Author Topic: why onehanders are currently op..  (Read 7441 times)

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Offline rufio

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why onehanders are currently op..
« on: October 14, 2013, 03:28:22 pm »
-20
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Offline Nordwolf

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Re: why onehanders are currently op..
« Reply #1 on: October 14, 2013, 03:31:37 pm »
+5
Nothing other than 1h stab is op, nerf it's animation back by ~30% and they are fine.
Oh and also some stab damage nerf would be reasonable.

Knockdown is not "only 1h" problem.
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Offline rufio

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Re: why onehanders are currently op..
« Reply #2 on: October 14, 2013, 03:32:53 pm »
-2
its a combination of things, the 30% faster turnrate really makes the broken stab animation shine even more..
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Offline Fartface

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Re: why onehanders are currently op..
« Reply #3 on: October 14, 2013, 03:43:07 pm »
+11
I think knockdown is fine since you can roll away , thrust is fine since all other thrust are OP aswel.
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Offline RobertOfDrugsley

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Re: why onehanders are currently op..
« Reply #4 on: October 14, 2013, 04:02:07 pm »
0
Stab: agree.
Rest: disagree.
I find the idea of defending someone who isn't been violently raped unacceptable on moral grounds.

Offline FleetFox

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Re: why onehanders are currently op..
« Reply #5 on: October 14, 2013, 04:03:31 pm »
+10
I play as 2h and I must say I quite welcome the new 1h stab animation, makes it a more equal playing field imo because lets face it, usually those with the most kills (at least on siege) tend to be 2 handers or those super speedy awlpike/ pole users :) (from my experience on the whole).
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Offline Bjord

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Re: why onehanders are currently op..
« Reply #6 on: October 14, 2013, 04:05:08 pm »
+2
Turn rate does not add to speed bonus/damage. It lets you correct the arc of the swing if you have a feel for sweet spots, but that's about it.

BTW what browser do you use, Rufio?
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Offline Fartface

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Re: why onehanders are currently op..
« Reply #7 on: October 14, 2013, 04:07:32 pm »
+8
You always got the same stupid people that always say there class is UP and other classes are OP , even after 3 years with a fuck load of changes alread..
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Offline rufio

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Re: why onehanders are currently op..
« Reply #8 on: October 14, 2013, 04:13:40 pm »
-1
Turn rate does not add to speed bonus/damage. It lets you correct the arc of the swing if you have a feel for sweet spots, but that's about it.

BTW what browser do you use, Rufio?

explain how turning while the swing is released dousnt ad to the speed/damage?

You always got the same stupid people that always say there class is UP and other classes are OP , even after 3 years with a fuck load of changes alread..


i must say you sound very smart saying this, should i interpet this as a claim that the game is fully ballanced?

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Offline Vodner

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Re: why onehanders are currently op..
« Reply #9 on: October 14, 2013, 04:20:15 pm »
+5
Quote
explain how turning while the swing is released dousnt ad to the speed/damage?
Speed bonus isn't based on player rotation rate.

Offline RobertOfDrugsley

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Re: why onehanders are currently op..
« Reply #10 on: October 14, 2013, 04:22:11 pm »
0
explain how turning while the swing is released dousnt ad to the speed/damage?

Explain how, even if this is true, it would only work for 1h?
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Offline rufio

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Re: why onehanders are currently op..
« Reply #11 on: October 14, 2013, 04:52:31 pm »
-2
because their turn rate is 30% faster, oh well its still a big bonus
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Offline Laufknoten

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Re: why onehanders are currently op..
« Reply #12 on: October 14, 2013, 04:53:05 pm »
+3
Yeah, the 1h stab is so broken! The only 1h's that are used now are espadas and side swords... No, wait! Those weapons are still pretty much nonexistent on the battlefield, while we still have 20 NCS/ACS/Steel Pick-users on every server. Hmm, what a miracle!
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Offline Erzengel

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Re: why onehanders are currently op..
« Reply #13 on: October 14, 2013, 04:56:19 pm »
+6
Here you go: http://forum.melee.org/the-chamber-of-tears/


I play as 2h and I must say I quite welcome the new 1h stab animation, makes it a more equal playing field imo because lets face it, usually those with the most kills (at least on siege) tend to be 2 handers or those super speedy awlpike/ pole users :) (from my experience on the whole).

This. Melee balance is fine, there are only some items that could need a little nerf. All three stabs are equally strong.

Let's be honest, Rufio is just mad because the overall skill level got higher while he got worse at the same time. Now there is nothing left for him besides bitching about 1h. Of course you can't chamber a 1h thrust if you suck at chambering in general. Just block it and stop crying.  :P

« Last Edit: October 14, 2013, 05:06:08 pm by Erzengel »

Offline Corsair831

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Re: why onehanders are currently op..
« Reply #14 on: October 14, 2013, 05:20:54 pm »
+6
1/10th the length of 2h, half the damage, shield weighs >9000 kg ....
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