So, just finished the main story of Shadowrun Returns.
I found it pretty satisfying. I liked the dialogues, had some laugh when reading the NPC's answers.
Best one was from the guard at the docks.
Me : -Hello, Mr "insert-detective-name" is waiting for me. He'd also like to know how tight is the security here.
Entrance guard : -Tip-top security here ! Not a mouse can pass. Please enter, you'll find him inside. *opens the door*
Not asking for ID, anything, just hears a name and opens the door, and speaks of great security. Ah ! Ah ! Ah !
The battles were pretty easy though. I used 2 mercenaries till the 2 last missions, where i fully hired.
I admit i suffered defeat at the hands of pezitinel. Twice. But the third time, i was more lucky, and managed to land thoses critical hits with my katana. The free shaman giving me an extra AP, and the mage with AoE and heal were my backup.
Jazz is also pretty powerfull, even though i only used it in the last battle.
I was actually saving up money to buy awesome armor and an awesome melee weapon for my orc, but found out that there wasn't any better. Wanted to put 2k for that melee weapon, and 4k for an armor.
Had to buy myself 2 mechanical arms to not waste money.
Found out that : When you recruit shamans, you have no idea what their totem is... You could buy extra outfits for the mercenaries with you.
Arlequin, for example, at the last mission, doesn't even wear a decent armor... and when i noticed i could give him stuff from my stash, i, of course, didn't have a spare... a shame.
I see people share their own little campaigns and such, so great play time ahead. I'll be looking for a longer one though, where i can well develop a decker/melee character.
King's bounty seems to have a nice rating. I'll give it a go.