Author Topic: WPP Sum and Cost Formula Rework(Includes WM)  (Read 55332 times)

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Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #690 on: November 29, 2013, 03:56:42 pm »
+1
let us use any shield we want with drawbacks
like no forcefield, low resistance, low shieldspeed ect ect

but let us use that HI-TECH piece of engineering(aliens probably involved) so we can stop arrows
"with drawbacks" That I know we can't do without wse and since cmp is busy and we need what time he does have to be spent on other things, that's not likely going to happen. Although I agree and even proposed such myself several times.
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Offline Angantyr

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #691 on: November 29, 2013, 03:59:03 pm »
0
Shields with no force fields worked great in Vikingr.

Offline Switchtense

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #692 on: November 29, 2013, 04:01:05 pm »
+2
making shield agi based is nonsense, but its necessary balance wise in my opinion

shielders are the most effective way to get rid of archers, making them str builds makes it impossible to catch an archer

however, maybe its possible to make it partially str based?

like
               1 shield
  2 strength      3 agility

like that you woulnt have rondel my old friends with 33agi and a nearly indestructable shield running around, and itd make a lot more sense (would get rid of basically every indestructable shield since you cant have 33+ agi and also enough str to carry a shield)


and yes, force field is a bit stupd i think, it makes shit shields like board shields totally useless
slow big shield < fast tiny buckler
and it shouldnt be that way, why would a buckler the size of a fingernail catch arrows flying at your face?
make bigger shields useful again by removing the force field
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Offline kinngrimm

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #693 on: November 29, 2013, 04:29:05 pm »
0
I personally got no problem with removing forcefield from shields, as i use shields which have the forcefield already removed, so go ahead  :lol: . Then again playability over realism. Going that way for low req, small shields, you will destroy their usage complettly.

I wouldnt have a problem with mixed requirements str and agi for shields, if every item would get that. You want to introduce new forms of balancing sure go ahead, but its not balancing if it is not done for all. I don't think those still aktive from the balancing team are very keen on going over all the existing items though.

One thing what had been mentioned before, making shields only str based, that will give another insentive to a crowd of people who basicly already have taken over here. Ranged. Kiting of Ranged will become that much worse ... only thinking about that makes me sick. But sure go ahead ... why not at the same time increase shield weight, should not change anything which then already is broken anyhow ... and as it is not like i would play on eu1 anyhow anymore, DO IT! That then i guess will lead to others either quiting the game or postive feedback loop .. .starting a ranged char... or switching more often to eu2 nice, even more players there then, DO IT!!!

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Offline Kafein

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #694 on: November 29, 2013, 07:44:36 pm »
0
Shields with no force fields worked great in Vikingr.

They don't seem to work all that good in cRPG, but anyway a force field wouldn't suddenly enable shield users to throw homing shields at archers like captain america, so it wouldn't make a huge difference.

Offline Leshma

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #695 on: November 29, 2013, 10:27:05 pm »
+1
Is it normal that I need 3 hits with Mighty Bar Mace for Greys_Queen_Lamerina wearing Lordly Heavy Kuyak and Lordly high armor gloves? As I said, I have 7 PS and around 100 effective wpf. First hit knocked her down, second was held hit that went for the head but she survived. I have 62 HP and even more armor and there's no way I can survive two Mighty Barmace hits. Quite a few conspiracy theories are going in my head right now...

Need way too many hits for bots in DTV as well. Most of the time I feel like I'm hitting with 5 PS or lower, glances are very common even with MW Awlpike...

Offline San

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #696 on: November 29, 2013, 10:43:25 pm »
0
You hit weaker than my 15-30 pure build. It's definitely your wpf. Every 50 wpf you're missing is -3 strength and -1 PS compared to someone else. Even so, that guy probably just got lucky or you hit slightly outside the best sweetspot.

Offline Huscarlton_Banks

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #697 on: November 29, 2013, 10:59:58 pm »
0
San is pretty stronk when he wears light/no armor.

210 effective wpf + 5 ps = 1.631 multiplier

100 effective wpf + 7 ps = 1.56 multiplier

And then there's speed bonuses/animation sweetspots.

Offline San

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #698 on: November 29, 2013, 11:05:14 pm »
0
Yeah, I have 196 effective wpf.

38blunt raw damage for

5PS, 196 wpf is 63.86
7PS, 100 wpf is 63.48

Virtually identical, but still losing out.

Offline Rebelyell

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #699 on: November 29, 2013, 11:29:50 pm »
0
str op
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Offline Kafein

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #700 on: November 29, 2013, 11:31:56 pm »
0
PS does not receive any armor malus

Offline Utrakil

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #701 on: November 30, 2013, 12:20:10 am »
+2
Maybe there is a possibility to leave shieldskill as is( ath based increases durability[maybe increase speed]) and make the shield difficulty str based.
So everybody can pick up shields with a weight matching his strenght. And shield skill is still usefull if you don't want your shield to break very fast.
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Offline kinngrimm

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #702 on: November 30, 2013, 12:34:56 am »
0
Maybe there is a possibility to leave shieldskill as is( ath based increases durability[maybe increase speed]) and make the shield difficulty str based.
So everybody can pick up shields with a weight matching his strenght. And shield skill is still usefull if you don't want your shield to break very fast.
i wouldnt be completly opposed to this idear, one of the major setbacks of shields always were you needed to put so many points into it to even be able to use the high tear shields.

If the req of shield would depend on str, more or less anyone could pick up and use a shield with high enough str. Something between 0 and 15.

Shieldskill though still for durability/hp, block speed(this needs to be increased anyhow) or other changable values of the shield(no not the forcefield).
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Offline HUtH

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #703 on: November 30, 2013, 01:49:57 am »
0
Maybe there is a possibility to leave shieldskill as is( ath based increases durability[maybe increase speed]) and make the shield difficulty str based.
So everybody can pick up shields with a weight matching his strenght. And shield skill is still usefull if you don't want your shield to break very fast.
Well, that's almost the same what I suggested, but it's more simple and makes sense. You need str to block and hold, but to use it properly(for dedicated shielder) you need shield skill. Thought bucklers need to be balanced to this, because str isn't really important here...
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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #704 on: December 01, 2013, 05:00:44 am »
0
Hey, did the formula get changed again, or is there a part of it I'm not understanding? I thought 4 WM and 12 AGI gets you 121 wpf, but it's given me 134 wpf. Not that I'm complaining, but why? Do I get higher wpf for being a higher generation? I checked my STF character, and 4WM and 12 AGI still gets 121 wpf. Cool beans for my main and all, but what's the reason for this, or am I a glitch in the system? 

Forgive me if this has been mentioned already, but I don't care to read through almost 50 pages just to see before posting. Know what I mean?


*Edit* After leveling, I got free wpp. That's why I have a higher wpf than I thought I should.
« Last Edit: December 01, 2013, 05:52:40 am by Thranduil »
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