Author Topic: Too many horse archers`  (Read 8463 times)

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Offline Kalam

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Re: Too many horse archers`
« Reply #45 on: November 24, 2013, 09:22:26 pm »
0
I believe maps are the key to balancing horse archers and ranged in general. Create maps with lots of cover and concealment, with fewer open spaces and they're less of a problem.

Offline Umbra

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Re: Too many horse archers`
« Reply #46 on: November 24, 2013, 09:33:20 pm »
+4
Gnjus I don't know what your problem is but it is a fact that there are a lot of horse archers and it is fucking lame for everyone who is not a horse archer. Half the reason for that is that each round gets drawn out by one to two minutes. It has always been regardless of them being nerfed or buffed. It's not hilarious, just fucking annoying for everyone who is trying to have some fun playing. Which means the other 80 people on the battle server, only because half a dozen guys are being selfish twats.

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Offline Prpavi

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Re: Too many horse archers`
« Reply #47 on: November 24, 2013, 10:32:34 pm »
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You could make Throwing like Xbow and have no requirement (but at a severe nerf to damage without any PT), that way all infantry have a small ranged capability so if kiting endlessly a HA can die in a shitstorm of death (they aren't know for their heavy armour).

In medieval combat, archers were largely a specialization, and you'd have limited crossbowers, but throwing was a staple skill you'd expect most to be able to use, before any shieldwall clashed, or any ladder reached a wall you'd expect a volley of spears 'n' shit, volume over accuracy. I want throwing to be more accessible (inaccurate and weaker ofc for those who aren't dedicated). Wanna nerf the solo heroes and encourage teamplay? Give everyone a minimum level of throwing (the same way anyone can pick up an arbalest), i think that'd change the gameplay massively- for better or worse is a matter of opinion.

edit:
Maybe have a test day where throwing weapons have reasonable Str requirements instead of PT (like xbow) then see if mod is ded or what.

If you want to make something like this, no PT throwing weapons shouldn't be a ble to be picked up after throwing, I have no problem with giving each person a 1slot axe or two to throw... will never happen though.

As for our Horse Archery fun, nothing bad can come out of it, either HA will be completely nerfed and noone will ever play it or people will really start to teamplay because with just a little organisation HA can be countered very affectively.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Teeth

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Re: Too many horse archers`
« Reply #48 on: November 24, 2013, 10:42:10 pm »
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Don't forget, good teamplay beats any enemy team.
Don't forget, good team-wide teamplay never happens. There are always players ignoring the rest of the team which means you have to go with them, otherwise they die and then the rest of you die because of being outnumbered. Can't believe that after three years people still pull the 'get better teamplay' argument when team-wide teamplay obviously does not happen ever since proximity xp was removed.

As for our Horse Archery fun, nothing bad can come out of it, either HA will be completely nerfed and noone will ever play it or people will really start to teamplay because with just a little organisation HA can be countered very affectively.
Both your scenarios are fairly unlikely, I'll tell you what is going to happen. Battle population will die much quicker outside primetime and there will be a general reduction in people playing EU_1 or people playing cRPG in general. I'd say that is bad, but you guys are coming of as tremendously clever trolls here so it is definitely worth it of course.

Offline Christo

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Re: Too many horse archers`
« Reply #49 on: November 24, 2013, 10:43:13 pm »
+3
this is realistic because the mongols were stopped because they all had a real disease which only happened when they were on horses with bows, and they all died

please implement, thanks, Corsair

I still prefer the good old "Horse archers have to leave map at X minutes because of the Khan's funeral" idea. :D
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Offline Bulzur

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Re: Too many horse archers`
« Reply #50 on: November 24, 2013, 10:44:41 pm »
+1
Just make bodkins arrows unusable on horseback.
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Prpavi

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Re: Too many horse archers`
« Reply #51 on: November 24, 2013, 10:49:46 pm »
+1
Both your scenarios are fairly unlikely, I'll tell you what is going to happen. Battle population will die much quicker outside primetime and there will be a general reduction in people playing EU_1 or people playing cRPG in general. I'd say that is bad, but you guys are coming of as tremendously clever trolls here so it is definitely worth it of course.

Playing right now, losing 3 maps in a row, nobody is leaving or GTXting...

If you honestly think 5 people under a same banner playing legitimate class will kill the mod, please tell us what to respec to so that the mod lives on.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Grumbs

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Re: Too many horse archers`
« Reply #52 on: November 24, 2013, 10:56:01 pm »
+2
I believe maps are the key to balancing horse archers and ranged in general. Create maps with lots of cover and concealment, with fewer open spaces and they're less of a problem.

Sure lets just limit the maps because of one class.
If you have ranged troubles use this:

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Offline Osiris

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Re: Too many horse archers`
« Reply #53 on: November 24, 2013, 10:59:53 pm »
+1
Playing right now, losing 3 maps in a row, nobody is leaving or GTXting...

