Poll

Ranged stun

Remove it
47 (30.7%)
Don`t remove it
47 (30.7%)
Nerf it
39 (25.5%)
Buff it
20 (13.1%)

Total Members Voted: 152

Voting closed: February 09, 2014, 01:03:55 pm

Author Topic: Ranged stun..  (Read 5152 times)

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Offline jtobiasm

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Re: Ranged stun..
« Reply #15 on: November 02, 2013, 02:52:53 pm »
-1
Yeah remove the stun and then lower the weight of the all the arrows.

#BringBackKiting

Offline Fartface

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Re: Ranged stun..
« Reply #16 on: November 02, 2013, 03:06:53 pm »
-1
I made a post about this aswel, I certainly agreee!
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Offline En_Dotter

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Re: Ranged stun..
« Reply #17 on: November 02, 2013, 03:08:46 pm »
+2
No need to remove stun. Just give 2h heroes healing potions that instantly heal to full hp. Also no cool down on potions and make them 0 slot and 5 in the stack with 0 kg weight. Make +3 potions heal all 2h heroes in 50m radius as well.
Fixed.
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Offline Penitent

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Re: Ranged stun..
« Reply #18 on: November 02, 2013, 03:12:53 pm »
0
Move to balance/ suggestions

Offline En_Dotter

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Re: Ranged stun..
« Reply #19 on: November 02, 2013, 03:14:48 pm »
0
Move to balance/ suggestions The Chamber of Tears.
Fixed as well.
Wow! Im patching those posts so fast i wish devs would follow me and patch cRPG more often.
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Offline _GTX_

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Re: Ranged stun..
« Reply #20 on: November 02, 2013, 03:15:27 pm »
0
QQQQQQQQQQQQQQQQQQQQQQ 2h nerfed, but not enough QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ. Did not get buffed in this patch like other classes, but its somehow still op QQQQQQQQQQQ. I love stunning for a longer time than any other melee class, plz no nerf.
So, do u play archer?
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Offline Templar_Steevee

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Re: Ranged stun..
« Reply #21 on: November 02, 2013, 03:15:56 pm »
+4
Removing stun is not a good solution. It should be fixed.
Below some amount of dmg there shouldn`t be a stun, with rising dmg player get with a missile, stun should be longer, but with defined maximum duration time. 
Let`s say that maximum stun duration is one we have atm after getting shot from  strongest x-bow. Rest should be  lower than it.
Archer forever :D

Offline _GTX_

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Re: Ranged stun..
« Reply #22 on: November 02, 2013, 03:16:54 pm »
-1
Removing stun is not a good solution. It should be fixed.
Below some amound of dmg there shouldn`t be a stun, with rising dmg player get with a missile, stun should be longer, but with defined maximum duration time. 
Let`s say that maximum stun duration is one we have atm after getting shot from  strongest x-bow. Rest should be  lower than it.
Well i voted for nerfing it, so this sounds pretty fitting tbh. I can accept that the strongest xbow would fuck me over in melee, since it does take some time for that weapon to get a shot of, compared to the bows.
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Offline En_Dotter

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Re: Ranged stun..
« Reply #23 on: November 02, 2013, 03:23:46 pm »
0
Removing stun is not a good solution. It should be fixed.
Below some amount of dmg there shouldn`t be a stun, with rising dmg player get with a missile, stun should be longer, but with defined maximum duration time. 
Let`s say that maximum stun duration is one we have atm after getting shot from  strongest x-bow. Rest should be  lower than it.

Np, but do the same with melee damage. When i wear plate armor and a peasant with a dagger (normal dagger) stabs me i get stunned but my hp bar doesnt even move.

BUFF 2H!
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Offline Algarn

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Re: Ranged stun..
« Reply #24 on: November 02, 2013, 03:25:55 pm »
0
Well i voted for nerfing it, so this sounds pretty fitting tbh. I can accept that the strongest xbow would fuck me over in melee, since it does take some time for that weapon to get a shot of, compared to the bows.

What bows are you talking about ? I think that's normal to be stunned by a longbow/rus bow arrow's. (but I have to agree with you on a part, nomad bows/and short bows are ridiculous). Just nerf stun below 15 damages done on a target, a armored guy should not be stun because a tiny short bow shot him once.

Offline Tzar

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Re: Ranged stun..
« Reply #25 on: November 02, 2013, 03:27:07 pm »
+1
As a thrower i support removal of ranged stun except on throwing weapons Hah  :lol:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Templar_Steevee

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Re: Ranged stun..
« Reply #26 on: November 02, 2013, 03:53:11 pm »
0
compared to the bows.

Long and rus bows with bodkins hurts a lot even tincans, you should remember that. With long bow and bodkins I can kill most players with 3 shots.
Archer forever :D

Offline Ras_FrenzYYY

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Re: Ranged stun..
« Reply #27 on: November 02, 2013, 03:56:07 pm »
0
Since the amount of ranged on the servers is really high, maybe it`s time to remove the ranged stun totally, or at least nerf it.

What do you guys think??

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2/11/2013
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Offline Panos_

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Re: Ranged stun..
« Reply #28 on: November 02, 2013, 04:00:38 pm »
0
2 down thousands to go....(Prosexe pitsirika min arazeis poli ekso)

2/11/2013

Σκατα στον ταφο του Φυσσα, μαλακισμενο γαμω το μουνι της μανας σου, θα υπαρξουν αντιποινα, να το θυμασαι αυτο..
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Re: Ranged stun..
« Reply #29 on: November 02, 2013, 04:25:29 pm »
0
Removing stun is not a good solution. It should be fixed.
Below some amount of dmg there shouldn`t be a stun, with rising dmg player get with a missile, stun should be longer, but with defined maximum duration time. 
Let`s say that maximum stun duration is one we have atm after getting shot from  strongest x-bow. Rest should be  lower than it.
QFT

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