Poll

1st HAS to be done, otherwise you lose too much with insta-30lvl, but what about 2nd and 3rd?

Only 2nd
Only 3rd
Both

Author Topic: Insta-30 lvl.  (Read 537 times)

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Offline Dravic

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Insta-30 lvl.
« on: May 13, 2011, 01:29:07 pm »
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Well, we all know maaaany people love to grind (joking)

but grinding is price of heirlooms!

Now we get an option to insta-30 lvl. That DOESN'T really help at balancing things. Why?

Simply: you keep your heirlooms if you do insta 30 lvl. So if one has 30 gen and doesn't want to retire more, he goes for 31+ lvls. If one has let's say 7 gen and HATES grinding now, he goes insta-30 lvl BUT he keeps EVERY heirloom! If one has 2 or less gen and want's to get fun of playing 30 lvl all the time, he has 1 or no heirlooms at all.

OK, we know everyone keeps heirlooms with insta-30 lvl, but why only few are going to do that?
Because it doesn't give enough + as a tradeoff to - like no more heirlooms, only 1 build (unless you delete char and go w/o your OLD stuff and go for new 30lvl build).

So, quickly:

I say devs should change few things:

1st. Fix the bug with retiring after insta-30 lvl, so once you go insta-30 lvl, every next retire gives you insta-30 lvl again.

Now either 2nd, 3rd or both:

2nd. If you go for insta-30lvl, you get 3 spare heirlooming points (used like when there was heirloom respec) BUT you lose all generations (thus all prev heirlooms).
3rd. It is insta-31lvl as a tradeoff to no more heirlooms.

The reason for 2nd is because atm it doesn't give you profit to insta-30lvl atm: if you are low gen, you can't stand with 30+ heirlooms guys and if you are high gen and insta-30lvl you are at much better situation - you have some heirlooms.

The reason for 3rd is because atm it doesn't give you profit to insta-30lvl atm: if you are low gen, you can't stand with 30+ heirlooms guys and if you are high gen it is much better to simply stop retiring and go for 31+ lvl.
Added poll about 2nd, 3rd or both.

Offline MouthnHoof

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Re: Insta-30 lvl.
« Reply #1 on: May 13, 2011, 02:09:30 pm »
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You forgot the poll option "None"

As far as I understand it is a strategus aimed feature. cRPG is a leveling game and retirement to peasant and leveling back up again is part of it. It also keeps a certain low level population. The heirlooms are just a small perk to encourage retirement. If you give everyone perks and encourage level 30 lock, you discourage the leveling up cycle. It would basically be native with a wider selection of weapons and builds.

The whole multiplier concept is built over that. It looses half the inceptive if it just for the money. The money itself becomes less need when it only pays for upkeep instead of buying new equipment, which happens quite fast.

edit:
just to be clear, I am gen 2.