Poll

Buff +0 melee weapons and reduce stats on looms?

Yes
19 (24.4%)
No
59 (75.6%)

Total Members Voted: 78

Author Topic: Buff +0 melee weapons and reduce stats on looms?  (Read 1754 times)

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Offline Grumbs

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Buff +0 melee weapons and reduce stats on looms?
« on: November 21, 2013, 11:39:20 am »
-1
A few patches back bows and xbows got buffs to +0 versions, while +1, +2 and +3 got stat reductions. I'm not asking how much to tweak stats in poll, more whether something should be changed at all with melee looms
« Last Edit: November 23, 2013, 09:40:26 pm by Kalam »
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Offline Erzengel

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Re: Buff +0 melee weapons and reduce stats on looms?
« Reply #1 on: November 21, 2013, 11:46:00 am »
+17
Nope.

Offline Shadowren

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Offline no_rules_just_play

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Re: Buff +0 melee weapons and reduce stats on looms?
« Reply #3 on: November 21, 2013, 11:52:00 am »
0
That would be really boring for new players. They would finally be able to get their first mw to notice that t wasn't worth all the time

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Re: Buff +0 melee weapons and reduce stats on looms?
« Reply #4 on: November 21, 2013, 11:57:06 am »
0
I think new players would like to not feel they have a mountain to climb too with grinding
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Offline Falka

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Re: Buff +0 melee weapons and reduce stats on looms?
« Reply #5 on: November 21, 2013, 12:01:46 pm »
0
Yup, great idea, the same should be done with armors, no more +5 at masterwork, +3 would be more than enough (heh, back in the days it was +7  :wink: ). Newbies life is hard enough, devs should try to make it a bit easier.
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Offline no_rules_just_play

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Re: Buff +0 melee weapons and reduce stats on looms?
« Reply #6 on: November 21, 2013, 12:05:08 pm »
+5
So basically being the only low level because people like erziemy old friend stop retiring would be a lesser mountain to climb?. I seriosuly wouldn't see a reason to keep retiring if it was so worthless.
Buff +0's maybe, but nerfing looms is just stupid.

Offline Grumbs

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Re: Buff +0 melee weapons and reduce stats on looms?
« Reply #7 on: November 21, 2013, 12:12:06 pm »
0
You're looking at extreme nerfs and buffs when there can be something in between. +1 and +2 could be more useful than now even and have a similar effect to my suggestion. Doesn't need to be +3 for the main damage boost, could be +1 damage rather than +2 for eg. Its about bringing the gap between +3 and +0 closer without making looms worthless imo. You can't just buff +0 without tweaking looms though, that would just be a global damage buff

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Re: Buff +0 melee weapons and reduce stats on looms?
« Reply #8 on: November 21, 2013, 12:50:43 pm »
0
Yup, great idea, the same should be done with armors, no more +5 at masterwork, +3 would be more than enough (heh, back in the days it was +7  :wink: ). Newbies life is hard enough, devs should try to make it a bit easier.

Glove masterworks are especially OP compared to unloomed. Over 100% bonus on some, +3 wispy are effectively +0 heavy gauntlets (16.3k item with more than twice the weight). +3 heavy gauntlets give the highest bonus armour in the game for just a bit of extra weight and repair cost
« Last Edit: November 21, 2013, 12:54:48 pm by Grumbs »
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Offline Prpavi

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Re: Buff +0 melee weapons and reduce stats on looms?
« Reply #9 on: November 21, 2013, 12:55:19 pm »
0
sure why not, it could start up the marketplace again
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline DaveUKR

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Re: Buff +0 melee weapons and reduce stats on looms?
« Reply #10 on: November 21, 2013, 12:59:23 pm »
+7
Who are those newbies you're talking about? It's years since there is not more than 1% of newbies on the servers.

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Re: Buff +0 melee weapons and reduce stats on looms?
« Reply #11 on: November 21, 2013, 01:05:44 pm »
+3
When oldschool people that play now started they werent playing against 32+ fully loomed guys with prior skill learned at the game. Maybe its not a cooincidence that newbies don't stick with the game

OK Player skill is the number one hurdle, but we make it worse with all this grinding for high level and gear
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Offline Erzengel

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Re: Buff +0 melee weapons and reduce stats on looms?
« Reply #12 on: November 21, 2013, 01:14:29 pm »
+3
Of course you are at a disadvantage if you are new to the game. cRPG is a roleplay game, that's how these kind of games work. Compared to other roleplay games cRPG is even quite forgiving for new players. Leveling isn't that hard. You don't need about a month of leveling for being able to compete with other players. You can easily reach level 30 in one or two weeks (especially with strategus battles or DTV). It is the melee mechanics that you need to learn and which make it difficult for new players, not the looms or high level characters. Certain players are dominating the game because they are extremly good at it, not because they have a fully loomed set.

Looms are fine as they are. They are nice to have but not gamebreaking. A loomed body armor, gauntlets and a weapon is usually all you need (you can still do well with less or even without). That's not that hard to achieve, especially since the armoury was added and marketplace prices are dropping (you can easily get a good weapon for 2lp 50k). If somebody retires 4-6 times to get a loomed body armor and gauntlets he should be able to survive that one more hit in my opinion. Fully loomed weapons give you +2/+3 damage. Most of the time that's not even 10% more damage in total. Hardly overpowered...

sure why not, it could start up the marketplace again

How should this revitalize the marketplace? Please explain. :)


Offline Prpavi

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Re: Buff +0 melee weapons and reduce stats on looms?
« Reply #13 on: November 21, 2013, 01:19:25 pm »
+3
How should this revitalize the marketplace? Please explain. :)

people sitting on tons of "valuble" looms, asking money on top for every ridiculous trade, suddenly they aren't that valuble any more and people are free of the illusion and are more willing to trade and try new things instead of jewing each outher out. That's just my little utopia, you may carry on with you debate  :mrgreen:
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Re: Buff +0 melee weapons and reduce stats on looms?
« Reply #14 on: November 21, 2013, 01:37:27 pm »
+2
Horrible idea.

Leave looms alone!!!!


I hate what they did with +3 bows and arrows and I don't even play an archer. I hate ranged... but I still hate what they did to those mw items, I would have more of a reason to play archer if there was that minor progression of damage by getting loom points and spending them to loom items.

I understand why they did it to bows and arrows, but it just feels like there is so much less of a reason to play the game and progress through generations if your mw items barely have a noticeable difference.