a thing i just remembered from start of 4.0 and later on confirmed by those who didnt like "all the time plate" armies.
If you keep the system of economy nearly as it was in 4.0(which was a great step in comparison to 2.0/3.0) from my point of view. Then still i would suggest to trickle down the growth rate and change also the production points the fiefs start with.
starting production points
25 for cities instead of 0
50 for castles instead of 100(?)
70 for villages instead of 200
the daily increase of production points i would suggest like
cities 10 (or 8)
castles 5 (or 4)
villages 3 (or 2)
+Production Points investment changes
perhaps also adjustment of how many PP you need to invest depending on village/castle/town
to outline the characters of these places.
village, faster progression for goods production, taxe in/decrease rather slowly, slow in gear, but horses/donkeys(base types?) faster progression
castles, keep it as it was
towns, faster gear progression for production point investemnt, when going towards selling prices better progression, ...
So the system would represent a little more the funtions of these places, while peopel can still do it complettly differntly, there would be but some effiecencies left behind. Either then having castles or towns as jack of all trades or getting towns as the center of gear production and castles better in taking taxmoney =) (Wegezoll?)...
also no more hidden goods bug, no sneaking by with stolen goods. Well it could be implemented as a feature
![Shocked :shock:](https://forum.c-rpg.net/Smileys/default/icon_eek.gif)
but should cost then something too.