game actually runs well on my AMD budget baller PC that sits basically just at "recommended" specs- only have to turn down the usual anti-aliasing and other intensive settings. High/ultra on everything else.
story is pretty good- i'm never going to compare vidja game dialogue to proper prose or fiction material. sure would hate it if i did that.
about the main character and his dialogue...I am having a blast with it because I knew from 10-15 minutes in that Henry was fucking autistic, dude. like, he's a cRPG character. completely unaware of social class and cues, consistently manages to insult nobility and act like a simple-minded jackass. sometimes gives awkward, clipped, short sentences like "......ok" with long pauses.
then the camera cuts to his stupid fucking vacant face with the expression so devoid of any spark of intelligence or sentience that you're not even sure there IS an expression on his face. seriously was in stitches for a lot of the early game because of this
was very frustrated by segments of the combat before I realized about the pretty necessary camera lock. really just wanted to have nothing like that and use my obviously stellar warband skills to overcome. having some difficulty getting blocking to work (also causing me to lmao to myself because its just like cRPG amirite) properly.
I had fps drops as well but switching from Borderless to Fullscreen fixes it. The problem is every time you alt-tab it goes back to Borderless, so you have to remember to revert it.
I'm having a lot of trouble fighting outnumbered. I don't like this lock-on system a bit. While I'm switching target - and praying it's the one I want to switch to - one of them hits me as my camera turns. Combat feels clunky especially outnumbered. Seeing how many mods are made already after one day, I hope this can be improved with them.
Also, enemies seem to get a turbo-boost when you try to run away and mount your horse. As you sit properly on your horse already galloping, they suddenly throw you off. Wtf is that shit...
the most relevant critiques here. for the last part, i am assuming that the developers were trying to reduce "metagameyness" by removing the capability of aggroing a couple of bad guys off a group and running far enough so you only have to fight them. motherfuckers will run fast as FUCK at you if you turn around to try and flee. this might be because the RPG elements are more relevant than i imagine, and their GOFAST stat or w/e is waaaay higher than Henry the autist's