much more intuitive, as your mouse movement mimicks what your character does
Well, when you make a left swing, first you move hand to the left and then to the right, so "normal" mouse movement harmonize with animation
But ofc it makes swings slower. Inverted mouse movements seem much faster, thanks to that it's easier for me to break someones block and land a hit. That's why in duel inverted settings are much better according to me - even though I still mess up attack directions and even my blocks got fucked up cause of different moves. In battle - I'm not so sure.
I'm not even sure what seems to be the problem with the left swing.
Maybe you try to circle your opponent from the right side while spamming leftswing feints? Then it sure would be difficult to do
That's the problem, with inverted movements to make a left swing I have to turn to the right - away from my opponent when he's on my left and I want him to be there
Because of that quite often I miss cause I'm too far away from enemy. WIth normal movements I turn left and face my enemy, perfect situation.
"inside out" attacks are very difficult (i.e. swing left-to-right while turning right-to-left).
Yup
All in all, for me inverted mouse movements means better right swing and stab, worse left swing and overhead. Better for duels, worse for group fights.
Maybe I'd say it's not worth to spend a few weeks trying to relearn everything, but as I got bored a bit with my gay playstyle I'll stick with this inverted thing.