Author Topic: WPP Sum and Cost Formula Rework(Includes WM)  (Read 55556 times)

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Offline Elindor

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #495 on: November 15, 2013, 07:09:25 pm »
0
Right, so even less difference.

So, Strength builds, just adjust from 0 WM to like 3-4 at least and you should be fine :)
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Offline Penitent

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #496 on: November 15, 2013, 07:48:14 pm »
+1
Right, so even less difference.

So, Strength builds, just adjust from 0 WM to like 3-4 at least and you should be fine :)

However str archers will take additional WM to get the same wpf they had before, but they will still be less accurate.

BUT agi archers will have more wpf than they did before -- which is what prompts the accuracy nerf.

So we're pretty much getting rid of str archers then.

Offline Gurnisson

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #497 on: November 15, 2013, 07:52:36 pm »
0
However str archers will take additional WM to get the same wpf they had before, but they will still be less accurate.

BUT agi archers will have more wpf than they did before -- which is what prompts the accuracy nerf.

So we're pretty much getting rid of str archers then.

Didn't Tydeus just say there would be no accuracy nerf, just a draw rate nerf?
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Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #498 on: November 15, 2013, 08:05:33 pm »
+3
Didn't Tydeus just say there would be no accuracy nerf, just a draw rate nerf?
Yes, but not only that, the wpf per PD penalty formula is changing slightly to reimburse higher pd builds which aren't able to get sufficient WM due to other hidden penalties. :D
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Offline Algarn

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #499 on: November 15, 2013, 08:17:34 pm »
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Yes, but not only that, the wpf per PD penalty formula is changing slightly to reimburse higher pd builds which aren't able to get sufficient WM due to other hidden penalties. :D

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Offline Butan

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #500 on: November 15, 2013, 08:22:23 pm »
0
Right, so even less difference.

So, Strength builds, just adjust from 0 WM to like 3-4 at least and you should be fine :)

no

Offline Thranduil

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #501 on: November 15, 2013, 09:01:03 pm »
+1
Well, so long as the spammy AGI build weapons like the Rondel Dagger are nerfed a bit, I think it looks good. That is to say, I won't be affected that much.  :P 
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Offline Molly

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #502 on: November 15, 2013, 09:08:21 pm »
0
Started out promising - ended up being hot air not really changing anything. That's what I read in here by now.

Let's change something with wpf... but let's add an exception here, here, here and here... oh wait, and here.

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Offline Elindor

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #503 on: November 15, 2013, 09:28:09 pm »
0
Tydeus I'd say at this point with the full respec - if we could just know what the relative timelines of the wpf patch and the item adjustments patch will be.

Will they both be at the same time?
Will the wpf patch come well before the item adjustment patch?
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Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #504 on: November 15, 2013, 09:31:03 pm »
+1
Tydeus I'd say at this point with the full respec - if we could just know what the relative timelines of the wpf patch and the item adjustments patch will be.

Will they both be at the same time?
Will the wpf patch come well before the item adjustment patch?
They need to be at the same time.
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Offline pepejul

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #505 on: November 15, 2013, 09:32:29 pm »
0
tell me if I m right : I will need more WPF to keep same speed and damages when I Hit than actually ?
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Offline Kalp

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #506 on: November 15, 2013, 09:34:37 pm »
0
I bought respec few weeks ago, I should be angry  :P lost 3kk
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Offline Phew

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #507 on: November 15, 2013, 09:38:14 pm »
+4
They need to be at the same time.

I would suggest that item change patches like this one be accompanied with a cancellation of all existing marketplace offers at the time of the patch. Last item change patch, people that happened to log on soon after the patch took advantage of the sudden shift in item values to make a killing.

People that are the proud owners of newly buffed or nerfed items should get a chance to evaluate their "new" item before it gets snatched away by a pre-existing offer.

Offline Paul

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #508 on: November 15, 2013, 09:39:37 pm »
+7
tell me if I m right : I will need more WPF to keep same speed and damages when I Hit than actually ?

You should always try to remember that you are never right.

Offline Corsair831

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #509 on: November 15, 2013, 09:40:26 pm »
+1
So are we removing this arc of death kick and the instant-1h stab whilst we're at it ? ;)

(Note i use the word 'we' when i have absolutely no intention of doing any work :D)
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