Author Topic: 0.3.1.2  (Read 16687 times)

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Offline Teeth

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Re: 0.3.1.2
« Reply #45 on: December 17, 2013, 11:01:22 am »
+7
Might sound counterintuitive, but when you have 1 much stronger attack like a super fast, high damage stab, having 4 directions available is actually a disadvantage for most players. The rondel's stab only mode makes spamming the stab much easier. With the long dagger and a high agi build, players will do the wrong attack sometimes, making it much less effective.

Offline Sagar

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Re: 0.3.1.2
« Reply #46 on: December 17, 2013, 11:07:49 am »
0
Before, some players have more wpf because of bug, now is fixed.

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Offline Guray

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Re: 0.3.1.2
« Reply #47 on: December 17, 2013, 11:14:02 am »
0
nice ^^
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Offline Ozan

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Re: 0.3.1.2
« Reply #48 on: December 17, 2013, 11:32:06 am »
0
THX  :D
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Offline Kafein

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Re: 0.3.1.2
« Reply #49 on: December 17, 2013, 11:36:46 am »
+1
Why other daggers weren't nerfed as well?

Rondel Dagger
weapon length: 37
speed rating: 110
thrust damage: 24 pierce
price: 598

Long Dagger
weapon length: 47
speed rating: 112
thrust damage: 26 pierce
swing damage: 24 cut
price: 390

Dagger peasants will switch to Long Daggers now. Old Rondel had 27 pierce damage, Long Dagger still has 26 pierce, and it's longer/faster/cheaper than Rondel.

It's just item balolancers jumping on the rondel hatewagon. Not like I really care, those weapons don't bring much to gameplay.

Offline Molly

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Re: 0.3.1.2
« Reply #50 on: December 17, 2013, 12:13:41 pm »
+5
Most important thing would have been to disallow the shield+dagger combination for all daggers. Just reducing the damage won't change much if anything...
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Offline Osiris

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Re: 0.3.1.2
« Reply #51 on: December 17, 2013, 01:07:14 pm »
0
death to rondel! <3
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Offline Leshma

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Re: 0.3.1.2
« Reply #52 on: December 17, 2013, 02:17:08 pm »
+4
Most important thing would have been to disallow the shield+dagger combination for all daggers. Just reducing the damage won't change much if anything...

Daggers don't deserve those nerfs. But usability with shield has to go. And maybe raise STR req. I have no problem to be killed by someone who knows how to chamber with it. But to be killed by a twat hiding behind the shield, that sucks. Also those 13 ATH builds are also annoying because they just abuse speed stat, no skill included.

I think we need to limit upper range for AGI stat, like we did with STR stat recently. Builds with unbreakable shields and more than 10 ATH have to be at big disadvantage because they are extreme. Stat range in this mod is just to extreme and kills immersion. People don't differentiate that much, especially not trained soldiers. Don't feed the trolls, by allowing them these silly builds and items.

Offline Dark_Blade

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Re: 0.3.1.2
« Reply #53 on: December 17, 2013, 03:07:21 pm »
0
I hate those daggermen with shilelds also... but I remember sir_Agor who was using xbow, dagger and buckler... well it looks so rp
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Offline Mongolista

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Re: 0.3.1.2
« Reply #54 on: December 17, 2013, 03:24:20 pm »
+1
As Gurnisson said, I have been using long dagger since the very beginning, coz rondel has to switch to second mode to be able to slash from sides, long dagger does all attacks in main mode and now even has more attack than rondel and costs almost twice less, I have been playing the dagger troll to show how fked up this is and I have fallen for how fun it actually is, but yeah, Im for disabling shield with dagger too, it seems just too much
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Offline Soulreaver

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Re: 0.3.1.2
« Reply #55 on: December 17, 2013, 03:32:57 pm »
-1
ehh.. double exp isnt workin at eu1,7 for me....

Offline BlindGuy

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Re: 0.3.1.2
« Reply #56 on: December 17, 2013, 04:17:38 pm »
0
Real men use Dagger (not rondel or long) and they use it without fear (OR a shield).


Recently tho my W key on craptop is breaking and I cant always close on ppl, theres NOTHING so bad as having the oppening and not being able to use it. Many years of always chasing backpeddlers has broken my w key...

Maybe make it so dagger can only be equipped by pressing N, or if its your only item when spawning.
I don't know enough

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Offline //saxon

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Re: 0.3.1.2
« Reply #57 on: December 17, 2013, 04:22:42 pm »
+3
lol i've only just read that WPF was reset, theres me fighting along side Nordmen server stack with 1 WPF, loooooool, explains why i said in teamspeak i keep glancing everytime i fight with someone

considering the score i was getting id say 2h OP  :rolleyes:
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Offline Teeth

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Re: 0.3.1.2
« Reply #58 on: December 17, 2013, 04:36:02 pm »
0
lol i've only just read that WPF was reset, theres me fighting along side Nordmen server stack with 1 WPF, loooooool, explains why i said in teamspeak i keep glancing everytime i fight with someone

considering the score i was getting id say 2h OP  :rolleyes:
Did that too when I respecced my alt Franzibald to a 2h a while a go, played without wpf for like 3 hours and only fell 0.3 short of my usual k/d with other classes. Didn't notice it at all.

Offline Varadin

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Re: 0.3.1.2
« Reply #59 on: December 17, 2013, 04:36:53 pm »
0
lol i've only just read that WPF was reset, theres me fighting along side Nordmen server stack with 1 WPF, loooooool, explains why i said in teamspeak i keep glancing everytime i fight with someone

considering the score i was getting id say 2h OP  :rolleyes:

Yeah you are very OP man . gratz...
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