Author Topic: ADD rapier and axe  (Read 2164 times)

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Offline Afina

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« Last Edit: November 28, 2013, 09:21:17 am by Afina »
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Re: ADD rapier and axe
« Reply #1 on: November 28, 2013, 10:22:17 am »
0
Afraid not mate.


The Rapier is simply too late in history. Side sword and the Espadas fill this role if RP is what you are after and have the stats to boast.





As for the "axe" we have a variety already bit the "axe" model needs to be replaced because it is bad.
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Offline Afina

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Re: ADD rapier and axe
« Reply #2 on: November 28, 2013, 10:30:43 am »
-4
Afraid not mate.

The Rapier is simply too late in history. Side sword and the Espadas fill this role if RP is what you are after and have the stats to boast.

As for the "axe" we have a variety already bit the "axe" model needs to be replaced because it is bad.
I did not ask you when there rapier unlike you I though as I try to contribute ideas to improve fashion
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Offline HUtH

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Re: ADD rapier and axe
« Reply #3 on: November 28, 2013, 11:09:25 am »
+1
But rapier is really something that doesn't fit this mod. There are espadas, italian sword and side sword(that one shouldn't be in mod really...), now also some early kind of estoc, those weapons were more common in renaissance than medieval, and rapier is pretty much a baroque weapon, yet later period.
Only the rapier in the mod would be too less, if it'd be added, then also there should be cuirass, fancy shirts with wide sleeves and even more fancy hats. But what is more important - warband engine can't do the 1h fencing right, and rapier with shield and lolstab it'd be just op, because that weapon would have very high stab dmg.

True that many axes in mod should be retextured/remodelled.
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Offline Afina

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« Last Edit: November 28, 2013, 11:26:34 am by Afina »
Madness…? This is Sparta!

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Offline Miwiw

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Re: ADD rapier and axe
« Reply #5 on: November 28, 2013, 11:27:05 am »
+3
bad thread. Create a model first, then you may come back.
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Offline Afina

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Re: ADD rapier and axe
« Reply #6 on: November 28, 2013, 11:29:16 am »
-7
bad thread. Create a model first, then you may come back.
Nobody asked you.
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Offline BlueKnight

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Re: ADD rapier and axe
« Reply #7 on: November 28, 2013, 12:32:53 pm »
+8
Nobody asked you.
This is rude, you should use public c-rpg forum to communicate with the c-rpg community (devs&players). If you want to talk directly to specific group of people (ex. devs), find your way of doing that (ex. irc) or start to behave politely like other people that talk to you.
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Offline Ronin

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Re: ADD rapier and axe
« Reply #8 on: November 28, 2013, 04:38:44 pm »
+6
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Oh my god that must've been hurt :shock:
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Offline Herkkutatti666

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Re: ADD rapier and axe
« Reply #9 on: November 28, 2013, 04:41:11 pm »
+3
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Offline HUtH

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Re: ADD rapier and axe
« Reply #10 on: November 28, 2013, 06:43:24 pm »
+2
Nobody asked you.
ahahahahha, what a bitchy ignorant you are.
That's true what he wrote, either you have own models or you found some OSP or have a permission from another designer.
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Offline Clockworkkiller

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Re: ADD rapier and axe
« Reply #11 on: November 28, 2013, 06:49:09 pm »
0
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Oh my god that must've been hurt :shock:

Wish I didn't see that....
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Offline HUtH

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Re: ADD rapier and axe
« Reply #12 on: November 28, 2013, 07:43:30 pm »
0
Well, that's what you get from playing with sharp tools(especially naked)
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Offline Afina

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Re: ADD rapier and axe
« Reply #13 on: November 28, 2013, 07:57:37 pm »
-4
ahahahahha, what a bitchy ignorant you are.
That's true what he wrote, either you have own models or you found some OSP or have a permission from another designer.
wtf?
Madness…? This is Sparta!

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Offline HUtH

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Re: ADD rapier and axe
« Reply #14 on: November 28, 2013, 08:03:16 pm »
-1
You don't know English well enough?
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