Author Topic: What do you think counters ranged?  (Read 2848 times)

0 Members and 3 Guests are viewing this topic.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: What do you think counters ranged?
« Reply #30 on: October 19, 2013, 04:57:12 pm »
0
As an archer my self:

Other ranged
Shielders
and Sneaking up on me (mostly ninja/agi)

Also 2 or more cav works very effective.
Sneaking up is only valid if there is a small amount of ranged. With the quadrillionz of archer lately, you will always be spotted and then shot to pieces. Not valid any more.
When west germany annexed east germany, nobody moved a finger too.

Offline Grumpy_Nic

  • King
  • **********
  • Renown: 1023
  • Infamy: 306
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Hermann_von_Krems
Re: What do you think counters ranged?
« Reply #31 on: October 19, 2013, 06:50:27 pm »
+1
As xbower I think the following things counter me:

- Archers
- Xbowers
- HA
- HX
- Cav (1 is enough if he doesnt ride away anymore, the more the harder)
- all kinds of Infantry that spotted me and continues to follow when I bolt (the heavier the Armour the easier it is to escape ofc)
- Ninjas
- Throwers

Offline BlueKnight

  • Marshall
  • ********
  • Renown: 983
  • Infamy: 200
  • cRPG Player A Gentleman and a Scholar
  • If you run, you will only die tired...
    • View Profile
  • Faction: Nordmen
Re: What do you think counters ranged?
« Reply #32 on: October 19, 2013, 10:06:48 pm »
0
As xbower I think the following things counter me:

- Archers
- Xbowers
- HA
- HX
- Cav (1 is enough if he doesnt ride away anymore, the more the harder)
- all kinds of Infantry that spotted me and continues to follow when I bolt (the heavier the Armour the easier it is to escape ofc)
- Ninjas
- Throwers

Funny how they counter xbow when you can 1hit half of your counters...
visitors can't see pics , please register or login

Skyrim UI

Offline Nightmare798

  • Permanently Banned
  • **
  • Renown: 400
  • Infamy: 502
  • cRPG Player
  • Darksider on redemption
    • View Profile
Re: What do you think counters ranged?
« Reply #33 on: October 19, 2013, 10:10:57 pm »
0
big piece of wood that you tie to your arm called shield.
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Re: What do you think counters ranged?
« Reply #34 on: October 19, 2013, 10:31:53 pm »
+3
Alcohol is the only solution...
Drunken players are able to counter anything!

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: What do you think counters ranged?
« Reply #35 on: October 19, 2013, 10:58:50 pm »
+4
brainpower


This, which is why range will always be overnerfed and have how the bows work completely change multiple times a year in some futile attempt to find a "fix."


Pubbers are stupid, want to rambo, and you have to balance for them.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: What do you think counters ranged?
« Reply #36 on: October 19, 2013, 11:34:19 pm »
+4
It also happens to be the most effective

*2handed Greatsword lolstabber uses forum whining......It's Super Effective!*

*Archer defeated*
visitors can't see pics , please register or login

Offline Joseph Porta

  • King
  • **********
  • Renown: 1029
  • Infamy: 234
  • cRPG Player
  • (ノಠ益ಠ)ノ彡┻━┻. take all my upvotes! Part-time retard
    • View Profile
  • Faction: Caravan Guild Enthousiast,
  • Game nicks: Wy can't I upvote my own posts, Im a fucken genius, yo.
  • IRC nick: Joseph_Porta
Re: What do you think counters ranged?
« Reply #37 on: October 19, 2013, 11:39:44 pm »
+3
2h, 2h counters everything
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Kalam

  • Duke
  • *******
  • Renown: 697
  • Infamy: 163
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • Never do an enemy a small injury.
    • View Profile
  • Faction: Linebreakers
  • Game nicks: Cavalieres_Midnighter, Dunsparrow
  • IRC nick: Kalam
Re: What do you think counters ranged?
« Reply #38 on: October 19, 2013, 11:53:02 pm »
+2
As a 'ninja', my biggest issue is that ranged these days can take two hits to the head. Honestly, solo ranged are easy enough to counter. Even two ranged who aren't used to working together. Ranged just makes setting up crossfires a no brainer. It encourages teamwork, much like pikes. Teamwork is the only real counter, unless your team has far less ranged.

The biggest problem with ranged (assuming both teams utilize good teamwork) is that they control the battlefield. Not the individual damage or rate of fire. Every ranged player has a chance to hit you, and there's nothing you can do until you get there. If you've got the athletics to catch up to them quickly, chances are, you don't have the power strike to end them quickly. Now, if there were enough 'mes' (or Mateys, anyone with high athletics who makes it his duty to chase ranged) then it might be a more effective counter.

