Author Topic: Ranged: Remove P dmg?  (Read 2560 times)

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Offline Macropus

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Re: Ranged: Remove P dmg?
« Reply #15 on: December 03, 2013, 08:18:48 pm »
+5
I think we should nerf 2h. Especially agi 2h like katana. Why? Because those bind anti launcher ranged forces like shielders or throwers in melee. With a nerf,  2h will be dealt with more quickly, resulting in more time for ranged hunt. Crackpot theory style reasoning, am I doing it right?
As a shielder I'd say the most trouble I have is axe wielders, they break my shield and then I get shot. So - nerf axes. Especially nerf archers with axes.

Offline Grumpy_Nic

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Re: Ranged: Remove P dmg?
« Reply #16 on: December 03, 2013, 08:26:59 pm »
0
I think we should nerf 2h. Especially agi 2h like katana. Why? Because those bind anti launcher ranged forces like shielders or throwers in melee. With a nerf,  2h will be dealt with more quickly, resulting in more time for ranged hunt. Crackpot theory style reasoning, am I doing it right?

 :D

Offline Thomek

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Re: Ranged: Remove P dmg?
« Reply #17 on: December 04, 2013, 12:41:02 am »
+4
Do whatever you think is right paul.

Playing EU1 with the amount of ranged nowadays ain't............. fun.

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Offline HappyPhantom

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Re: Ranged: Remove P dmg?
« Reply #18 on: December 04, 2013, 01:17:27 am »
+2
Do whatever you think is right paul.

Playing EU1 with the amount of ranged nowadays ain't............. fun.

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I count:

Total deaths: 32

Melee deaths: 14 = cause of 44% of deaths

Ranged deaths: 18 (archer:9, xbow: 4, throw:2, headshots: 2) = cause of 56% of deaths

IMHO, 44% vs 56% not terribly unbalanced.

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Offline Kafein

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Re: Ranged: Remove P dmg?
« Reply #19 on: December 04, 2013, 01:18:14 am »
+3
I count:

Total deaths: 32

Melee deaths: 14 = cause of 44% of deaths

Ranged deaths: 18 (archer:9, xbow: 4, throw:2, headshots: 2) = cause of 56% of deaths

IMHO, 44% vs 56% not terribly unbalanced.

lol

Offline Gmnotutoo

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Re: Ranged: Remove P dmg?
« Reply #20 on: December 04, 2013, 01:23:55 am »
0
I think we should nerf 2h. Especially agi 2h like katana. Why? Because those bind anti launcher ranged forces like shielders or throwers in melee. With a nerf,  2h will be dealt with more quickly, resulting in more time for ranged hunt. Crackpot theory style reasoning, am I doing it right?

Uhh.. does this mean you acknowledge the katana needs re-working and you will find a good stat balance to make it comparable to the European swords?
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Offline Leshma

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Re: Ranged: Remove P dmg?
« Reply #21 on: December 04, 2013, 01:48:15 am »
+1
I count:

Total deaths: 29

Melee deaths: 12 = cause of 41% of deaths

Ranged deaths: 17 (archer:9, xbow: 3, throw: 3, headshots: 2) = cause of 59% of deaths

IMHO, 41% vs 59% not terribly unbalanced.

I believe my data is right.

Again I repeat, this is melee centric game/mod and anything more than 33% (one third) ranged kills out of total kills at any given timeframe in completely unacceptable for me personally.

Edit: Fixed.
« Last Edit: December 04, 2013, 01:53:46 am by Leshma »

Offline Paul

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Re: Ranged: Remove P dmg?
« Reply #22 on: December 04, 2013, 06:02:30 am »
+8
Ok, now find a dev that believes in the significance of anecdotal evidence, especially when presented by Thomek and analysed by Leshma.

Offline DrTaco

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Re: Ranged: Remove P dmg?
« Reply #23 on: December 04, 2013, 06:13:46 am »
+1
Considering the HTA nerf, that shouldn't be too hard to find.
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Offline Penitent

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Re: Ranged: Remove P dmg?
« Reply #24 on: December 04, 2013, 06:42:04 am »
0
Arrow damage is balanced.

