Lets see here...
1. Remove HA
2. Reduce shield hp of higher-tier shields
3. Slower animation for 1h-shield overhead
4. Remove bumplance (bumpslash is ok imo)
5. Increase speed needed to bump
6. Smoothen out 2h stab animation (speed is fine atm, just looks weird...)
7. Reduce length of couch-lance (or make it so that you can't turn the lance? Would still serve purpose of defeating turtles)
8. Change the way pikes work, make them longer and "couchable" (stationary, would hit inf charging, but not slow-moving ones), and remove the thrust (offensive, speedy pikemen is just wtf imo)
9. Nerf crushthrough a little (dunno how :/)
10. Make some polearms unsheathable (poleaxes, glavie, glb...)
11. Remove jump-shooting (jumping should cancel the animation)
12. Take a look at hitboxes for curved weps
13. Fix the "forcefield buckler"
14: Reduce damage at maximum wep reach (esp important on poles/2 h, 1 h doesn't seem to be abusing this as much, or is that just me?)
15: Dmg nerf on x-bows
...and some other stuff :p