Let's address the 'intelligence'. People, hiding in this game is boring and negated by open maps. Sure, if it was real life (or a weird game mode where respawn timers were set to 24 hours or more) I might move very cautiously from hiding place to hiding place and expect my team to do the same, all the while staying spread out until we converge on the ranged from multiple angles. That's time we don't have, and well, if I wanted to do that I'd play ARMA.

As an archer, my biggest counter are.. throwers and multiple crossbowmen. So still ranged.

Offline Grumpy_Nic

  • King
  • **********
  • Renown: 1023
  • Infamy: 306
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Hermann_von_Krems
Re: What do you think counters ranged?
« Reply #39 on: October 20, 2013, 12:55:14 am »
+1
Funny how they counter xbow when you can 1hit half of your counters...

Funny how all of these things can 1hit me aswell. Everything can kill everything in this game, still these are threats and ranged only kicks ass as long as ranged is left alone. If enemies put on pressure its pretty much over, speaking xbows.

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: What do you think counters ranged?
« Reply #40 on: October 20, 2013, 01:20:20 am »
+2
Funny how all of these things can 1hit me aswell. Everything can kill everything in this game, still these are threats and ranged only kicks ass as long as ranged is left alone. If enemies put on pressure its pretty much over, speaking xbows.

If you're dedicated, yes. Still, a crossbowman hybrid is a handful in melee.

I find that a 15/21 turning into a 15/24 build with a scottish/short arming, good 1 slot shield, arbalest and steel bolts is an op set-up. A 1-slot shield with a crossbow able to one-shot and swords with over 30 pierce and cut at +3 is way overboard. No real down-sides to a build like that, especially after the buff to 1h thrust.
« Last Edit: October 20, 2013, 01:33:25 am by Gurnisson »
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: What do you think counters ranged?
« Reply #41 on: October 20, 2013, 01:53:05 am »
-2
The "brainpower" answer is kind of a cheap ego buffing answer imo. You can say that playing like complete idiots will get you killed easier by ranged, but playing smart will help you kill anything. Its no different against ranged, its just they have a unique ability that force multiplies in certain situations and detracts from the overall fun of the mod for a lot of players

You could buff the shit out of anything and say "brainpower" is a counter. Make great mauls super OP and you just have to kite them, see one and get your ranged to focus them down etc. Buffing maulers would not necessarily result in better overall gameplay though, which is the problem we have with too much ranged.
If you have ranged troubles use this:

visitors can't see pics , please register or login


Offline DaveUKR

  • Supreme Overlord
  • *******
  • Renown: 1456
  • Infamy: 242
  • cRPG Player
  • Small rain lays great dust
    • View Profile
Re: What do you think counters ranged?
« Reply #42 on: October 20, 2013, 02:32:28 am »
0
Things that used to counter me:
- rain
- teamkills

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: What do you think counters ranged?
« Reply #43 on: October 20, 2013, 02:54:56 am »
+3
Things that used to counter me:
- rain
- teamkills
so we need more kapikulu players ingame
« Last Edit: October 20, 2013, 03:42:09 am by Rebelyell »
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Bulzur

  • Earl
  • ******
  • Renown: 465
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Caravan Guild.
  • Game nicks: Guard_Bulzur
Re: What do you think counters ranged?
« Reply #44 on: October 20, 2013, 05:33:38 am »
0
Best counters to any kind of ranged is :

1. Xbows :
They usually 1hit the recharging xbow or the "not-moving-cause-shooting" archer, waiting for this perfect shot. Can also hide just after the shot, making the other range unaware of his location. Less effective in rain.

2. Heavy Cavalry with shield :
Range can't kill that one easily, so they'll have to pull out their melee weapon. It then comes to skill to bump-slash the range. Rather ineffective on mountains and such.

3. HA :
They can completely prevent an xbow from recharging, or an archer from aiming-shooting, when the bump is used. Less effective on mountains and such.

4. Fast Cav with 1hitting ability :
Range are bound to tunnel vision at one point of the round. "Damn that bastard, i'll get him, just you wait, i'll cru... WTF, WHERE DID THAT CAV CAME FROM. NERFFFFF" Less effective on mountains and such.

5. Ninjas and kinngrimms :
Dedicated footmen, ready to use 50sec just to circle around and kill thoses range. If spotted, ninjas should use dodging, while kinngrimms should avoid getting ganked.

6. Archers :
Only in this position. If an archer hits you, you may loose as much as half your health, but you'll be aware of him, and can : hide, go away, dodge his arrows. But when there's 5 archers targetting you, then yes, you're dead.


Tatar arrows are probably best against other ranged. But now, with lots of people with heirloomed armor and such, it's better to use bodkins for all expect unarmored horses and peasants.
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;