If you honestly think 5 people under a same banner playing legitimate class will kill the mod, please tell us what to respec to so that the mod lives on.

its not just you 5 there are lots of other HAs around. just when you turn up it can double the HA population and often most HA end up on your team
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Offline Prpavi

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Re: Too many horse archers`
« Reply #54 on: November 24, 2013, 11:32:23 pm »
0
its not just you 5 there are lots of other HAs around. just when you turn up it can double the HA population and often most HA end up on your team

Then nerf the shit out of the class or remove it completely, I have no problems with that.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Leshma

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Re: Too many horse archers`
« Reply #55 on: November 25, 2013, 01:41:53 am »
+5
Hypocrisy at its best...

Aren't you and Mercs two clans that advocated for clan banner balance because playing separated isn't fun for you guys? Aren't you one of the clans that had HX alts that terrorized EU1 in the past? Aren't you the clan that makes everyone else GTX the same EU1 because of your bullshit abuse skills (stabs, bumps slash, kicks, one handed left swing et cetera)?

Well guess what, justice got served to you. Get a taste of your own medicine for a little bit. You abuse everything there is to abuse since the dawn of cRPG but you don't want others to do the same.

As I already said, hypocrisy at its best.

Easy solution for you, make HA alts yourself and show them who's the boss. Or you're afraid you'll get your ass handed to you?

Edit: I've read somewhere that Serbian medieval army had a lot of horse archers in their ranks. Way to go, Croatians roleplaying Serbians. :lol:
« Last Edit: November 25, 2013, 01:47:24 am by Leshma »

Offline bavvoz

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Re: Too many horse archers`
« Reply #56 on: November 25, 2013, 02:05:07 am »
0
Meh i think ill stick with turning crpg off and play another game when i get bored :)

Offline Corsair831

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Re: Too many horse archers`
« Reply #57 on: November 25, 2013, 02:12:01 am »
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the thing about horse archer is that it's not even counterable in the slightest by infantry, you can counter a regular archer with a shield but a horse archer just goes around your back and shoots around the shield, or runs away and keeps just out of your range

in what possible way is that a fun mechanic for a game

i don't know about you guys, but i play crpg because i like the challenge (the reason i play practically naked and with a very weak build), of fighting multiple opponents and out-thinking and sometimes outplaying my opponents. if there's literally no way an infantryman can kill another class (unless the horse archer makes a major derp, which doesnt happen with good players), where's the skill, and where's the point.

[[I say this because a lot of infantry players who don't use the forums will currently be thinking this exact thing, and stopping playing crpg because they're fighting against enemies they cannot possibly defeat]]

As for gnjus, why do you seem to hate me all of a sudden, i'm not even 100% sure who you are; why are you following all of my posts and shit talking me, do you have some massive problem with me or something, what's up?
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Offline Panos_

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Re: Too many horse archers`
« Reply #58 on: November 25, 2013, 02:24:10 am »
+2
I'd take 10 HA over 10 two-handers, any day, any time.

Easier to kill, without relying on lol-broken animations.  :lol:

Goddamit Karasu, whining about 2hand class is my job, not yours, mine.

Find something else to whine for!
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Offline Osiris

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Re: Too many horse archers`
« Reply #59 on: November 25, 2013, 02:33:20 am »
+2
Hypocrisy at its best...

Aren't you and Mercs two clans that advocated for clan banner balance because playing separated isn't fun for you guys? Aren't you one of the clans that had HX alts that terrorized EU1 in the past? Aren't you the clan that makes everyone else GTX the same EU1 because of your bullshit abuse skills (stabs, bumps slash, kicks, one handed left swing et cetera)?

Well guess what, justice got served to you. Get a taste of your own medicine for a little bit. You abuse everything there is to abuse since the dawn of cRPG but you don't want others to do the same.

As I already said, hypocrisy at its best.

Easy solution for you, make HA alts yourself and show them who's the boss. Or you're afraid you'll get your ass handed to you?

Edit: I've read somewhere that Serbian medieval army had a lot of horse archers in their ranks. Way to go, Croatians roleplaying Serbians. :lol:

left swing is an abuse? well if you say so. and no I wasn't a merc who lobbied for banner balance but it has been great for crpg untill recently when most clans activity has dropped off. I fully support class and team balance over full banner balance.


if you are going to dismiss concerns and problems because MERCS AND BYZ ABOOZE LOLOLOL then why bother posting at all? make a HA alt to fight other HAs? why its a totally boring and dull class to play ive played HA before and it bores me to tears.

you say bullshit abuse of stabs left swing bump slash kicks etc. may i ask what in your opinion isn't BS abuse?

Sure the Byz gank squad frustrates me sometimes and can be annoying as im sure merc one can. the vital difference is i stand a reasonable chance against them as does my team if they go into a blob its something i can fight against using any class something i cannot do against a HA stack. i can go archer, xbow, hoplite or lancer cav and i would still be of limited use against a gang of HA. I wouldn't even mind so much if the HA were split but no crpg likes to put nearly every cav on the same side most maps. But you are not a hypocrite at all im sure
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