Tatar arrows = 8 cut
Bodkin = 2 pierce

So against someone with like 55 body armor, the bodkins will do 1 or 2 points of additional damage.  This is not a lot, at all.
To make up for it, they have less ammo and cost more.

If we removed the P and rebalanced the arrows, bodkins would do like 9 or 10 cut.  It would work out the same for most players, unless you had uber armor all the time.

Internal arrows balance is balanced.

Offline Thomek

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Re: Ranged: Remove P dmg?
« Reply #25 on: December 04, 2013, 09:00:59 am »
+3
Ok, now find a dev that believes in the significance of anecdotal evidence, especially when presented by Thomek and analysed by Leshma.

Fine, you can get access to logs. Go and take a look. Only thing I know is EU1 is nigh on unplayable atm, and that there are more and nastier ranged players. The screen above happens all the time, and is not something I waited around to snatch.

I'm telling you, it's bad, it's lame, and if we don't do anything about it, mod will die much faster.
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Offline Erzengel

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Re: Ranged: Remove P dmg?
« Reply #26 on: December 04, 2013, 09:33:19 am »
+1
Just have a look at the player numbers and you will see that the mod is dying at the moment (can't even say slowly)... The huge amount of ranged seems to be the main problem which causes people not to play on EU_1 and even EU_2 any longer.

There is a reason why so many of us complain about ranged. It is not just "anecdotal evidence".

You only need to play some hours (or even minutes) on battle to notice how terrible the situation is. Crossbowers can take 60-80% of your hit points with a single body shot (while having extremly high accuracy and up to 26 ammo) and are still nearly as strong as a pure melee build in close combat. Due to their high agility they can also just drop their crossbow and run away if the situation gets too dangerous for them. You don't have to be a genius to notice how overpowered this is...

« Last Edit: December 04, 2013, 11:26:58 am by Erzengel »

Offline Erzengel

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Re: Ranged: Remove P dmg?
« Reply #27 on: December 04, 2013, 09:35:24 am »
-1
Delete please, double post.

Offline Hirlok

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Re: Ranged: Remove P dmg?
« Reply #28 on: December 04, 2013, 12:38:06 pm »
-1
Bullshit, as most of the recent nerfs, err "patches" -  and "moar nerf" threads.

My lvl 22 arbalest alt already gets better KD than my archer main at lvl 30.  Not to speak of the biased points system on the scoreboard which is not even worth a laugh any more.

High PD builds are not feasible and have not been for a very long time because of bs "balancing" AKA 2h/pole cocksucking. The recent "agi should rule the world" wpf/wp system change did not make that any better, but actually worse.

Quick solution for all the whining:

- melee pussies, learn to die with honor and be sportsmen. You kill several archers each round, why not get killed here and there by an arrow. (((besides most ranged focus on ranged, just look at the screen that thomek posted above, it proves nothing except useless melee whining)))

- make xbowmen use pd or a new similar stat for xbows. Makes them less of 1-men-armies and forces them to be dedicated or bad.

- make high pd archer builds (pd 7 and up) useful again, and "punish" them by leaving the current bs weight of arrows in place for them. Heavy archer is heavy.

- make bodkins usable only with high tier bows. A dedicated archer has the right to kill you, a nomad bow ha has the job to annoy you (and maybe hit the face for a kill)

- make normal arrows weight less, the current "anti-kite" bs is very similar to the "anti-terror" bs all over the world ("just make them all feel guilty and punish without discrimination...")

- make all bows one pd more difficult = less agi whores with bow sidearm...

- rework damage / arrow speed for all bows. 1 slot bows should not be superior in almost all aspects to the high tier bows.

Problem solved. A couple of dedicated archers that can actually harm you, your precious horse, or even kill you... (((((new whining incoming, of course))))), less spammy pussy archers, and xbows finally in their place.

But who would want that.



« Last Edit: December 04, 2013, 12:42:28 pm by Hirlok »
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Offline Kafein

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Re: Ranged: Remove P dmg?
« Reply #29 on: December 04, 2013, 01:02:18 pm »
0
Ok, now find a dev that believes in the significance of anecdotal evidence, especially when presented by Thomek and analysed by Leshma.

I don't remember anyone ever said that was evidence