Change so that projectiles have a chance of glancing just like melee, depending on base damage, armor, wpf, angle of attack, etc?
This would ostensibly make things more reliant on the ranged player's skill - bad ranged would suffer, good ranged would be mostly unaffected.
Also throwers wouldn't be as cartoonish if there was a chance that their spinning axe or whatever landed off-point. Just an idea.