline Nightmare798

  • Permanently Banned
  • **
  • Renown: 400
  • Infamy: 502
  • cRPG Player
  • Darksider on redemption
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #187 on: February 11, 2014, 02:59:49 pm »
0
Well the combat is going to be better than in those games, I have very little doubt about that.

Combat in TES is as bad as it can be, and about any other combat system is going to beat it.

For me it was the major turn-off on TES games.

BTW skyrim is imo overrated.
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline Radament

  • King
  • **********
  • Renown: 1071
  • Infamy: 64
  • cRPG Player Sir Black Bishop
  • ☑Yes ☒No
    • View Profile
  • Faction: Faction
  • Game nicks: «Radament» «Miasma»
Re: Kingdom Come: Deliverance
« Reply #188 on: February 11, 2014, 03:28:08 pm »
+1
watched video hoping this was multiplayer too , my boner went down and a visitors can't see pics , please register or login
 was given after discover is SP only
visitors can't see pics , please register or login

Offline Sagar

  • Earl
  • ******
  • Renown: 463
  • Infamy: 279
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Bogumili
  • Game nicks: Sagar
  • IRC nick: Sagar
Re: Kingdom Come: Deliverance
« Reply #189 on: February 13, 2014, 10:08:53 pm »
+6

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Kingdom Come: Deliverance
« Reply #190 on: February 16, 2014, 01:02:00 am »
-1
watched video hoping this was multiplayer too , my boner went down and a visitors can't see pics , please register or login
 was given after discover is SP only
It's build on CryEngine so multiplayer could be possibly modded. Have faith!
This is about being straight out retarded. Children see in slow motion like owls.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #191 on: February 16, 2014, 08:22:49 am »
+1
But there is no point in modding multiplayer to 99.99% of singleplayer games.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Kingdom Come: Deliverance
« Reply #192 on: February 17, 2014, 08:50:33 pm »
-1
What about co-op campaign?
This is about being straight out retarded. Children see in slow motion like owls.

Offline bilwit

  • Agent provocateur
  • Count
  • *****
  • Renown: 275
  • Infamy: 181
  • cRPG Player A Gentleman and a Scholar
  • The toast is anarchy!
    • View Profile
  • Game nicks: Billy_Whitmore, Andre_Whitmore, Gideon_Stargrave
Re: Kingdom Come: Deliverance
« Reply #193 on: February 18, 2014, 04:24:03 pm »
+2
Quote
Chris Roberts appeared on the list of our backers, and you can’t even imagine how it felt when we received an email from Chris himself. He was telling us that he likes our stuff and since his team is using Cryengine as well, they would like to cooperate with us and share some technology! Who would have thought about this 23 years ago when playing Wing Commander?

So to to make long story short – we will share some of our tools with Star Citizen team and Deliverance will most likely have some tech from Star Citizen as well. Hell yeah!

And if you don’t believe me, just listen to man himself: “It’s a rare treat when a Kickstarter announcement genuinely impresses and Kingdom Come: Deliverance has done just that,” said Chris Roberts at Cloud Imperium Games. “Kingdom Come doesn’t just look like a great game, though: it looks like something we on the Star Citizen team could learn from. The characters and outfits I saw working in-engine in the trailer impressed me so much that I contacted the team to talk about what was going on under the hood. Star Citizen doesn’t need peasants and knights… but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine. The good news is: the team at Warhorse isn’t just an incredible talented group of people… they’re also kindred spirits who are willing to share the work they’ve done! We will be sharing with them the tricks for working with CryEngine we’ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they’re doing! I’ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive!”

Sweet.
visitors can't see pics , please register or login

Most of us are currently living off relatives, friends, parttime-jobs or savings, to be able to work as much and cheaply as possible.

Offline Leesin

  • King
  • **********
  • Renown: 1009
  • Infamy: 230
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Leesin
Re: Kingdom Come: Deliverance
« Reply #194 on: February 18, 2014, 04:32:53 pm »
0
Wow, that's pretty awesome.