Author Topic: Autobalance sorting and class balance.  (Read 352 times)

0 Members and 1 Guest are viewing this topic.

Offline Johammeth

  • King
  • **********
  • Renown: 1077
  • Infamy: 81
  • cRPG Player
    • View Profile
  • Faction: ConnectiKUTT
Autobalance sorting and class balance.
« on: November 21, 2013, 12:45:17 am »
+8
Is it possible to change the way that autobalance works?

Right now, it seems that autobalance works by sorting players according to their score.

Rather than doing one big sort for all players, is it possible to run an ordered series of sort commands on particular subsets of the player pool?

example:
-Game identifies all players with Bow WPF and sorts them appropriately (tries to keep banners together, balances for points within this subset of players etc).
-then, game identifies all remaining players with XBow WPF and sorts them appropriately.
-then, game identifies all remaining players with RidingSkill and sorts them appropriately.
-then, game identifies all remaining players with ShieldSkill and sorts them appropriately.
-then, game identifies all remaining players and sorts them appropriately.

Obviously you would have to figure out the ideal hierarchy of sort commands, but the end result would be a crude class balance system. It isn't perfect, but it's an idea to prevent the dreaded "ugh, enemy team has all the _____ this map, this is miserable."

I'm not at all familiar with MnB/cRPG code, though, so I don't know if this is possible.
visitors can't see pics , please register or login


Offline Mongolista

  • Count
  • *****
  • Renown: 162
  • Infamy: 68
  • cRPG Player
    • View Profile
  • Faction: Quincy
  • Game nicks: Guardian_Bethrezen, Quincy_Mongo
  • IRC nick: Bethrezen
Re: Autobalance sorting and class balance.
« Reply #1 on: November 21, 2013, 01:00:58 am »
0
A clever idea actually, I have encountered this problem many times in the morning when the servers are waking up and also at night when the servers are dying out, basically when theres about 20 people and the balance usually throws all the archers in one team and all the shielders (or melee) in the other. Even if the teamwork is awesome, lacking on one of the classes can be a crucial point for victory.
(click to show/hide)

Offline Johammeth

  • King
  • **********
  • Renown: 1077
  • Infamy: 81
  • cRPG Player
    • View Profile
  • Faction: ConnectiKUTT
Re: Autobalance sorting and class balance.
« Reply #2 on: November 24, 2013, 06:33:43 am »
0
Is this possible?
visitors can't see pics , please register or login


Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Autobalance sorting and class balance.
« Reply #3 on: November 24, 2013, 10:31:45 am »
+2
This needs more attention. Sorting and balancing for classes would go very far in improving the overall experience on battle server especially.
When west germany annexed east germany, nobody moved a finger too.

Offline Lealo

  • Peasant
  • *
  • Renown: 9
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: Autobalance sorting and class balance.
« Reply #4 on: November 24, 2013, 10:38:28 pm »
0
I actually think unbalanced gives a tactical aspec to the game, however the balance of your team (and enemies) is not showed anywhere. It should be shown before picking equipment, so that you can plan ahead somewhat - to bring spikes, siegeshield, pikes etc. The sorting is looks good

Offline Riddaren

  • Duke
  • *******
  • Renown: 601
  • Infamy: 298
  • cRPG Player Sir White Pawn
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Riddaren, Matthaus
Re: Autobalance sorting and class balance.
« Reply #5 on: November 25, 2013, 12:56:07 am »
0
I believe the developers have said it's hard to change how the balancing works.
I'm pretty sure they would have done something about it by now if they could, since this has been suggested many times before.