Author Topic: WPP Sum and Cost Formula Rework(Includes WM)  (Read 55323 times)

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Offline Turboflex

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #600 on: November 18, 2013, 10:10:17 pm »
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Umm so I am not gonna read through all this but what's the best build now for 1h with a slash weapon to actually do some damage to all the guys in 65+ armor? Was 24-15 before, worked ok.

Offline Phew

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #601 on: November 18, 2013, 10:12:35 pm »
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Umm so I am not gonna read through all this but what's the best build now for 1h with a slash weapon to actually do some damage to all the guys in 65+ armor? Was 24-15 before, worked ok.

You dropping throwing turbo?

Offline HarryCrumb

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #602 on: November 18, 2013, 10:13:27 pm »
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15/27 at 33/34. 15/30 at 36.

Offline Turboflex

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #603 on: November 18, 2013, 10:27:08 pm »
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Rather not drop throwing. Need 5 PT and about 104 throw WPF, or I could live with 4 PT and about 80 throw WPF if needed.

lvl 35

Offline Boerenlater

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #604 on: November 18, 2013, 10:34:45 pm »
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Rather not drop throwing. Need 5 PT and about 104 throw WPF, or I could live with 4 PT and about 80 throw WPF if needed.

lvl 35
You know the requirement changed from 13 to 11 per pt?
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Offline Phew

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #605 on: November 18, 2013, 10:39:39 pm »
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Rather not drop throwing. Need 5 PT and about 104 throw WPF, or I could live with 4 PT and about 80 throw WPF if needed.

lvl 35

As I posted earlier in this thread, str-focused huscarls like you will be hit hard by this change. The good news is that throwing requirements have dropped, so you can probably support 5PT with only 94 wpf now. The bad news is that with 5 WM, you can only get 100 wpf in 1h if you have 94 wpf in throwing.

You probably need to go  21/18 or so if you want reasonable 1h wpf to go with throwing. For these reasons, I'll be dropping throwing, and going 18/24 or 21/21, haven't decided.

Offline Turboflex

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #606 on: November 18, 2013, 10:49:46 pm »
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Well I only went 24-15 so I could get 8 PS to actually hurt 65 armor 2h STR heroes with a slash weapon. If 15-24 can accomplish the same thing it's no big deal to me.

Offline HarryCrumb

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #607 on: November 18, 2013, 11:15:18 pm »
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Your silly axe does pierce damage. You'll take a hit to your overall damage per swing but you will make some of that back up with speed bonus.

Offline Osiris

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #608 on: November 18, 2013, 11:16:41 pm »
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Why you all respec to Horse Ranged! I hate you all!
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Offline San

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #609 on: November 18, 2013, 11:18:45 pm »
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5PS can hurt 65+ armor with a blunt weapon or something like 37+ cut. Even if you have lower amounts of cut, you can circle them easily and still do decent amounts of damage (especially if you prioritize head hitting).

Easier for me to just use an agility build and carry 2 weapons.

Offline Templar_Steevee

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #610 on: November 18, 2013, 11:51:40 pm »
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Dedicated archer works as always, I'm a bit more accurate, dmg is similar to one before path. 198 WPF is nice, helps to make long range shots :D
Archer forever :D

Offline Tindel

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #611 on: November 19, 2013, 12:19:29 am »
+1
Was the insane ranged spam part of the patch-plan?
Werent you going to reduce the effect of wpf on ranged weapons?


Offline Prpavi

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #612 on: November 19, 2013, 12:37:13 am »
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Dildo Mace is back to 1 slot, that's good news. Why you no focus on good thingz!
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Offline Kafein

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #613 on: November 19, 2013, 01:02:22 am »
+7
Ranged got an indirect accuracy buff, time to nerf all missile speeds by 10 and finally introduce skill on both sides of the arrow

Offline Life

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #614 on: November 19, 2013, 01:04:14 am »
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what is this synergy bonus? if i am 1h, is it good to have my 1h wpf "green"? if so i will have to put about 70 into 2h, which doesnt make sense
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