Author Topic: Archer stun  (Read 370 times)

0 Members and 1 Guest are viewing this topic.

Offline brockssn

  • Baron
  • ****
  • Renown: 133
  • Infamy: 182
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Archer stun
« on: November 12, 2013, 07:30:25 pm »
0
I like the fact that archers get a stun, but I think it should be maybe a 30% chance instead of 100%. Think it would make things a bit more unpredictable which is always more challenging / fun!

Offline Templar_Steevee

  • Duke
  • *******
  • Renown: 613
  • Infamy: 128
  • cRPG Player
  • Pew-pew for victory!!!
    • View Profile
  • Faction: Templar
  • Game nicks: Templar_Steevee, Templar_catchArabbit, Gangtroll
Re: Archer stun
« Reply #1 on: November 12, 2013, 09:35:48 pm »
+4
No.
Randed stun should be based on dmg recived by prayer (not a raw dmg). Higher dmg you recive - stun duration is longer.

Because of stun ppl know that they recived dmg, and stun sometimes (maybe i should use hardly ever) save their lives.
Without stun ppl will whine even more, bacause they gona die "because of no reason".
Archer forever :D

Offline Riddaren

  • Duke
  • *******
  • Renown: 601
  • Infamy: 298
  • cRPG Player Sir White Pawn
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Riddaren, Matthaus
Re: Archer stun
« Reply #2 on: November 12, 2013, 10:48:25 pm »
0
I would like to see the target getting slowed down instead of stunned.
A stun is obviously prefered, so to compensate, the time being slowed down could be longer than the stun is now.

After that, make all hits (melee and ranged) cause the target to become somewhat slowed down.
Time slowed down should depend on damage received like suggested already but could also depend on weapon type (cut, pierce, blunt).
It could also depend on where you are hit (legs, chest, arms, chest). The possibilities are endless.

Offline MURDERTRON

  • King
  • **********
  • Renown: 1337
  • Infamy: 428
    • View Profile
  • Faction: TRUMP / WEST 2020
Re: Archer stun
« Reply #3 on: November 12, 2013, 10:56:49 pm »
0
Arrows should penetrate fully and be able to pin you to the floor or walls.  This is a realistic and also fair gameplay mechanic I'd like to see added.
▀█▀▒█▀█▒█▒█▒█▒▒▒█▒█▀█▒▒█▀█▒█▀█▒█▀█▒█▀█▒█
▒█▒▒█▄█▒█▒█▒██▒██▒█▄█▒▒▄▄█▒█▒█▒▄▄█▒█▒█▒█
▒█▒▒█▀▄▒█▄█▒█▒█▒█▒█▒▒▒▒█▄▄▒█▄█▒█▄▄▒█▄█▒▄

Offline Brrrak

  • Earl
  • ******
  • Renown: 442
  • Infamy: 63
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Brrrak
Re: Archer stun
« Reply #4 on: November 13, 2013, 12:00:58 am »
0
My only problem is that if I'm dropped by 1/2 or 3/4th health, I just stagger for a moment like from a melee hit.

If I get hit for 1/8 or less health, I just drop it and start seizing full on until the end of time.

Seriously, wut?  :?: