Author Topic: African armor, camels and fireweapons  (Read 3149 times)

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Offline Heinrich_loves_Anabol

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African armor, camels and fireweapons
« on: October 04, 2013, 06:24:52 pm »
+1
Hi there,

CRPG is a funny mod, although i am still a noob in it. In my opinion, the game needs some african armors and horses. Take a look at this:

(click to show/hide)


I am also wondering why there are donkies, but no camles in CRPG like in "Blood and Steel".
Camels were often used by bedouins, and with the expansion of Islam, the camel get the widest used mount after the horse. For CRPG i can give three versions of the camel:

1. Sumpter-camel (Something like the sumpterhorse, slow and weak)
2. War-camel (A normal camel)
3. Barbed camel (A light-armored camel, look at the middle):
(click to show/hide)


Warband played in 1255, but in CRPG are also armors of the 14. and 15. century included. So why were are no fireweapons? I know many people don't like them, but don't be afraid: In medieval era they were much weaker than the ones of the 17. century. Here are some primitive weapons:

1. Pot-de-fer: It's a primitve, small cannon, that shoot's iron arrows. It should be portable, but take three slots, so you have enough place for 1 bag of arrows and a shortsword. If you want to shoot you need a good position, when you build the weapon up and then you can shoot.
The pot-de-fer was used in the early 14. century.

2. Fire lance: The firelance was the first fireweapon in the world. In fact, it's just a bamboo-stick with a pot, filled with gunpowder and little stones. The other end of the bamboo was sharpened, so it could be also used as a spear. This weapon was also used by the cavalry in the siege of Yangzhou in 1276. The range of this weapong is terrible: It's only effective if the target is closer then five metres.

3. Handgun: The first really handgun in Europe. It was used in the 14. and 15. century and wasn't that uneffective. As munition were stones used, the effective range is about 25 metres, but the accuracy is still pretty bad.
(click to show/hide)

4. Wallgun: This is the heaviest type of handgun ever invented. Because of it's weight it was mostly used in sieges, so this weapon should need two slots. This weapon shot stones and later balls of lead.
(click to show/hide)
(The upper one)



Offline [ptx]

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Re: African armor, camels and fireweapons
« Reply #1 on: October 04, 2013, 06:32:59 pm »
+11
Pro-tip: Armor/weapon suggestions only get taken into account, if you provide actual models for it.

And no, there won't be any firearms.

Offline Fredom

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Re: African armor, camels and fireweapons
« Reply #2 on: October 05, 2013, 10:57:21 am »
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Yeah, because this is Warband and not with crap and sword.
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Offline Tovi

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Re: African armor, camels and fireweapons
« Reply #3 on: October 05, 2013, 11:57:54 am »
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Agree with african armors. If not, ban african skins...
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Offline Ronin

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Re: African armor, camels and fireweapons
« Reply #4 on: October 06, 2013, 12:37:21 pm »
0
Pro-tip: Armor/weapon suggestions only get taken into account, if you provide actual models for it.

And no, there won't be any firearms.
Those are already existant as OSPs. I can make a quick survey at taleworlds forums if devs are that lazy.
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Offline Heinrich_loves_Anabol

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Re: African armor, camels and fireweapons
« Reply #5 on: October 08, 2013, 11:02:22 pm »
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Yeah, because this is Warband and not with crap and sword.

I can assure you that crossbows and ballistas are more effective then handguns or fire lances. There is no reason not to include these fireweapons.

Offline Palurgee

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Re: African armor, camels and fireweapons
« Reply #6 on: October 09, 2013, 12:57:14 am »
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I can assure you that crossbows and ballistas are more effective then handguns or fire lances. There is no reason not to include these fireweapons.

Except for the lack of models, animations, and historical accuracy

Offline Heinrich_loves_Anabol

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Re: African armor, camels and fireweapons
« Reply #7 on: October 09, 2013, 01:38:17 am »
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Except for the lack of models, animations, and historical accuracy

Lack of historical accuracy? Did you even read my article?
Animations and models (for handguns and arquebuses) aren't also a problem, there are enough other mods with fireweapons.

Offline Palurgee

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Re: African armor, camels and fireweapons
« Reply #8 on: October 09, 2013, 01:54:34 am »
+1
Lack of historical accuracy? Did you even read my article?
Animations and models (for handguns and arquebuses) aren't also a problem, there are enough other mods with fireweapons.

Until the mid-1300s, firearms were a rarity outside of China; and even more a rarity to be seen as a handheld weapon. Adding firearms into the game completely skews the histories of the European and Islamic worlds. They have no place in cRPG and they never will.

As for animations and models, go find them.

Offline [ptx]

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Re: African armor, camels and fireweapons
« Reply #9 on: October 09, 2013, 09:29:18 am »
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Regarding firearms - this has been brought up multiple times. Donkey crew have answered multiple times: there will be no firearms in cRPG, just because.

Stop beating a dead horse.

Offline Heinrich_loves_Anabol

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Re: African armor, camels and fireweapons
« Reply #10 on: October 09, 2013, 05:33:47 pm »
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Until the mid-1300s, firearms were a rarity outside of China; and even more a rarity to be seen as a handheld weapon. Adding firearms into the game completely skews the histories of the European and Islamic worlds. They have no place in cRPG and they never will.

As for animations and models, go find them.

So, dude, why there are gothic armors, introduced in the mid 15. century, in crpg?
But ok, i accept, that the team dont want to implement firearms, although there is no logical reason for it. I am still hoping for camels.

Offline Man of Steel

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Re: African armor, camels and fireweapons
« Reply #11 on: October 09, 2013, 05:40:17 pm »
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pls don't add guns QQ
For fuck sake Linux, fix your signature.

Offline AntiBlitz

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Re: African armor, camels and fireweapons
« Reply #12 on: October 10, 2013, 05:45:49 am »
+2
So, dude, why there are gothic armors, introduced in the mid 15. century, in crpg?
But ok, i accept, that the team dont want to implement firearms, although there is no logical reason for it. I am still hoping for camels.

we have like 30 threads about camels, which we have had for like 2 years, yet no camels. Hell people have even put the damn textures for them in the threads without so much as a bite.  I'll just give you a tip since you said you were new, dont bother posting in suggestions, its not worth your time.

Offline Miwiw

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Re: African armor, camels and fireweapons
« Reply #13 on: October 12, 2013, 03:27:12 pm »
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But ok, i accept, that the team dont want to implement firearms, although there is no logical reason for it. I am still hoping for camels.

there's a logical reason against guns... they fkn suck!
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Offline Utrakil

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Re: African armor, camels and fireweapons
« Reply #14 on: October 12, 2013, 09:45:08 pm »
+1
+1 for african armour and camels.
-1 for those weapons
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